bus cprange erhöht + schön gemacht den lachs
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@@ -1547,6 +1547,7 @@ namespace ReallifeGamemode.Server.Commands
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}
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ServerVehicle veh = VehicleManager.GetServerVehicleFromVehicle(targetVeh);
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if (veh != null)
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{
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ChatService.ErrorMessage(player, "Dieses Fahrzeug wird von einem Server-System benutzt: ~m~" + veh.GetType().Name);
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@@ -19,6 +19,12 @@ namespace ReallifeGamemode.Server.Job
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public override string Name => "Busfahrer";
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private const int MARKER_DELAY = 4000;
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private const int MARKER_ID = 1;
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private const int MARKER_SIZE = 7;
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private const int MARKER_DIST = 6;
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private const string MARKER_EVENT = "busDriverJob";
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public override bool NeedVehicleToStart => false;
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private readonly IReadOnlyCollection<Vector3> Skill1Route1 = new List<Vector3>//Bus_Skill_1_Route_1
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@@ -257,28 +263,28 @@ namespace ReallifeGamemode.Server.Job
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{
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case 1:
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill1Route1, 4000, 1, 7, 3, true, "busDriverJob");
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CheckPointHandle.StartCheckPointRoute(player, Skill1Route1, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
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player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 1");
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player.SetData("Route", "Skill1Route1");
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break;
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}
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case 2:
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill1Route2, 4000, 1, 7, 3, true, "busDriverJob");
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CheckPointHandle.StartCheckPointRoute(player, Skill1Route2, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
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player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 2");
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player.SetData("Route", "Skill1Route2");
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break;
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}
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case 3:
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill1Route3, 4000, 1, 7, 3, true, "busDriverJob");
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CheckPointHandle.StartCheckPointRoute(player, Skill1Route3, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
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player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 3");
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player.SetData("Route", "Skill1Route3");
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break;
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}
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case 4:
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill1Route4, 4000, 1, 7, 3, true, "busDriverJob");
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CheckPointHandle.StartCheckPointRoute(player, Skill1Route4, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
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player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 4");
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player.SetData("Route", "Skill1Route4");
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break;
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@@ -301,28 +307,28 @@ namespace ReallifeGamemode.Server.Job
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{
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case 1:
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill2Route1, 4000, 1, 7, 3, true, "busDriverJob");
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CheckPointHandle.StartCheckPointRoute(player, Skill2Route1, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
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player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 1");
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player.SetData("Route", "Skill2Route1");
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break;
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}
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case 2:
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill2Route2, 4000, 1, 7, 3, true, "busDriverJob");
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CheckPointHandle.StartCheckPointRoute(player, Skill2Route2, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
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player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 2");
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player.SetData("Route", "Skill2Route2");
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break;
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}
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case 3:
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill2Route3, 4000, 1, 7, 3, true, "busDriverJob");
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CheckPointHandle.StartCheckPointRoute(player, Skill2Route3, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
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player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 3");
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player.SetData("Route", "Skill2Route3");
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break;
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}
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case 4:
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill2Route4, 4000, 1, 7, 3, true, "busDriverJob");
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CheckPointHandle.StartCheckPointRoute(player, Skill2Route4, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
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player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 4");
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player.SetData("Route", "Skill2Route3");
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break;
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@@ -339,28 +345,28 @@ namespace ReallifeGamemode.Server.Job
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{
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case 1:
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill3Route1, 4000, 1, 7, 3, true, "busDriverJob");
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CheckPointHandle.StartCheckPointRoute(player, Skill3Route1, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
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player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 1");
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player.SetData("Route", "Skill3Route1");
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break;
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}
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case 2:
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill3Route2, 4000, 1, 7, 3, true, "busDriverJob");
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CheckPointHandle.StartCheckPointRoute(player, Skill3Route2, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
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player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 2");
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player.SetData("Route", "Skill3Route2");
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break;
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}
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case 3:
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill3Route3, 4000, 1, 7, 3, true, "busDriverJob");
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CheckPointHandle.StartCheckPointRoute(player, Skill3Route3, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
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player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 3");
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player.SetData("Route", "Skill3Route3");
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break;
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}
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case 4:
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill3Route4, 4000, 1, 7, 3, true, "busDriverJob");
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CheckPointHandle.StartCheckPointRoute(player, Skill3Route4, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
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player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 4");
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player.SetData("Route", "Skill3Route4");
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break;
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