added editorconfig and formatted code
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@@ -9,102 +9,102 @@ using ReallifeGamemode.Server.Models;
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namespace ReallifeGamemode.Server.Inventory
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{
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public class GroundItem : Script
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public class GroundItem : Script
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{
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public int ItemId { get; set; }
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public int Amount { get; set; }
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public Vector3 Position { get; set; }
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public static List<GroundItem> GroundItems = new List<GroundItem>();
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public static List<GTANetworkAPI.Object> GroundObjects = new List<GTANetworkAPI.Object>();
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public static List<TextLabel> GroundTextLabels = new List<TextLabel>();
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public static void AddGroundItem(GroundItem grndItem, GTANetworkAPI.Object grndObject, TextLabel grndTextLabel)
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{
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public int ItemId { get; set; }
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public int Amount { get; set; }
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public Vector3 Position { get; set; }
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public static List<GroundItem> GroundItems = new List<GroundItem>();
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public static List<GTANetworkAPI.Object> GroundObjects = new List<GTANetworkAPI.Object>();
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public static List<TextLabel> GroundTextLabels = new List<TextLabel>();
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public static void AddGroundItem(GroundItem grndItem, GTANetworkAPI.Object grndObject, TextLabel grndTextLabel)
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{
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GroundItems.Add(grndItem);
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GroundObjects.Add(grndObject);
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GroundTextLabels.Add(grndTextLabel);
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}
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public static void PickUpGroundItem(Client player)
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{
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GroundItem nearest = GroundItems.FirstOrDefault(d => d.Position.DistanceTo(player.Position) <= 1.2);
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if (nearest != null)
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{
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var invWeight = InventoryManager.GetUserInventoryWeight(player);
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var itemsToAdd = 0;
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GTANetworkAPI.Object nearestObject = GroundObjects.FirstOrDefault(d => d.Position == nearest.Position);
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TextLabel nearestTextLabel = GroundTextLabels.FirstOrDefault(d => d.Position == nearest.Position);
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IItem nearestItem = InventoryManager.GetItemById(nearest.ItemId);
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UserItem existingItem = InventoryManager.UserHasThisItem(player, nearest.ItemId);
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var user = player.GetUser();
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if (nearestItem.Gewicht * nearest.Amount + invWeight > 40000)
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{
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for (var i = 1; i <= nearest.Amount; i++)
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{
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if (invWeight + (i * nearestItem.Gewicht) > 40000)
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{
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break;
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}
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else
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{
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itemsToAdd = i;
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}
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}
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if (itemsToAdd < 1)
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{
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player.SendNotification("~r~Du hast keinen Platz im Inventar!", false);
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}
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else
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{
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if (existingItem != null)
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{
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using (var context = new DatabaseContext())
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{
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UserItem existingUserItem = context.UserItems.FirstOrDefault(i => i.Id == existingItem.Id);
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existingUserItem.Amount += itemsToAdd;
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context.SaveChanges();
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}
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}
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else
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{
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UserItem newItem = new UserItem { ItemId = nearest.ItemId, UserId = user.Id, Amount = nearest.Amount };
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InventoryManager.AddItemToInventory(player, newItem);
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}
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nearest.Amount -= itemsToAdd;
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nearestTextLabel.Text = nearestItem.Name + " ~s~(~y~" + nearest.Amount + "~s~)";
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player.SendNotification("Du hast nur ~g~" + itemsToAdd + " ~y~" + nearestItem.Name + "~s~ aufgehoben.");
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}
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}
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else
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{
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if (existingItem != null)
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{
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using (var context = new DatabaseContext())
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{
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UserItem existingUserItem = context.UserItems.FirstOrDefault(i => i.Id == existingItem.Id && i.UserId == user.Id);
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existingUserItem.Amount += nearest.Amount;
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context.SaveChanges();
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}
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}
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else
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{
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UserItem item = new UserItem() { ItemId = nearest.ItemId, UserId = user.Id, Amount = nearest.Amount };
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InventoryManager.AddItemToInventory(player, item);
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}
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RemoveGroundItem(nearest, nearestObject, nearestTextLabel);
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player.SendNotification("Du hast ~g~" + nearest.Amount + " ~y~" + nearestItem.Name + " ~s~aufgehoben.");
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}
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}
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}
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public static void RemoveGroundItem(GroundItem grndItem, GTANetworkAPI.Object grndObject, TextLabel grndTextLabel)
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{
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GroundItems.Remove(grndItem);
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NAPI.Entity.DeleteEntity(grndObject);
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NAPI.Entity.DeleteEntity(grndTextLabel);
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GroundObjects.Remove(grndObject);
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GroundTextLabels.Remove(grndTextLabel);
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}
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GroundItems.Add(grndItem);
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GroundObjects.Add(grndObject);
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GroundTextLabels.Add(grndTextLabel);
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}
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public static void PickUpGroundItem(Client player)
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{
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GroundItem nearest = GroundItems.FirstOrDefault(d => d.Position.DistanceTo(player.Position) <= 1.2);
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if (nearest != null)
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{
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var invWeight = InventoryManager.GetUserInventoryWeight(player);
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var itemsToAdd = 0;
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GTANetworkAPI.Object nearestObject = GroundObjects.FirstOrDefault(d => d.Position == nearest.Position);
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TextLabel nearestTextLabel = GroundTextLabels.FirstOrDefault(d => d.Position == nearest.Position);
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IItem nearestItem = InventoryManager.GetItemById(nearest.ItemId);
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UserItem existingItem = InventoryManager.UserHasThisItem(player, nearest.ItemId);
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var user = player.GetUser();
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if (nearestItem.Gewicht * nearest.Amount + invWeight > 40000)
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{
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for (var i = 1; i <= nearest.Amount; i++)
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{
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if (invWeight + (i * nearestItem.Gewicht) > 40000)
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{
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break;
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}
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else
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{
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itemsToAdd = i;
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}
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}
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if (itemsToAdd < 1)
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{
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player.SendNotification("~r~Du hast keinen Platz im Inventar!", false);
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}
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else
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{
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if (existingItem != null)
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{
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using (var context = new DatabaseContext())
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{
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UserItem existingUserItem = context.UserItems.FirstOrDefault(i => i.Id == existingItem.Id);
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existingUserItem.Amount += itemsToAdd;
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context.SaveChanges();
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}
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}
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else
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{
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UserItem newItem = new UserItem { ItemId = nearest.ItemId, UserId = user.Id, Amount = nearest.Amount };
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InventoryManager.AddItemToInventory(player, newItem);
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}
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nearest.Amount -= itemsToAdd;
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nearestTextLabel.Text = nearestItem.Name + " ~s~(~y~" + nearest.Amount + "~s~)";
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player.SendNotification("Du hast nur ~g~" + itemsToAdd + " ~y~" + nearestItem.Name + "~s~ aufgehoben.");
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}
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}
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else
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{
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if (existingItem != null)
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{
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using (var context = new DatabaseContext())
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{
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UserItem existingUserItem = context.UserItems.FirstOrDefault(i => i.Id == existingItem.Id && i.UserId == user.Id);
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existingUserItem.Amount += nearest.Amount;
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context.SaveChanges();
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}
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}
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else
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{
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UserItem item = new UserItem() { ItemId = nearest.ItemId, UserId = user.Id, Amount = nearest.Amount };
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InventoryManager.AddItemToInventory(player, item);
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}
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RemoveGroundItem(nearest, nearestObject, nearestTextLabel);
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player.SendNotification("Du hast ~g~" + nearest.Amount + " ~y~" + nearestItem.Name + " ~s~aufgehoben.");
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}
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}
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}
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public static void RemoveGroundItem(GroundItem grndItem, GTANetworkAPI.Object grndObject, TextLabel grndTextLabel)
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{
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GroundItems.Remove(grndItem);
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NAPI.Entity.DeleteEntity(grndObject);
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NAPI.Entity.DeleteEntity(grndTextLabel);
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GroundObjects.Remove(grndObject);
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GroundTextLabels.Remove(grndTextLabel);
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}
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}
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}
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