added editorconfig and formatted code

This commit is contained in:
hydrant
2019-07-17 19:52:55 +02:00
parent ada071cc93
commit 123ab7d07b
146 changed files with 10839 additions and 10715 deletions

View File

@@ -16,41 +16,41 @@ using ReallifeGamemode.Server.Models;
namespace ReallifeGamemode.Server.Events
{
public class Disconnect : Script
public class Disconnect : Script
{
[ServerEvent(Event.PlayerDisconnected)]
public void OnPlayerDisconnected(Client player, DisconnectionType type, string reason)
{
[ServerEvent(Event.PlayerDisconnected)]
public void OnPlayerDisconnected(Client player, DisconnectionType type, string reason)
{
if (!player.IsLoggedIn()) return;
if (!player.IsLoggedIn()) return;
if (type == DisconnectionType.Left)
{
NAPI.Util.ConsoleOutput(player.Name + " left");
}
if (type == DisconnectionType.Kicked)
{
NAPI.Util.ConsoleOutput(player.Name + " kicked");
}
if (type == DisconnectionType.Timeout)
{
NAPI.Util.ConsoleOutput(player.Name + " Timeoutet");
}
if (type == DisconnectionType.Left)
{
NAPI.Util.ConsoleOutput(player.Name + " left");
}
if (type == DisconnectionType.Kicked)
{
NAPI.Util.ConsoleOutput(player.Name + " kicked");
}
if (type == DisconnectionType.Timeout)
{
NAPI.Util.ConsoleOutput(player.Name + " Timeoutet");
}
JobBase job = JobManager.GetJob(player.GetUser().JobId ?? -1);
if (job != null) job.StopJob(player, true);
JobBase job = JobManager.GetJob(player.GetUser().JobId ?? -1);
if (job != null) job.StopJob(player, true);
using (var saveUser = new DatabaseContext())
{
var user = player.GetUser(saveUser);
Vector3 pos = player.Position;
using (var saveUser = new DatabaseContext())
{
var user = player.GetUser(saveUser);
Vector3 pos = player.Position;
user.PositionX = pos.X;
user.PositionY = pos.Y;
user.PositionZ = pos.Z;
saveUser.SaveChanges();
user.Dead = player.HasData("isDead") ? (bool)player.GetData("isDead") : false;
}
player.SetData("isLoggedIn", false);
}
user.PositionX = pos.X;
user.PositionY = pos.Y;
user.PositionZ = pos.Z;
saveUser.SaveChanges();
user.Dead = player.HasData("isDead") ? (bool)player.GetData("isDead") : false;
}
player.SetData("isLoggedIn", false);
}
}
}