added editorconfig and formatted code
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@@ -13,60 +13,60 @@ using ReallifeGamemode.Server.Wanted;
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namespace ReallifeGamemode.Server
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{
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public class Main : Script
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public class Main : Script
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{
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public static readonly Vector3 DEFAULT_SPAWN_POSITION = new Vector3(-427.5189, 1116.453, 326.7829);
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public static readonly float DEFAULT_SPAWN_HEADING = 340.8f;
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public static readonly CultureInfo SERVER_CULTURE = new CultureInfo("de-DE");
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[ServerEvent(Event.ResourceStart)]
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public void OnResourceStart()
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{
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public static readonly Vector3 DEFAULT_SPAWN_POSITION = new Vector3(-427.5189, 1116.453, 326.7829);
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public static readonly float DEFAULT_SPAWN_HEADING = 340.8f;
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NAPI.Server.SetGlobalServerChat(false);
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public static readonly CultureInfo SERVER_CULTURE = new CultureInfo("de-DE");
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[ServerEvent(Event.ResourceStart)]
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public void OnResourceStart()
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{
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NAPI.Server.SetGlobalServerChat(false);
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NAPI.Server.SetCommandErrorMessage("~r~[FEHLER]~s~ Dieser Command existiert nicht.");
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NAPI.Server.SetDefaultSpawnLocation(DEFAULT_SPAWN_POSITION, DEFAULT_SPAWN_HEADING);
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NAPI.Server.SetAutoSpawnOnConnect(false);
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NAPI.Server.SetAutoRespawnAfterDeath(false);
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NAPI.Data.SetWorldData("playerCreatorDimension", 0);
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NAPI.Server.SetCommandErrorMessage("~r~[FEHLER]~s~ Dieser Command existiert nicht.");
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NAPI.Server.SetDefaultSpawnLocation(DEFAULT_SPAWN_POSITION, DEFAULT_SPAWN_HEADING);
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NAPI.Server.SetAutoSpawnOnConnect(false);
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NAPI.Server.SetAutoRespawnAfterDeath(false);
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NAPI.Data.SetWorldData("playerCreatorDimension", 0);
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InventoryManager.LoadItems();
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InventoryManager.LoadItems();
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TuningManager.LoadTuningGarages();
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TuningManager.LoadTuningGarages();
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TimeManager.StartTimeManager();
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VehicleManager.StartTimer();
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TimeManager.StartTimeManager();
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VehicleManager.StartTimer();
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DatabaseHelper.InitDatabaseFirstTime();
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DatabaseHelper.InitDatabaseFirstTime();
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FactionHelper.CheckFactionBankAccounts();
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BusinessManager.LoadBusinesses();
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InteriorManager.LoadInteriors();
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DoorManager.LoadDoors();
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ATMManager.InitATMs();
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CityHallManager.LoadCityHall();
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JobManager.LoadJobs();
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HouseManager.LoadHouses();
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FactionHelper.CheckFactionBankAccounts();
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BusinessManager.LoadBusinesses();
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InteriorManager.LoadInteriors();
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DoorManager.LoadDoors();
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ATMManager.InitATMs();
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CityHallManager.LoadCityHall();
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JobManager.LoadJobs();
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HouseManager.LoadHouses();
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TempBlip tempBlip = new TempBlip()
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{
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Color = 1,
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Name = "",
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Transparency = 0,
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ShortRange = true,
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Sprite = 1,
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Scale = 1,
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};
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TempBlip tempBlip = new TempBlip()
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{
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Color = 1,
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Name = "",
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Transparency = 0,
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ShortRange = true,
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Sprite = 1,
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Scale = 1,
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};
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NAPI.Data.SetWorldData("blipTemplate", tempBlip);
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NAPI.Data.SetWorldData("blipTemplate", tempBlip);
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WantedEscapeTimer.WantedTimer();
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Jail.JailTimer();
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WantedEscapeTimer.WantedTimer();
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Jail.JailTimer();
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}
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}
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}
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}
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