added editorconfig and formatted code
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@@ -12,27 +12,27 @@ using System.ComponentModel.DataAnnotations.Schema;
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namespace ReallifeGamemode.Server.Entities.Saves
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{
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public class SavedBlip
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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[Required]
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public short Sprite { get; set; }
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[Required]
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public float PositionX { get; set; }
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[Required]
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public float PositionY { get; set; }
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[Required]
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public float PositionZ { get; set; }
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public string Name { get; set; }
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public float Scale { get; set; }
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public byte Color { get; set; }
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public byte Alpha { get; set; }
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public float DrawDistance { get; set; }
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public bool ShortRange { get; set; }
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public float Rotation { get; set; }
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public byte Dimension { get; set; }
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public bool Active { get; set; }
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}
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public class SavedBlip
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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[Required]
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public short Sprite { get; set; }
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[Required]
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public float PositionX { get; set; }
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[Required]
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public float PositionY { get; set; }
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[Required]
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public float PositionZ { get; set; }
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public string Name { get; set; }
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public float Scale { get; set; }
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public byte Color { get; set; }
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public byte Alpha { get; set; }
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public float DrawDistance { get; set; }
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public bool ShortRange { get; set; }
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public float Rotation { get; set; }
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public byte Dimension { get; set; }
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public bool Active { get; set; }
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}
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}
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