added editorconfig and formatted code
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@@ -14,84 +14,84 @@ using ReallifeGamemode.Server.Services;
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namespace ReallifeGamemode.Server.Factions.Medic
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{
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public class Medic : Script
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public class Medic : Script
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{
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public static List<MedicTask> ReviveTasks = new List<MedicTask>();
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public static List<MedicTask> HealTasks = new List<MedicTask>();
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public static List<MedicTask> FireTasks = new List<MedicTask>();
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public static void AddTaskToList(MedicTask task)
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{
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public static List<MedicTask> ReviveTasks = new List<MedicTask>();
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public static List<MedicTask> HealTasks = new List<MedicTask>();
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public static List<MedicTask> FireTasks = new List<MedicTask>();
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if (task == null)
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{
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return;
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}
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public static void AddTaskToList(MedicTask task)
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{
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if (task == null)
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{
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return;
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}
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switch (task.Type)
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{
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case MedicTaskType.REVIVE:
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ReviveTasks.Add(task);
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break;
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case MedicTaskType.HEAL:
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HealTasks.Add(task);
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break;
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case MedicTaskType.FIRE:
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FireTasks.Add(task);
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break;
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}
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}
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public static void RemoveTaskFromList(MedicTask task)
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{
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if(task == null)
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{
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return;
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}
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switch (task.Type)
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{
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case MedicTaskType.REVIVE:
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ReviveTasks.Remove(task);
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break;
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case MedicTaskType.HEAL:
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HealTasks.Remove(task);
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break;
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case MedicTaskType.FIRE:
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FireTasks.Remove(task);
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break;
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}
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}
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[RemoteEvent("loadMedicTasks")]
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public void LoadMedicTasks(Client player, int type)
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{
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switch (type)
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{
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case 0:
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player.TriggerEvent("showMedicTasks", 0, JsonConvert.SerializeObject(ReviveTasks));
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break;
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case 1:
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player.TriggerEvent("showMedicTasks", 1, JsonConvert.SerializeObject(HealTasks));
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break;
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case 2:
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player.TriggerEvent("showMedicTasks", 2, JsonConvert.SerializeObject(FireTasks));
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break;
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}
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}
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[RemoteEvent("updateMedicTask")]
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public void UpdateMedicTasks(Client player, int type, int index, string medicName)
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{
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switch (type)
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{
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case 0:
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ReviveTasks[index].MedicName = medicName;
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break;
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case 1:
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HealTasks[index].MedicName = medicName;
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break;
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case 2:
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FireTasks[index].MedicName = medicName;
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break;
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}
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}
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switch (task.Type)
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{
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case MedicTaskType.REVIVE:
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ReviveTasks.Add(task);
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break;
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case MedicTaskType.HEAL:
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HealTasks.Add(task);
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break;
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case MedicTaskType.FIRE:
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FireTasks.Add(task);
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break;
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}
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}
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public static void RemoveTaskFromList(MedicTask task)
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{
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if (task == null)
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{
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return;
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}
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switch (task.Type)
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{
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case MedicTaskType.REVIVE:
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ReviveTasks.Remove(task);
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break;
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case MedicTaskType.HEAL:
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HealTasks.Remove(task);
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break;
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case MedicTaskType.FIRE:
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FireTasks.Remove(task);
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break;
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}
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}
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[RemoteEvent("loadMedicTasks")]
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public void LoadMedicTasks(Client player, int type)
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{
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switch (type)
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{
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case 0:
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player.TriggerEvent("showMedicTasks", 0, JsonConvert.SerializeObject(ReviveTasks));
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break;
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case 1:
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player.TriggerEvent("showMedicTasks", 1, JsonConvert.SerializeObject(HealTasks));
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break;
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case 2:
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player.TriggerEvent("showMedicTasks", 2, JsonConvert.SerializeObject(FireTasks));
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break;
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}
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}
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[RemoteEvent("updateMedicTask")]
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public void UpdateMedicTasks(Client player, int type, int index, string medicName)
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{
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switch (type)
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{
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case 0:
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ReviveTasks[index].MedicName = medicName;
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break;
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case 1:
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HealTasks[index].MedicName = medicName;
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break;
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case 2:
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FireTasks[index].MedicName = medicName;
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break;
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}
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}
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}
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}
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