Remove rights ADMIN add to HEADADMIN

This commit is contained in:
CroniX
2021-01-28 22:00:05 +01:00
parent af0cf71ff0
commit 0f062530c9

View File

@@ -944,76 +944,6 @@ namespace ReallifeGamemode.Server.Commands
//Peter.freezePosition(true);
}
[Command("setskill", "~m~Benutzung: ~s~/setskill [Playerid] [Bus/Pilot] [Menge]")]
public void CmdAdminSetSkill(Player player, string name, string Skill, int SkillLevel)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
Player target = PlayerService.GetPlayerByNameOrId(name);
if (target == null || !target.IsLoggedIn())
{
ChatService.PlayerNotFound(player);
return;
}
if (SkillLevel < 0)
{
ChatService.SendMessage(player, "~r~Skilllevel kann nicht unter 0 sein");
return;
}
switch (Skill.ToLower())
{
case "bus":
{
using (var dbContext = new DatabaseContext())
{
target.GetUser(dbContext).BusSkill = SkillLevel;
dbContext.SaveChanges();
}
break;
}
case "pilot":
{
using (var dbContext = new DatabaseContext())
{
target.GetUser(dbContext).PilotSkill = SkillLevel;
dbContext.SaveChanges();
}
}
break;
}
ChatService.SendMessage(player, $"~w~Du hast den ~y~{Skill}-Skill ~w~von ~y~{target.Name} ~w~auf ~g~{SkillLevel} ~w~gesetzt.");
ChatService.SendMessage(target, $"~w~{player.Name} hat deinen ~y~{Skill}-Skill ~w~auf ~g~{SkillLevel} ~w~gesetzt.");
}
[Command("setjob", "~m~Benutzung: ~s~/setjob [Playerid] [JobID 1=Taxifahrer, 2=Müllmann, 3=Pilot, 4=Busfahrer]")]
public void CmdAdminSetJob(Player player, string name, int JobID)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
Player target = PlayerService.GetPlayerByNameOrId(name);
if (target == null || !target.IsLoggedIn())
{
ChatService.PlayerNotFound(player);
return;
}
if (JobManager.GetJob(JobID) == null)
{
ChatService.ErrorMessage(player, "Dieser job existiert nicht");
return;
}
using (var dbContext = new DatabaseContext())
{
target.GetUser(dbContext).JobId = JobID;
dbContext.SaveChanges();
}
ChatService.SendMessage(player, $"~w~Du hast die ~y~JobID ~w~von ~y~{target.Name} ~w~auf ~g~{JobID} ~w~gesetzt.");
ChatService.SendMessage(target, $"~w~{player.Name} hat deine ~y~JobID ~w~auf ~g~{JobID} ~w~gesetzt.");
}
[Command("gotox", "~m~Benutzung: ~s~/gotox [X] [Y] [Z]")]
public void CmdAdminGotoxyz(Player player, float x, float y, float z)
@@ -1570,36 +1500,6 @@ namespace ReallifeGamemode.Server.Commands
targetVeh.Trailer?.Delete();
}
[Command("vlivery", "~m~Benutzung: ~s~/vlivery [Livery]")]
public void CmdAdminVlivery(Player player, int livery)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
if (!player.IsInVehicle)
{
ChatService.ErrorMessage(player, "Du sitzt momentan nicht in einem Fahrzeug");
return;
}
Vehicle playerVeh = player.Vehicle;
playerVeh.Livery = livery;
using (var dbContext = new DatabaseContext())
{
ServerVehicle serverVeh = VehicleManager.GetServerVehicleFromVehicle(playerVeh, dbContext);
if (serverVeh != null)
{
serverVeh.Livery = livery;
dbContext.SaveChanges();
}
}
}
[Command("vcolor", "~m~Benutzung: ~s~/vcolor [Farb-ID1] [Farb-ID2]")]
public void CmdAdminColor(Player player, int color1, int color2)
{
@@ -1661,24 +1561,6 @@ namespace ReallifeGamemode.Server.Commands
ChatService.SendMessage(player, "~b~Du hast " + target.Name + " eine/n " + hash + " mit einer Munition von " + ammo + " gegeben.");
}
[Command("vmod", "~m~Benutzung: ~s~/vmod [Slot] [Mod ID]")]
public void CmdAdminVmod(Player player, int slot, int mod)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
if (!player.IsInVehicle)
{
ChatService.ErrorMessage(player, "Du sitzt momentan nicht in einem Fahrzeug");
return;
}
player.Vehicle.SetMod(slot, mod);
}
[Command("aneon", "~m~Benutzung: ~s~/aneon [R][G][B]")]
public void CmdAdminNeon(Player player, int r, int g, int b)
{
@@ -1718,48 +1600,86 @@ namespace ReallifeGamemode.Server.Commands
NAPI.Vehicle.SetVehicleTyreSmokeColor(veh, new Color(r, g, b));
}
[Command("rsethp", "~m~Benutzung: ~s~/rsethp [Radius] (Leben)")]
public void CmdAdminRangeSetHP(Player player, float radius, int hp = 100)
#endregion Admin
#region ALevel1337
[Command("setskill", "~m~Benutzung: ~s~/setskill [Playerid] [Bus/Pilot] [Menge]")]
public void CmdAdminSetSkill(Player player, string name, string Skill, int SkillLevel)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
var peopleInRange = NAPI.Player.GetPlayersInRadiusOfPlayer(radius, player);
foreach (var managedPlayer in peopleInRange)
Player target = PlayerService.GetPlayerByNameOrId(name);
if (target == null || !target.IsLoggedIn())
{
if (!managedPlayer.IsLoggedIn()) return;
managedPlayer.Health = hp;
ChatService.SendMessage(managedPlayer, "~b~Admin " + player.Name + " hat im Radius von " + radius + " die HP auf " + hp + " gesetzt.");
ChatService.PlayerNotFound(player);
return;
}
ChatService.SendMessage(player, "~b~Das Leben von " + peopleInRange.Count + " Spielern wurde auf " + hp + " gesetzt.");
if (SkillLevel < 0)
{
ChatService.SendMessage(player, "~r~Skilllevel kann nicht unter 0 sein");
return;
}
switch (Skill.ToLower())
{
case "bus":
{
using (var dbContext = new DatabaseContext())
{
target.GetUser(dbContext).BusSkill = SkillLevel;
dbContext.SaveChanges();
}
break;
}
case "pilot":
{
using (var dbContext = new DatabaseContext())
{
target.GetUser(dbContext).PilotSkill = SkillLevel;
dbContext.SaveChanges();
}
}
break;
}
ChatService.SendMessage(player, $"~w~Du hast den ~y~{Skill}-Skill ~w~von ~y~{target.Name} ~w~auf ~g~{SkillLevel} ~w~gesetzt.");
ChatService.SendMessage(target, $"~w~{player.Name} hat deinen ~y~{Skill}-Skill ~w~auf ~g~{SkillLevel} ~w~gesetzt.");
}
[Command("rsetap", "~m~Benutzung: ~s~/rsetap [Radius] (Armor)")]
public void CmdAdminRangeSetAP(Player player, float radius, int Armor = 100)
[Command("setjob", "~m~Benutzung: ~s~/setjob [Playerid] [JobID 1=Taxifahrer, 2=Müllmann, 3=Pilot, 4=Busfahrer]")]
public void CmdAdminSetJob(Player player, string name, int JobID)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
var peopleInRange = NAPI.Player.GetPlayersInRadiusOfPlayer(radius, player);
foreach (var managedPlayer in peopleInRange)
Player target = PlayerService.GetPlayerByNameOrId(name);
if (target == null || !target.IsLoggedIn())
{
if (!managedPlayer.IsLoggedIn()) return;
managedPlayer.Armor = Armor;
ChatService.SendMessage(managedPlayer, "~b~Admin " + player.Name + " hat im Radius von " + radius + " die Rüstung auf " + Armor + " gesetzt.");
ChatService.PlayerNotFound(player);
return;
}
ChatService.SendMessage(player, "~b~Die Rüstung von " + peopleInRange.Count + " Spielern wurde auf " + Armor + " gesetzt.");
if (JobManager.GetJob(JobID) == null)
{
ChatService.ErrorMessage(player, "Dieser job existiert nicht");
return;
}
using (var dbContext = new DatabaseContext())
{
target.GetUser(dbContext).JobId = JobID;
dbContext.SaveChanges();
}
ChatService.SendMessage(player, $"~w~Du hast die ~y~JobID ~w~von ~y~{target.Name} ~w~auf ~g~{JobID} ~w~gesetzt.");
ChatService.SendMessage(target, $"~w~{player.Name} hat deine ~y~JobID ~w~auf ~g~{JobID} ~w~gesetzt.");
}
[Command("rgiveweapon", "~m~Benutzung: ~s~/rgiveweapon [Radius] [Waffe] [Munition]")]
public void CmdAdminRangeGiveWeapon(Player player, float radius, string weapon, int munition)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
@@ -1792,38 +1712,48 @@ namespace ReallifeGamemode.Server.Commands
ChatService.SendMessage(player, "~b~Du hast " + peopleInRange.Count + " Spielern eine " + weapon + " mit " + munition + " Munition gegeben");
}
[Command("settime", "~m~Benutzung: ~s~/settime [Stunde] (Minuten) (Sekunden)")]
public void CmdAdminSetTime(Player player, int hour, int min = 0, int sec = 0)
[Command("rsetap", "~m~Benutzung: ~s~/rsetap [Radius] (Armor)")]
public void CmdAdminRangeSetAP(Player player, float radius, int Armor = 100)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
var peopleInRange = NAPI.Player.GetPlayersInRadiusOfPlayer(radius, player);
if (hour > 23 || min > 59 || sec > 59)
foreach (var managedPlayer in peopleInRange)
{
ChatService.ErrorMessage(player, "Es wurde eine ungültige Zeit eingegeben");
if (!managedPlayer.IsLoggedIn()) return;
managedPlayer.Armor = Armor;
ChatService.SendMessage(managedPlayer, "~b~Admin " + player.Name + " hat im Radius von " + radius + " die Rüstung auf " + Armor + " gesetzt.");
}
ChatService.SendMessage(player, "~b~Die Rüstung von " + peopleInRange.Count + " Spielern wurde auf " + Armor + " gesetzt.");
}
[Command("rsethp", "~m~Benutzung: ~s~/rsethp [Radius] (Leben)")]
public void CmdAdminRangeSetHP(Player player, float radius, int hp = 100)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
var peopleInRange = NAPI.Player.GetPlayersInRadiusOfPlayer(radius, player);
if (hour == -1)
foreach (var managedPlayer in peopleInRange)
{
ChatService.SendMessage(player, "Es wird nun wieder die Echtzeit genutzt.");
TimeManager.StartTimeManager();
return;
if (!managedPlayer.IsLoggedIn()) return;
managedPlayer.Health = hp;
ChatService.SendMessage(managedPlayer, "~b~Admin " + player.Name + " hat im Radius von " + radius + " die HP auf " + hp + " gesetzt.");
}
string broadcastMsg = $"Serverzeit wurde auf ~g~{hour:D2}:{min:D2}:{sec:D2} ~s~gesetzt!";
NAPI.Notification.SendNotificationToAll(broadcastMsg);
TimeManager.PauseTimeManager(new TimeSpan(hour, min, sec));
NAPI.World.SetTime(hour, min, sec);
return;
ChatService.SendMessage(player, "~b~Das Leben von " + peopleInRange.Count + " Spielern wurde auf " + hp + " gesetzt.");
}
[Command("setweather", "~m~Benutzung: ~s~/setweather [Wetter]")]
public void CmdAdminSetweather(Player player, string weather)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
@@ -1860,10 +1790,38 @@ namespace ReallifeGamemode.Server.Commands
}
}
[Command("settime", "~m~Benutzung: ~s~/settime [Stunde] (Minuten) (Sekunden)")]
public void CmdAdminSetTime(Player player, int hour, int min = 0, int sec = 0)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
if (hour > 23 || min > 59 || sec > 59)
{
ChatService.ErrorMessage(player, "Es wurde eine ungültige Zeit eingegeben");
return;
}
if (hour == -1)
{
ChatService.SendMessage(player, "Es wird nun wieder die Echtzeit genutzt.");
TimeManager.StartTimeManager();
return;
}
string broadcastMsg = $"Serverzeit wurde auf ~g~{hour:D2}:{min:D2}:{sec:D2} ~s~gesetzt!";
NAPI.Notification.SendNotificationToAll(broadcastMsg);
TimeManager.PauseTimeManager(new TimeSpan(hour, min, sec));
NAPI.World.SetTime(hour, min, sec);
return;
}
[Command("showtuningmenu", "~m~Benutzung: ~s~/showtuningmenu", Alias = "stm")]
public void CmdAdminShowtuningmenu(Player player)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
@@ -1880,9 +1838,54 @@ namespace ReallifeGamemode.Server.Commands
}
}
#endregion Admin
[Command("vmod", "~m~Benutzung: ~s~/vmod [Slot] [Mod ID]")]
public void CmdAdminVmod(Player player, int slot, int mod)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
if (!player.IsInVehicle)
{
ChatService.ErrorMessage(player, "Du sitzt momentan nicht in einem Fahrzeug");
return;
}
player.Vehicle.SetMod(slot, mod);
}
[Command("vlivery", "~m~Benutzung: ~s~/vlivery [Livery]")]
public void CmdAdminVlivery(Player player, int livery)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
if (!player.IsInVehicle)
{
ChatService.ErrorMessage(player, "Du sitzt momentan nicht in einem Fahrzeug");
return;
}
Vehicle playerVeh = player.Vehicle;
playerVeh.Livery = livery;
using (var dbContext = new DatabaseContext())
{
ServerVehicle serverVeh = VehicleManager.GetServerVehicleFromVehicle(playerVeh, dbContext);
if (serverVeh != null)
{
serverVeh.Livery = livery;
dbContext.SaveChanges();
}
}
}
#region ALevel1337
[Command("wepmod", "~m~Benutzung: ~s~/wepmod [Variable]")]
public void CmdWeaponModifier(Player player, float modifier)
{