added editorconfig and formatted code
This commit is contained in:
@@ -15,112 +15,112 @@ using ReallifeGamemode.Server.Wanted;
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namespace ReallifeGamemode.Server.Events
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{
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public class Death : Script
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public class Death : Script
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{
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[ServerEvent(Event.PlayerDeath)]
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public void OnPlayerDeath(Client player, Client killer, uint reason)
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{
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[ServerEvent(Event.PlayerDeath)]
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public void OnPlayerDeath(Client player, Client killer, uint reason)
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if (!player.IsLoggedIn()) player.Kick();
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player.SetData("isDead", true);
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if (player.GetUser().IsAdmin(AdminLevel.ADMIN) == true)
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{
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player.TriggerEvent("startDeathTimer", true);
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}
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else
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{
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player.TriggerEvent("startDeathTimer", false);
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}
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//var dutyMedics = 0;
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//var allPlayers = NAPI.Pools.GetAllPlayers();
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//foreach (Client medic in allPlayers)
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//{
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// if (medic.GetUser()?.FactionId == 2)
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// {
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// dutyMedics++;
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// }
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//}
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//player.TriggerEvent("medicInfo", dutyMedics);
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//TODO: Zum Full Release entfernen
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ChatService.SendMessage(player, "Du bist durch " + killer.Name + " gestorben: " + reason.ToString());
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int? killerId;
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float killerPosX;
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float killerPosY;
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float killerPosZ;
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float killerHeading;
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if (killer.IsNull)
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{
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killerId = null;
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killerPosX = -1;
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killerPosY = -1;
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killerPosZ = -1;
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killerHeading = -1;
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}
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else
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{
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killerId = killer.GetUser().Id;
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killerPosX = killer.Position.X;
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killerPosY = killer.Position.Y;
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killerPosZ = killer.Position.Z;
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killerHeading = killer.Heading;
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if (player != killer)
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{
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if (!player.IsLoggedIn()) player.Kick();
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player.SetData("isDead", true);
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if (player.GetUser().IsAdmin(AdminLevel.ADMIN) == true)
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{
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player.TriggerEvent("startDeathTimer", true);
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}
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else
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{
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player.TriggerEvent("startDeathTimer", false);
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}
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//var dutyMedics = 0;
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//var allPlayers = NAPI.Pools.GetAllPlayers();
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//foreach (Client medic in allPlayers)
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//{
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// if (medic.GetUser()?.FactionId == 2)
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// {
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// dutyMedics++;
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// }
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//}
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//player.TriggerEvent("medicInfo", dutyMedics);
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//TODO: Zum Full Release entfernen
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ChatService.SendMessage(player, "Du bist durch " + killer.Name + " gestorben: " + reason.ToString());
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int? killerId;
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float killerPosX;
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float killerPosY;
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float killerPosZ;
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float killerHeading;
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if (killer.IsNull)
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{
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killerId = null;
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killerPosX = -1;
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killerPosY = -1;
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killerPosZ = -1;
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killerHeading = -1;
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}
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else
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{
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killerId = killer.GetUser().Id;
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killerPosX = killer.Position.X;
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killerPosY = killer.Position.Y;
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killerPosZ = killer.Position.Z;
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killerHeading = killer.Heading;
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if (player != killer)
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{
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string message = "~y~[HINWEIS]: " + killer.Name + " hat " + player.Name + " getötet (" + NAPI.Player.GetPlayerCurrentWeapon(killer) + ")";
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ChatService.BroadcastAdmin(message, AdminLevel.ADMIN);
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}
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}
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//JailTime.cs
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Jail.Check_PutBehindBars(player);
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//MEDIC AUFTRAG
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MedicTask reviveTask = new MedicTask()
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{
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Victim = player.Name,
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Position = player.Position,
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CauseOfDeath = reason.ToString(),
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Caller = null,
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Description = "Gestorben",
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Time = DateTime.Now,
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Type = MedicTaskType.REVIVE,
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MedicName = "none"
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};
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Medic.AddTaskToList(reviveTask);
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//TODO PICTURE NOTIFICATION + SOUND für Medics
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using (var userDeath = new DatabaseContext())
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{
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var dead = new Entities.Logs.Death
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{
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VictimId = player.GetUser().Id,
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KillerId = killerId,
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KillerPositionX = killerPosX,
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KillerPositionY = killerPosY,
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KillerPositionZ = killerPosZ,
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KillerHeading = killerHeading,
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VictimPositionX = player.Position.X,
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VictimPositionY = player.Position.Y,
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VictimPositionZ = player.Position.Z,
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VictimHeading = player.Heading,
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CauseOfDeath = reason.ToString()
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};
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userDeath.DeathLogs.Add(dead);
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userDeath.SaveChanges();
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}
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string message = "~y~[HINWEIS]: " + killer.Name + " hat " + player.Name + " getötet (" + NAPI.Player.GetPlayerCurrentWeapon(killer) + ")";
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ChatService.BroadcastAdmin(message, AdminLevel.ADMIN);
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}
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[RemoteEvent("RespawnPlayerAtHospital")]
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public void RespawnPlayerAtHospital(Client player)
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}
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//JailTime.cs
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Jail.Check_PutBehindBars(player);
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//MEDIC AUFTRAG
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MedicTask reviveTask = new MedicTask()
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{
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Victim = player.Name,
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Position = player.Position,
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CauseOfDeath = reason.ToString(),
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Caller = null,
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Description = "Gestorben",
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Time = DateTime.Now,
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Type = MedicTaskType.REVIVE,
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MedicName = "none"
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};
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Medic.AddTaskToList(reviveTask);
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//TODO PICTURE NOTIFICATION + SOUND für Medics
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using (var userDeath = new DatabaseContext())
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{
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var dead = new Entities.Logs.Death
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{
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player.SetData("isDead", false);
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player.RemoveAllWeapons();
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NAPI.Player.SpawnPlayer(player, new Vector3(-495.45, -336.33, 34.5));
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}
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VictimId = player.GetUser().Id,
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KillerId = killerId,
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KillerPositionX = killerPosX,
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KillerPositionY = killerPosY,
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KillerPositionZ = killerPosZ,
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KillerHeading = killerHeading,
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VictimPositionX = player.Position.X,
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VictimPositionY = player.Position.Y,
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VictimPositionZ = player.Position.Z,
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VictimHeading = player.Heading,
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CauseOfDeath = reason.ToString()
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};
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userDeath.DeathLogs.Add(dead);
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userDeath.SaveChanges();
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}
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}
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[RemoteEvent("RespawnPlayerAtHospital")]
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public void RespawnPlayerAtHospital(Client player)
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{
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player.SetData("isDead", false);
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player.RemoveAllWeapons();
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NAPI.Player.SpawnPlayer(player, new Vector3(-495.45, -336.33, 34.5));
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}
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}
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}
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