Add Drop Item and Pick up item
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@@ -5,6 +5,7 @@ using reallife_gamemode.Model;
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using reallife_gamemode.Server.Commands;
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using reallife_gamemode.Server.Entities;
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using reallife_gamemode.Server.Extensions;
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using reallife_gamemode.Server.Inventory;
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using reallife_gamemode.Server.Inventory.Interfaces;
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using reallife_gamemode.Server.Services;
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using System;
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@@ -102,6 +103,35 @@ namespace reallife_gamemode.Server.Managers
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}
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}
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public static int GetUserInventoryWeight(Client player)
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{
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var user = player.GetUser();
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var inventoryWeight = 0;
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using (var context = new DatabaseContext())
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{
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List<UserItem> userItems = context.UserItems.ToList().FindAll(i => i.UserId == user.Id);
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foreach (var item in userItems)
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{
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IItem iItem = GetItemById(item.ItemId);
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var currentItemWeight = iItem.Gewicht * item.Amount;
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inventoryWeight += currentItemWeight;
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}
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}
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return inventoryWeight;
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}
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public static UserItem UserHasThisItem(Client player, int itemId)
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{
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var user = player.GetUser();
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using (var context = new DatabaseContext())
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{
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UserItem existingItem = context.UserItems.FirstOrDefault(i => i.UserId == user.Id && i.ItemId == itemId);
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return existingItem;
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}
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}
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public static void GetUserItemsAsAdmin(Client player, Entities.User user)
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{
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var inventoryWeight = 0;
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@@ -174,28 +204,35 @@ namespace reallife_gamemode.Server.Managers
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var user = player.GetUser();
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using (var context = new DatabaseContext())
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{
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List<UserItem> allItemsByUser = context.UserItems.ToList().FindAll(i => i.UserId == user.Id);
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var slotArr = Enumerable.Range(1, 20).ToList();
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allItemsByUser.ForEach(allItem =>
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UserItem existingItem = context.UserItems.FirstOrDefault(i => i.ItemId == item.ItemId && i.UserId == item.UserId);
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if (existingItem != null)
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{
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if (slotArr.Contains(allItem.Slot)) slotArr.Remove(allItem.Slot);
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});
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existingItem.Amount += item.Amount;
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}
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else
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{
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List<UserItem> allItemsByUser = context.UserItems.ToList().FindAll(i => i.UserId == user.Id);
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var slotArr = Enumerable.Range(1, 20).ToList();
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allItemsByUser.ForEach(allItem =>
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{
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if (slotArr.Contains(allItem.Slot)) slotArr.Remove(allItem.Slot);
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});
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int newSlot = slotArr.Min();
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int newSlot = slotArr.Min();
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item.Slot = newSlot;
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context.UserItems.Add(item);
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item.Slot = newSlot;
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context.UserItems.Add(item);
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IItem iItem = GetItemById(item.ItemId);
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string[] newItem = new string[] { iItem.Name, iItem.Description, iItem.Gewicht.ToString(), item.Amount.ToString(), newSlot.ToString(), item.Id.ToString() };
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player.TriggerEvent("addItem", JsonConvert.SerializeObject(newItem));
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}
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context.SaveChanges();
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IItem iItem = GetItemById(item.ItemId);
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string[] newItem = new string[] { iItem.Name, iItem.Description, iItem.Gewicht.ToString(), item.Amount.ToString(), newSlot.ToString(), item.Id.ToString() };
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player.TriggerEvent("addItem", JsonConvert.SerializeObject(newItem));
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}
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}
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[RemoteEvent("removeItemAsAdmin")]
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public void SavePlayerInventory(Client player, string amount, string userItemId, string targetPlayerName)
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{
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@@ -208,13 +245,13 @@ namespace reallife_gamemode.Server.Managers
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if (amount == "stack")
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{
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var itemSlot = fItem.Slot;
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targetPlayer.TriggerEvent("removeItem", userItemId, "stack");
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targetPlayer.TriggerEvent("removeItem", userItemId, fItem.Amount);
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context.UserItems.Remove(fItem);
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}
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else if (amount == "one")
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{
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var itemSlot = fItem.Slot;
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targetPlayer.TriggerEvent("removeItem", userItemId, "one");
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targetPlayer.TriggerEvent("removeItem", userItemId, 1);
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fItem.Amount--;
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}
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context.SaveChanges();
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@@ -267,11 +304,14 @@ namespace reallife_gamemode.Server.Managers
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if (iItem is IDroppableItem usableItemObj2)
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{
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Vector3 dropPosition = new Vector3(player.Position.X, player.Position.Y, player.Position.Z - 0.8f);
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Random r = new Random();
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NAPI.Object.CreateObject(3777723516, new Vector3(player.Position.X, player.Position.Y, player.Position.Z - 0.8), new Vector3(0, 0, r.Next(0, 360)), 0);
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NAPI.TextLabel.CreateTextLabel(iItem.Name + " ~s~(~y~" + amount + "~s~)", new Vector3(player.Position.X, player.Position.Y, player.Position.Z - 0.6), 5, 0.5f, 4, new Color(255, 255, 255), false, 0);
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GTANetworkAPI.Object grndObject = NAPI.Object.CreateObject(3777723516, dropPosition, new Vector3(0, 0, r.Next(0, 360)), 0);
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GroundItem grndItem = new GroundItem { ItemId = iItem.Id, Amount = amount, Position = dropPosition};
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TextLabel grndTxtLbl = NAPI.TextLabel.CreateTextLabel(iItem.Name + " ~s~(~y~" + amount + "~s~)", dropPosition, 5, 0.5f, 4, new Color(255, 255, 255), false, 0);
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GroundItem.AddGroundItem(grndItem, grndObject, grndTxtLbl);
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fItem.Amount -= amount;
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player.TriggerEvent("removeItem", itemId, amount);
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player.TriggerEvent("removeItem", itemId, amount);
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}
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break;
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}
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