add weather system
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@@ -2169,18 +2169,15 @@ namespace ReallifeGamemode.Server.Commands
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return;
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}
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Weather weatherBefore = NAPI.World.GetWeather();
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NAPI.World.SetWeather(weather);
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Weather weatherAfter = NAPI.World.GetWeather();
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Weather weatherBefore = World.WeatherSync.Weather;
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World.WeatherSync.SetWeather(weather);
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Weather weatherAfter = World.WeatherSync.Weather;
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ChatService.SendMessage(player, "~w~Wetter geändert: " + weatherAfter);
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if (!weatherBefore.Equals(weatherAfter))
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{
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ChatService.SendMessage(player, "~w~Wetter geändert: " + NAPI.World.GetWeather());
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NAPI.Notification.SendNotificationToAll("Das Wetter wurde von ~g~" + player.Name + " ~s~auf ~g~" + NAPI.World.GetWeather() + "~s~ geändert.", true);
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}
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else
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{
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ChatService.SendMessage(player, "~w~Das Wetter konnte nicht geändert werden");
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NAPI.Notification.SendNotificationToAll("Das Wetter wurde von ~g~" + player.Name + " ~s~auf ~g~" + weatherAfter + "~s~ geändert.", true);
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}
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}
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