Erweiterung Surgeon

This commit is contained in:
VegaZ
2021-04-26 23:02:28 +02:00
parent 666877a611
commit 0e1df9cf22
3 changed files with 297 additions and 50 deletions

View File

@@ -1,5 +1,6 @@
using System.Linq;
using GTANetworkAPI;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
@@ -423,34 +424,78 @@ namespace ReallifeGamemode.Server.Managers
}
public static void StartSurgery(Player player)
{
/*
var gender;
var featureData;
var parentData;
var appearanceData;
using (var dbContext = new DatabaseContext())
Character c = player.GetUser().GetCharacter();
var PlayerCharacterData = new
{
User user = player.GetUser();
Gender = c.Gender,
Father = c.Father,
Mother = c.Mother,
Similarity = c.Similarity,
SkinSimilarity = c.SkinSimilarity,
var character = dbContext.Characters.SingleOrDefault(c => c.Id == user.CharacterId);
NoseWidth = c.NoseWidth,
NoseBottomHeight = c.NoseBottomHeight,
NoseTipLength = c.NoseTipLength,
NoseBridgeDepth = c.NoseBridgeDepth,
NoseTipHeight = c.NoseTipHeight,
NoseBroken = c.NoseBroken,
BrowHeight = c.BrowHeight,
BrowDepth = c.BrowDepth,
CheekboneHeight = c.CheekboneHeight,
CheekboneWidth = c.CheekboneWidth,
CheekDepth = c.CheekDepth,
EyeSize = c.EyeSize,
LipThickness = c.LipThickness,
JawWidth = c.JawWidth,
JawShape = c.JawShape,
ChinHeight = c.ChinHeight,
ChinDepth = c.ChinDepth,
ChinWidth = c.ChinWidth,
ChinIndent = c.ChinIndent,
NeckWidth = c.NeckWidth,
if (character == null) return;
Blemishes = c.Blemishes,
BlemishesOpacity = c.BlemishesOpacity,
FacialHair = c.FacialHair,
FacialHairOpacity = c.FacialHairOpacity,
Eyebrows = c.Eyebrows,
EyebrowsOpacity = c.EyebrowsOpacity,
Ageing = c.Ageing,
AgeingOpacity = c.AgeingOpacity,
Makeup = c.Makeup,
MakeupOpacity = c.MakeupOpacity,
Blush = c.Blush,
BlushOpacity = c.BlushOpacity,
Complexion = c.Complexion,
ComplexionOpacity = c.ComplexionOpacity,
SunDamage = c.SunDamage,
SunDamageOpacity = c.SunDamageOpacity,
Lipstick = c.Lipstick,
LipstickOpacity = c.LipstickOpacity,
Freckles = c.Freckles,
FrecklesOpacity = c.FrecklesOpacity,
ChestHair = c.ChestHair,
ChestHairOpacity = c.ChestHairOpacity,
Hair = c.Hair,
HairColor = c.HairColor,
HairHighlightColor = c.HairHighlightColor,
EyebrowColor = c.EyebrowColor,
BeardColor = c.BeardColor,
EyeColor = c.EyeColor,
BlushColor = c.BlushColor,
LipstickColor = c.LipstickColor,
ChestHairColor = c.ChestHairColor
};
float[] faceFeatures = new float[] { character.NoseWidth, character.NoseBottomHeight, character.NoseTipLength, character.NoseBridgeDepth, character.NoseTipHeight,
character.NoseBroken, character.BrowHeight, character.BrowDepth, character.CheekboneHeight, character.CheekboneWidth,
character.CheekboneWidth, character.CheekDepth, character.EyeSize, character.LipThickness, character.JawWidth,
character.JawShape, character.ChinHeight, character.ChinDepth, character.ChinWidth, character.ChinIndent, character.NeckWidth };
}*/
var currentPlayerCreatorDimension = (uint)NAPI.Data.GetWorldData("playerCreatorDimension");
currentPlayerCreatorDimension++;
NAPI.Data.SetWorldData("playerCreatorDimension", currentPlayerCreatorDimension);
player.Dimension = NAPI.Data.GetWorldData("playerCreatorDimension");
player.SafeTeleport(new Vector3(266.472, -1339.1357, 24.5378));
player.Heading = 146.35101f;
player.TriggerEvent("toggleSurgery");
//player.TriggerEvent("toggleSurgery", bool gender, string parentData, string featureData, string appearanceData)
player.TriggerEvent("toggleSurgery", JsonConvert.SerializeObject(PlayerCharacterData));
}
[RemoteEvent("surgeryLeave")]
@@ -467,6 +512,7 @@ namespace ReallifeGamemode.Server.Managers
var jParentData = JObject.Parse(parentData);
var jFeatureData = JArray.Parse(featureData);
var jAppearanceData = JArray.Parse(appearanceData);
var jHairAndColorData = JArray.Parse(hairAndColorData);
byte father = jParentData.Value<byte>("Father");
byte mother = jParentData.Value<byte>("Mother");
@@ -517,7 +563,79 @@ namespace ReallifeGamemode.Server.Managers
byte chestHair = jAppearanceData[10].Value<byte>("Value");
float chestHairOpacity = jAppearanceData[10].Value<byte>("Opacity");
//byte hair = jHairAndColorData.Value<byte>(0);
//byte hairColor = jHairAndColorData.Value<byte>(1);
//byte hairHighlightColor = jHairAndColorData.Value<byte>(2);
byte eyebrowColor = jHairAndColorData.Value<byte>(0);
byte beardColor = jHairAndColorData.Value<byte>(1);
byte eyeColor = jHairAndColorData.Value<byte>(2);
byte blushColor = jHairAndColorData.Value<byte>(3);
byte lipstickColor = jHairAndColorData.Value<byte>(4);
byte chestHairColor = jHairAndColorData.Value<byte>(5);
using (var saveCharacter = new DatabaseContext())
{
var character = new Database.Entities.Character
{
UserId = player.GetUser().Id,
Gender = gender,
Father = father,
Mother = mother,
Similarity = similarity,
SkinSimilarity = skinSimilarity,
NoseWidth = noseWidth,
NoseBottomHeight = noseBottomHeight,
NoseTipLength = noseTipLength,
NoseBridgeDepth = noseBridgeDepth,
NoseTipHeight = noseTipHeight,
NoseBroken = noseBroken,
BrowHeight = browHeight,
BrowDepth = browDepth,
CheekboneHeight = cheekboneHeight,
CheekboneWidth = cheekboneWidth,
CheekDepth = cheekDepth,
EyeSize = eyeSize,
LipThickness = lipThickness,
JawWidth = jawWidth,
JawShape = jawShape,
ChinHeight = chinHeight,
ChinDepth = chinDepth,
ChinWidth = chinWidth,
ChinIndent = chinIndent,
NeckWidth = neckWidth,
Blemishes = blemishes,
BlemishesOpacity = blemishesOpacity,
FacialHair = facialHair,
FacialHairOpacity = facialHairOpacity,
Eyebrows = eyebrows,
EyebrowsOpacity = eyebrowsOpacity,
Ageing = ageing,
AgeingOpacity = ageingOpacity,
Makeup = makeup,
MakeupOpacity = makeupOpacity,
Blush = blush,
BlushOpacity = blushOpacity,
Complexion = complexion,
ComplexionOpacity = complexionOpacity,
SunDamage = sunDamage,
SunDamageOpacity = sunDamageOpacity,
Lipstick = lipstick,
LipstickOpacity = lipstickOpacity,
Freckles = freckles,
FrecklesOpacity = frecklesOpacity,
ChestHair = chestHair,
ChestHairOpacity = chestHairOpacity,
EyebrowColor = eyebrowColor,
BeardColor = beardColor,
EyeColor = eyeColor,
BlushColor = blushColor,
LipstickColor = lipstickColor,
ChestHairColor = chestHairColor
};
}
ApplyCharacter(player);
}