diff --git a/ReallifeGamemode.Server/Commands/AdminCommands.cs b/ReallifeGamemode.Server/Commands/AdminCommands.cs index 9267bd72..14d43bd9 100644 --- a/ReallifeGamemode.Server/Commands/AdminCommands.cs +++ b/ReallifeGamemode.Server/Commands/AdminCommands.cs @@ -218,7 +218,7 @@ namespace ReallifeGamemode.Server.Commands ChatService.PlayerNotFound(player); return; } - //TODO: Als Supporter nur, wenn mit dem Ziel ein offenes Ticket besteht. Ansonsten kein Teleport + if (target.IsInVehicle && target.VehicleSeat == -1) { target.Vehicle.Position = player.Position; @@ -1441,8 +1441,8 @@ namespace ReallifeGamemode.Server.Commands NAPI.Player.SpawnPlayer(managedClient, managedClient.Position); managedClient.Health = 100; - //MedicTask task = Medic.ReviveTasks.FirstOrDefault(t => t.Victim == managedClient.Name); - //Medic.RemoveTaskFromList(task); + MedicTask task = Medic.ReviveTasks.FirstOrDefault(t => t.Victim == managedClient.Name); + Medic.RemoveTaskFromList(task); } ChatService.SendMessage(player, "~b~Du hast " + playerRevided + " Spieler wiederbelebt."); diff --git a/ReallifeGamemode.Server/Job/RefuseCollectorJob.cs b/ReallifeGamemode.Server/Job/RefuseCollectorJob.cs index 21b90bce..0b2a14e3 100644 --- a/ReallifeGamemode.Server/Job/RefuseCollectorJob.cs +++ b/ReallifeGamemode.Server/Job/RefuseCollectorJob.cs @@ -10,6 +10,6 @@ namespace ReallifeGamemode.Server.Job public override string Name => "Müllmann"; - public override bool NeedVehicleToStart => true; + public override bool NeedVehicleToStart => false; } }