added editorconfig and formatted code
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@@ -12,28 +12,28 @@ using System.ComponentModel.DataAnnotations.Schema;
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namespace ReallifeGamemode.Server.Entities.Saves
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{
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public class SavedMarker
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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public byte Type { get; set; }
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public float PositionX { get; set; }
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public float PositionY { get; set; }
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public float PositionZ { get; set; }
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public float Scale { get; set; }
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public float DirectionX { get; set; }
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public float DirectionY { get; set; }
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public float DirectionZ { get; set; }
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public float RotationX { get; set; }
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public float RotationY { get; set; }
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public float RotationZ { get; set; }
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public byte ColorR { get; set; }
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public byte ColorG { get; set; }
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public byte ColorB { get; set; }
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public byte ColorA { get; set; }
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public bool Visible { get; set; }
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public byte Dimension { get; set; }
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public bool Active { get; set; }
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}
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public class SavedMarker
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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public byte Type { get; set; }
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public float PositionX { get; set; }
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public float PositionY { get; set; }
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public float PositionZ { get; set; }
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public float Scale { get; set; }
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public float DirectionX { get; set; }
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public float DirectionY { get; set; }
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public float DirectionZ { get; set; }
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public float RotationX { get; set; }
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public float RotationY { get; set; }
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public float RotationZ { get; set; }
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public byte ColorR { get; set; }
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public byte ColorG { get; set; }
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public byte ColorB { get; set; }
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public byte ColorA { get; set; }
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public bool Visible { get; set; }
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public byte Dimension { get; set; }
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public bool Active { get; set; }
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}
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}
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