added editorconfig and formatted code

This commit is contained in:
hydrant
2019-07-17 19:52:55 +02:00
parent ada071cc93
commit 123ab7d07b
146 changed files with 10839 additions and 10715 deletions

View File

@@ -4,12 +4,12 @@ using System.Text;
namespace ReallifeGamemode.Server.Job
{
class BusDriverJob : JobBase
{
public override int Id => 4;
class BusDriverJob : JobBase
{
public override int Id => 4;
public override string Name => "Busfahrer";
public override string Name => "Busfahrer";
public override bool NeedVehicleToStart => true;
}
public override bool NeedVehicleToStart => true;
}
}

View File

@@ -11,53 +11,53 @@ using System.Text;
namespace ReallifeGamemode.Server.Job
{
public abstract class JobBase
public abstract class JobBase
{
public delegate void JobStartHandler(Client player);
public delegate void JobStopHandler(Client player);
public event JobStartHandler JobStart;
public event JobStopHandler JobStop;
private readonly List<Client> _inJob = new List<Client>();
public abstract int Id { get; }
public abstract string Name { get; }
public abstract bool NeedVehicleToStart { get; }
public void StartJob(Client player)
{
public delegate void JobStartHandler(Client player);
public delegate void JobStopHandler(Client player);
if (_inJob.Contains(player)) return;
_inJob.Add(player);
public event JobStartHandler JobStart;
public event JobStopHandler JobStop;
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{this.Name}~s~ gestartet.");
private readonly List<Client> _inJob = new List<Client>();
public abstract int Id { get; }
public abstract string Name { get; }
public abstract bool NeedVehicleToStart { get; }
public void StartJob(Client player)
{
if (_inJob.Contains(player)) return;
_inJob.Add(player);
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{this.Name}~s~ gestartet.");
JobStart?.Invoke(player);
}
public void StopJob(Client player, bool quit = false)
{
if (!_inJob.Contains(player)) return;
_inJob.Remove(player);
if (quit)
{
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{this.Name}~s~ beendet.");
}
JobStop?.Invoke(player);
}
public List<JobVehicle> GetJobVehicles()
{
using (var dbContext = new DatabaseContext())
{
return dbContext.JobVehicles.Where(j => j.JobId == Id).ToList();
}
}
public List<Client> GetUsersInJob() => _inJob;
JobStart?.Invoke(player);
}
public void StopJob(Client player, bool quit = false)
{
if (!_inJob.Contains(player)) return;
_inJob.Remove(player);
if (quit)
{
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{this.Name}~s~ beendet.");
}
JobStop?.Invoke(player);
}
public List<JobVehicle> GetJobVehicles()
{
using (var dbContext = new DatabaseContext())
{
return dbContext.JobVehicles.Where(j => j.JobId == Id).ToList();
}
}
public List<Client> GetUsersInJob() => _inJob;
}
}

View File

@@ -4,12 +4,12 @@ using System.Text;
namespace ReallifeGamemode.Server.Job
{
class PilotJob : JobBase
{
public override int Id => 3;
class PilotJob : JobBase
{
public override int Id => 3;
public override string Name => "Pilot";
public override string Name => "Pilot";
public override bool NeedVehicleToStart => true;
}
public override bool NeedVehicleToStart => true;
}
}

View File

@@ -4,12 +4,12 @@ using System.Text;
namespace ReallifeGamemode.Server.Job
{
public class RefuseCollectorJob : JobBase
{
public override int Id => 2;
public class RefuseCollectorJob : JobBase
{
public override int Id => 2;
public override string Name => "Müllmann";
public override string Name => "Müllmann";
public override bool NeedVehicleToStart => false;
}
public override bool NeedVehicleToStart => false;
}
}

View File

@@ -6,30 +6,30 @@ using ReallifeGamemode.Server.Util;
namespace ReallifeGamemode.Server.Job
{
class TaxiDriverJob : JobBase
class TaxiDriverJob : JobBase
{
public List<TaxiContract> TaxiContracts { get; set; } = new List<TaxiContract>();
public override int Id => 1;
public override string Name => "Taxifahrer";
public override bool NeedVehicleToStart => true;
public TaxiDriverJob()
{
public List<TaxiContract> TaxiContracts { get; set; } = new List<TaxiContract>();
public override int Id => 1;
public override string Name => "Taxifahrer";
public override bool NeedVehicleToStart => true;
public TaxiDriverJob()
{
JobStart += TaxiDriverJobJobStart;
JobStop += TaxiDriverJobJobStop;
}
private void TaxiDriverJobJobStart(Client player)
{
player.Vehicle.SetSharedData("vehicleTaxiLight", true);
}
private void TaxiDriverJobJobStop(Client player)
{
player.Vehicle.SetSharedData("vehicleTaxiLight", false);
}
JobStart += TaxiDriverJobJobStart;
JobStop += TaxiDriverJobJobStop;
}
private void TaxiDriverJobJobStart(Client player)
{
player.Vehicle.SetSharedData("vehicleTaxiLight", true);
}
private void TaxiDriverJobJobStop(Client player)
{
player.Vehicle.SetSharedData("vehicleTaxiLight", false);
}
}
}