Notfallkit nicht beim Waffentransporter möglich
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@@ -5,7 +5,7 @@ using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.WeaponDeal;
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namespace ReallifeGamemode.Server.Inventory.Items
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namespace ReallifeGamemode.Server.Inventory.Items
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{
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{
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@@ -35,7 +35,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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if (veh == null)
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if (veh == null)
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{
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{
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player.SendNotification("Es befindet sich kein Fahrzeug in deiner Nähe");
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player.SendNotification("Es befindet sich kein Fahrzeug in deiner Nähe!");
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return false;
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return false;
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}
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}
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@@ -51,10 +51,15 @@ namespace ReallifeGamemode.Server.Inventory.Items
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return false;
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return false;
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}
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}
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if((VehicleHash)veh.Model == WeaponDealManager.WEAPON_DEAL_GANG_VEHICLE_HASH || (VehicleHash)veh.Model == WeaponDealManager.WEAPON_DEAL_STAATSFRAK_VEHICLE_HASH)
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{
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player.SendNotification("Du kannst den Waffentransporter nicht Reparieren!");
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return false;
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}
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using (var dbContext = new DatabaseContext())
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using (var dbContext = new DatabaseContext())
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{
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{
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Vector3 position = veh.Position;
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Vector3 position = veh.Position;
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ChatService.SendMessage(player, $"~b~[AMDIN]~s~ Das Fahrzeug repariert");
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player.SendNotification("Du hast ~g~" + InventoryManager.GetItemById(uItem.ItemId).Name + " ~s~verwendet.", false);
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player.SendNotification("Du hast ~g~" + InventoryManager.GetItemById(uItem.ItemId).Name + " ~s~verwendet.", false);
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InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
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InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
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ServerVehicle serverVehicle = veh.GetServerVehicle(dbContext);
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ServerVehicle serverVehicle = veh.GetServerVehicle(dbContext);
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