added editorconfig and formatted code

This commit is contained in:
hydrant
2019-07-17 19:52:55 +02:00
parent ada071cc93
commit 123ab7d07b
146 changed files with 10839 additions and 10715 deletions

View File

@@ -13,60 +13,60 @@ using ReallifeGamemode.Server.Wanted;
namespace ReallifeGamemode.Server
{
public class Main : Script
public class Main : Script
{
public static readonly Vector3 DEFAULT_SPAWN_POSITION = new Vector3(-427.5189, 1116.453, 326.7829);
public static readonly float DEFAULT_SPAWN_HEADING = 340.8f;
public static readonly CultureInfo SERVER_CULTURE = new CultureInfo("de-DE");
[ServerEvent(Event.ResourceStart)]
public void OnResourceStart()
{
public static readonly Vector3 DEFAULT_SPAWN_POSITION = new Vector3(-427.5189, 1116.453, 326.7829);
public static readonly float DEFAULT_SPAWN_HEADING = 340.8f;
NAPI.Server.SetGlobalServerChat(false);
public static readonly CultureInfo SERVER_CULTURE = new CultureInfo("de-DE");
[ServerEvent(Event.ResourceStart)]
public void OnResourceStart()
{
NAPI.Server.SetGlobalServerChat(false);
NAPI.Server.SetCommandErrorMessage("~r~[FEHLER]~s~ Dieser Command existiert nicht.");
NAPI.Server.SetDefaultSpawnLocation(DEFAULT_SPAWN_POSITION, DEFAULT_SPAWN_HEADING);
NAPI.Server.SetAutoSpawnOnConnect(false);
NAPI.Server.SetAutoRespawnAfterDeath(false);
NAPI.Data.SetWorldData("playerCreatorDimension", 0);
NAPI.Server.SetCommandErrorMessage("~r~[FEHLER]~s~ Dieser Command existiert nicht.");
NAPI.Server.SetDefaultSpawnLocation(DEFAULT_SPAWN_POSITION, DEFAULT_SPAWN_HEADING);
NAPI.Server.SetAutoSpawnOnConnect(false);
NAPI.Server.SetAutoRespawnAfterDeath(false);
NAPI.Data.SetWorldData("playerCreatorDimension", 0);
InventoryManager.LoadItems();
InventoryManager.LoadItems();
TuningManager.LoadTuningGarages();
TuningManager.LoadTuningGarages();
TimeManager.StartTimeManager();
VehicleManager.StartTimer();
TimeManager.StartTimeManager();
VehicleManager.StartTimer();
DatabaseHelper.InitDatabaseFirstTime();
DatabaseHelper.InitDatabaseFirstTime();
FactionHelper.CheckFactionBankAccounts();
BusinessManager.LoadBusinesses();
InteriorManager.LoadInteriors();
DoorManager.LoadDoors();
ATMManager.InitATMs();
CityHallManager.LoadCityHall();
JobManager.LoadJobs();
HouseManager.LoadHouses();
FactionHelper.CheckFactionBankAccounts();
BusinessManager.LoadBusinesses();
InteriorManager.LoadInteriors();
DoorManager.LoadDoors();
ATMManager.InitATMs();
CityHallManager.LoadCityHall();
JobManager.LoadJobs();
HouseManager.LoadHouses();
TempBlip tempBlip = new TempBlip()
{
Color = 1,
Name = "",
Transparency = 0,
ShortRange = true,
Sprite = 1,
Scale = 1,
};
TempBlip tempBlip = new TempBlip()
{
Color = 1,
Name = "",
Transparency = 0,
ShortRange = true,
Sprite = 1,
Scale = 1,
};
NAPI.Data.SetWorldData("blipTemplate", tempBlip);
NAPI.Data.SetWorldData("blipTemplate", tempBlip);
WantedEscapeTimer.WantedTimer();
Jail.JailTimer();
WantedEscapeTimer.WantedTimer();
Jail.JailTimer();
}
}
}
}