Add Drop Item and Pick up item
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@@ -5,8 +5,10 @@ using System.Text;
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using GTANetworkAPI;
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using Newtonsoft.Json;
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using reallife_gamemode.Model;
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using reallife_gamemode.Server.Classes;
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using reallife_gamemode.Server.Entities;
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using reallife_gamemode.Server.Extensions;
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using reallife_gamemode.Server.Inventory;
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using reallife_gamemode.Server.Inventory.Interfaces;
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using reallife_gamemode.Server.Managers;
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using reallife_gamemode.Server.Saves;
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@@ -32,7 +34,9 @@ namespace reallife_gamemode.Server.Events
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SaveManager.OnSaveBlipData(player, tempBlip.Sprite.ToString(), tempBlip.Name, tempBlip.Scale.ToString(), tempBlip.Color.ToString(),
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tempBlip.Transparency.ToString(), 200.ToString(), tempBlip.ShortRange.ToString(), 0.ToString(), 0.ToString());
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player.SendNotification("~y~Blip~s~ erstellt!", false);
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}
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}
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GroundItem.PickUpGroundItem(player);
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}
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[RemoteEvent("keyPress:E")]
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public void KeyPressE(Client player)
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