added editorconfig and formatted code
This commit is contained in:
@@ -19,318 +19,318 @@ using System.Text;
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namespace ReallifeGamemode.Server.Managers
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{
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public class InteractionManager : Script
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public class InteractionManager : Script
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{
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#region Umgebungsinteraktionen PFEILTASTE-HOCH
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#endregion
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#region Eigeninteraktionen PFEILTASTE-RUNTER
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[RemoteEvent("CLIENT:InteractionMenu_AcceptInvite")]
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public void InteractionMenuAcceptInvite(Client player, string type)
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{
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#region Umgebungsinteraktionen PFEILTASTE-HOCH
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#endregion
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#region Eigeninteraktionen PFEILTASTE-RUNTER
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[RemoteEvent("CLIENT:InteractionMenu_AcceptInvite")]
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public void InteractionMenuAcceptInvite(Client player, string type)
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if (type != "Fraktion" && type != "Gruppe") return;
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if (type == "Fraktion") // Fraktions Invite annehmen
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{
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if (!player.HasData("accept_faction_invite"))
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{
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if (type != "Fraktion" && type != "Gruppe") return;
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if (type == "Fraktion") // Fraktions Invite annehmen
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{
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if (!player.HasData("accept_faction_invite"))
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{
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ChatService.ErrorMessage(player, "Du hast keine Einladung in eine Fraktion erhalten");
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return;
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}
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Client leader = NAPI.Player.GetPlayerFromHandle((NetHandle)player.GetData("accept_faction_invite"));
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player.ResetData("accept_faction_invite");
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if (leader == null)
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{
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ChatService.ErrorMessage(player, "Die Einladung ist abgelaufen");
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return;
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}
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using (var dbContext = new DatabaseContext())
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{
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User u = leader.GetUser(dbContext);
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User own = player.GetUser(dbContext);
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own.FactionId = u.FactionId;
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own.FactionLeader = false;
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own.FactionRankId = dbContext
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.FactionRanks
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.OrderBy(x => x.Order)
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.Where(r => r.FactionId == own.FactionId)
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.FirstOrDefault()?.Id ?? null;
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ChatService.SendMessage(leader, "!{02FCFF}" + player.Name + " hat die Einladung angenommen.");
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ChatService.SendMessage(player, "!{02FCFF}Du hast die Einladung angenommen.");
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dbContext.SaveChanges();
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}
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}
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else if (type == "Gruppe") // Gruppen Einladung annehmen
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{
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if (!player.HasData("accept_group_invite"))
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{
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ChatService.ErrorMessage(player, "Du hast keine Einladung in eine Gruppe erhalten");
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return;
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}
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Client leader = NAPI.Player.GetPlayerFromHandle((NetHandle)player.GetData("accept_group_invite"));
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player.ResetData("accept_group_invite");
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if (leader == null)
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{
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ChatService.ErrorMessage(player, "Die Einladung ist abgelaufen");
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return;
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}
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using (var dbContext = new DatabaseContext())
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{
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User u = leader.GetUser(dbContext);
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User own = player.GetUser(dbContext);
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own.Group = u.Group;
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own.GroupRank = GroupRank.MEMBER;
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ChatService.SendMessage(leader, "!{02FCFF}" + player.Name + " hat die Einladung angenommen.");
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ChatService.SendMessage(player, "!{02FCFF}Du hast die Einladung angenommen.");
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dbContext.SaveChanges();
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}
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}
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ChatService.ErrorMessage(player, "Du hast keine Einladung in eine Fraktion erhalten");
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return;
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}
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[RemoteEvent("CLIENT:InteractionMenu_Invite")]
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public void InteractionMenuInviteFaction(Client player, string type, string nameOrId)
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Client leader = NAPI.Player.GetPlayerFromHandle((NetHandle)player.GetData("accept_faction_invite"));
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player.ResetData("accept_faction_invite");
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if (leader == null)
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{
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if (type != "Fraktion" && type != "Gruppe") return;
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Client target = ClientService.GetClientByNameOrId(nameOrId);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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return;
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}
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User targetUser = target.GetUser();
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User playerUser = player.GetUser();
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if (type == "Fraktion")
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{
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if (playerUser?.FactionId == null || playerUser?.FactionLeader == false)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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if (targetUser?.FactionId != null)
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{
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ChatService.ErrorMessage(player, "Dieser Spieler ist schon in einer Fraktion");
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return;
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}
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target.SetData("accept_faction_invite", player.Handle);
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ChatService.SendMessage(player, "!{02FCFF}Du hast dem Spieler " + target.Name + " eine Einladung in deine Fraktion gesendet.");
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ChatService.SendMessage(target, "!{02FCFF}Du hast von " + player.Name + " eine Einladung in die Fraktion \"" + playerUser.Faction.Name + "\" erhalten.");
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ChatService.SendMessage(target, "!{02FCFF}Benutze das Interaktionsmenü, um die Einladung anzunehmen");
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}
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else if (type == "Gruppe")
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{
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if (playerUser?.Group == null || playerUser.GroupRank < GroupRank.MANAGER)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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if (targetUser?.Group != null)
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{
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ChatService.ErrorMessage(player, "Dieser Spieler ist schon in einer Gruppe");
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return;
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}
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target.SetData("accept_group_invite", player.Handle);
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ChatService.SendMessage(player, "!{02FCFF}Du hast dem Spieler " + target.Name + " eine Einladung in deine Gruppe gesendet.");
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ChatService.SendMessage(target, "!{02FCFF}Du hast von " + player.Name + " eine Einladung in die Gruppe \"" + playerUser.Group.Name + "\" erhalten.");
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ChatService.SendMessage(target, "!{02FCFF}Benutze das Interaktionsmenü, um die Einladung anzunehmen");
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}
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ChatService.ErrorMessage(player, "Die Einladung ist abgelaufen");
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return;
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}
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[RemoteEvent("CLIENT:InteractionMenu_Uninvite")]
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public void InteractionMenuInviteGroup(Client player, string type, string name)
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using (var dbContext = new DatabaseContext())
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{
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if (type != "Fraktion" && type != "Gruppe") return;
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User u = leader.GetUser(dbContext);
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User own = player.GetUser(dbContext);
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Client target = ClientService.GetClientByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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return;
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}
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own.FactionId = u.FactionId;
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own.FactionLeader = false;
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own.FactionRankId = dbContext
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.FactionRanks
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.OrderBy(x => x.Order)
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.Where(r => r.FactionId == own.FactionId)
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.FirstOrDefault()?.Id ?? null;
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User targetUser = target.GetUser();
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User playerUser = player.GetUser();
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ChatService.SendMessage(leader, "!{02FCFF}" + player.Name + " hat die Einladung angenommen.");
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ChatService.SendMessage(player, "!{02FCFF}Du hast die Einladung angenommen.");
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if (type == "Fraktion")
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{
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if (playerUser?.FactionId == null || playerUser.FactionLeader == false)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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if (targetUser?.FactionId != playerUser?.FactionId)
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{
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ChatService.ErrorMessage(player, "Dieser Spieler ist nicht in deiner Fraktion");
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return;
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}
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if (player.Handle == target.Handle)
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{
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ChatService.ErrorMessage(player, "Du kannst dich nicht selber uninviten");
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return;
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}
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if (targetUser?.FactionLeader ?? false)
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{
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ChatService.ErrorMessage(player, "Du kannst keinen Leader uninviten");
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return;
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}
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using (var dbContext = new DatabaseContext())
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{
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target.GetUser(dbContext).FactionRankId = null;
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target.GetUser(dbContext).FactionId = null;
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ChatService.SendMessage(player, "!{02FCFF}Du hast " + target.Name + " aus der Fraktion geworfen.");
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ChatService.SendMessage(target, "!{02FCFF}Du wurdest von " + player.Name + " aus der Fraktion geworfen.");
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dbContext.SaveChanges();
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}
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}
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else if (type == "Gruppe")
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{
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if (playerUser?.Group == null || playerUser.GroupRank < GroupRank.MANAGER)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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if (targetUser?.Group.Id != playerUser?.Group.Id)
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{
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ChatService.ErrorMessage(player, "Dieser Spieler ist nicht in deiner Fraktion");
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return;
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}
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if (player.Handle == target.Handle)
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{
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ChatService.ErrorMessage(player, "Du kannst dich nicht selber uninviten");
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return;
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}
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if (targetUser?.GroupRank >= GroupRank.MANAGER && playerUser?.GroupRank != GroupRank.OWNER)
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{
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ChatService.ErrorMessage(player, "Du kannst keinen Leader uninviten");
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return;
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}
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using (var dbContext = new DatabaseContext())
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{
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target.GetUser(dbContext).Group = null;
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target.GetUser(dbContext).GroupRank = GroupRank.NONE;
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ChatService.SendMessage(player, "!{02FCFF}Du hast " + target.Name + " aus der Gruppe geworfen.");
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ChatService.SendMessage(target, "!{02FCFF}Du wurdest von " + player.Name + " aus der Gruppe geworfen.");
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dbContext.SaveChanges();
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}
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}
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dbContext.SaveChanges();
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}
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}
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else if (type == "Gruppe") // Gruppen Einladung annehmen
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{
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if (!player.HasData("accept_group_invite"))
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{
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ChatService.ErrorMessage(player, "Du hast keine Einladung in eine Gruppe erhalten");
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return;
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}
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[RemoteEvent("CLIENT:InteractionMenu_CallService_Taxi")]
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public void CallServiceTaxi(Client player, string street, string zone)
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Client leader = NAPI.Player.GetPlayerFromHandle((NetHandle)player.GetData("accept_group_invite"));
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player.ResetData("accept_group_invite");
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if (leader == null)
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{
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var taxiJob = JobManager.GetJob<TaxiDriverJob>();
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if(taxiJob.TaxiContracts.Where(t => t.Name == player.Name).Count() != 0)
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{
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ChatService.ErrorMessage(player, "Du kannst nur einmal ein Taxi rufen");
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return;
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}
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taxiJob.TaxiContracts.Add(new TaxiContract()
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{
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Name = player.Name,
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Position = player.Position
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});
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string msg = $"!{{02FCFF}}{player.Name} hat in der Straße {street} in {zone} ein Taxi gerufen.";
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ChatService.BroadcastJob(msg, taxiJob);
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ChatService.SendMessage(player, "!{02FCFF}Du hast erfolgreich ein Taxi zu deiner aktuellen Position gerufen.");
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}
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#endregion
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#region Spielerinteraktionen PFEILTASTE-LINKS
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[RemoteEvent("openTradeInventory")]
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public void OpenTradeInventory(Client player, string targetPlayer)
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{
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InventoryManager.GetUserItems(player);
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player.TriggerEvent("openTradeMenu", targetPlayer);
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ChatService.ErrorMessage(player, "Die Einladung ist abgelaufen");
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return;
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}
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[RemoteEvent("sendTradeItemsToPartner")]
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public void SendTradeItemsToPartner(Client player, string tradeItemArray, int tradePrize, string tradePartnerName)
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using (var dbContext = new DatabaseContext())
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{
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var tradeItems = JsonConvert.DeserializeObject<string[][]>(tradeItemArray);
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Client tradePartner = ClientService.GetClientByNameOrId(tradePartnerName);
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InventoryManager.GetUserItems(player);
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tradePartner.TriggerEvent("showTradeRequest", player.Name, tradeItems, tradePrize);
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player.TriggerEvent("startTradeRequestTimer");
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User u = leader.GetUser(dbContext);
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User own = player.GetUser(dbContext);
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own.Group = u.Group;
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own.GroupRank = GroupRank.MEMBER;
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ChatService.SendMessage(leader, "!{02FCFF}" + player.Name + " hat die Einladung angenommen.");
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ChatService.SendMessage(player, "!{02FCFF}Du hast die Einladung angenommen.");
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dbContext.SaveChanges();
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}
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[RemoteEvent("tradeDecision")]
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public void TradeDecision(Client player, string tradeSelection, string tradeItemArray, string tradeRequesterName, int tradePrize)
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{
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var tradeItems = JsonConvert.DeserializeObject<string[][]>(tradeItemArray);
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Client tradeRequester = ClientService.GetClientByNameOrId(tradeRequesterName);
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if (tradeSelection == "accept")
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{
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if (player.GetUser().Handmoney < tradePrize)
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{
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tradeRequester.TriggerEvent("unlockTradeItems");
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tradeRequester.SendNotification("~y~" + player.Name + " ~r~hat nicht genügend Bargeld! ~s~Handel abgebrochen.");
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player.SendNotification("~r~Du hast nicht genügend Bargeld! ~s~Handel abgebrochen.");
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}
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else
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{
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InventoryManager.GetUserItems(player);
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tradeRequester.TriggerEvent("clearTradeItems");
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player.TriggerEvent("showTradeItems", tradeItemArray);
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using (var dbContext = new DatabaseContext())
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{
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var playerUserId = player.GetUser().Id;
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var tradeRUserId = tradeRequester.GetUser().Id;
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var playerUser = dbContext.Users.FirstOrDefault(u => u.Id == playerUserId);
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var tradeRequesterUser = dbContext.Users.FirstOrDefault(u => u.Id == tradeRUserId);
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playerUser.Handmoney -= tradePrize;
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player.TriggerEvent("SERVER:WORLD_INTERACTION:UPDATE_HANDMONEY", playerUser.Handmoney);
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tradeRequesterUser.Handmoney += tradePrize;
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tradeRequester.TriggerEvent("SERVER:WORLD_INTERACTION:UPDATE_HANDMONEY", tradeRequesterUser.Handmoney);
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dbContext.SaveChanges();
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}
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}
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}
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else
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{
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tradeRequester.TriggerEvent("unlockTradeItems");
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}
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}
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#endregion
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#region Fraktionsinteraktionen / Jobinteraktionen PFEILTASTE-RECHTS
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#endregion
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}
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}
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[RemoteEvent("CLIENT:InteractionMenu_Invite")]
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public void InteractionMenuInviteFaction(Client player, string type, string nameOrId)
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{
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if (type != "Fraktion" && type != "Gruppe") return;
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Client target = ClientService.GetClientByNameOrId(nameOrId);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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return;
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}
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User targetUser = target.GetUser();
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User playerUser = player.GetUser();
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if (type == "Fraktion")
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{
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if (playerUser?.FactionId == null || playerUser?.FactionLeader == false)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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if (targetUser?.FactionId != null)
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{
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ChatService.ErrorMessage(player, "Dieser Spieler ist schon in einer Fraktion");
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return;
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}
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target.SetData("accept_faction_invite", player.Handle);
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ChatService.SendMessage(player, "!{02FCFF}Du hast dem Spieler " + target.Name + " eine Einladung in deine Fraktion gesendet.");
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ChatService.SendMessage(target, "!{02FCFF}Du hast von " + player.Name + " eine Einladung in die Fraktion \"" + playerUser.Faction.Name + "\" erhalten.");
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ChatService.SendMessage(target, "!{02FCFF}Benutze das Interaktionsmenü, um die Einladung anzunehmen");
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}
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else if (type == "Gruppe")
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{
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if (playerUser?.Group == null || playerUser.GroupRank < GroupRank.MANAGER)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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if (targetUser?.Group != null)
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{
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ChatService.ErrorMessage(player, "Dieser Spieler ist schon in einer Gruppe");
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return;
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}
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target.SetData("accept_group_invite", player.Handle);
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ChatService.SendMessage(player, "!{02FCFF}Du hast dem Spieler " + target.Name + " eine Einladung in deine Gruppe gesendet.");
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ChatService.SendMessage(target, "!{02FCFF}Du hast von " + player.Name + " eine Einladung in die Gruppe \"" + playerUser.Group.Name + "\" erhalten.");
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ChatService.SendMessage(target, "!{02FCFF}Benutze das Interaktionsmenü, um die Einladung anzunehmen");
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}
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}
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[RemoteEvent("CLIENT:InteractionMenu_Uninvite")]
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public void InteractionMenuInviteGroup(Client player, string type, string name)
|
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{
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if (type != "Fraktion" && type != "Gruppe") return;
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Client target = ClientService.GetClientByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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return;
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}
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||||
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User targetUser = target.GetUser();
|
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User playerUser = player.GetUser();
|
||||
|
||||
if (type == "Fraktion")
|
||||
{
|
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if (playerUser?.FactionId == null || playerUser.FactionLeader == false)
|
||||
{
|
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ChatService.NotAuthorized(player);
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return;
|
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}
|
||||
|
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if (targetUser?.FactionId != playerUser?.FactionId)
|
||||
{
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ChatService.ErrorMessage(player, "Dieser Spieler ist nicht in deiner Fraktion");
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||||
return;
|
||||
}
|
||||
|
||||
if (player.Handle == target.Handle)
|
||||
{
|
||||
ChatService.ErrorMessage(player, "Du kannst dich nicht selber uninviten");
|
||||
return;
|
||||
}
|
||||
|
||||
if (targetUser?.FactionLeader ?? false)
|
||||
{
|
||||
ChatService.ErrorMessage(player, "Du kannst keinen Leader uninviten");
|
||||
return;
|
||||
}
|
||||
|
||||
using (var dbContext = new DatabaseContext())
|
||||
{
|
||||
|
||||
target.GetUser(dbContext).FactionRankId = null;
|
||||
target.GetUser(dbContext).FactionId = null;
|
||||
|
||||
ChatService.SendMessage(player, "!{02FCFF}Du hast " + target.Name + " aus der Fraktion geworfen.");
|
||||
ChatService.SendMessage(target, "!{02FCFF}Du wurdest von " + player.Name + " aus der Fraktion geworfen.");
|
||||
|
||||
dbContext.SaveChanges();
|
||||
}
|
||||
}
|
||||
else if (type == "Gruppe")
|
||||
{
|
||||
if (playerUser?.Group == null || playerUser.GroupRank < GroupRank.MANAGER)
|
||||
{
|
||||
ChatService.NotAuthorized(player);
|
||||
return;
|
||||
}
|
||||
|
||||
if (targetUser?.Group.Id != playerUser?.Group.Id)
|
||||
{
|
||||
ChatService.ErrorMessage(player, "Dieser Spieler ist nicht in deiner Fraktion");
|
||||
return;
|
||||
}
|
||||
|
||||
if (player.Handle == target.Handle)
|
||||
{
|
||||
ChatService.ErrorMessage(player, "Du kannst dich nicht selber uninviten");
|
||||
return;
|
||||
}
|
||||
|
||||
if (targetUser?.GroupRank >= GroupRank.MANAGER && playerUser?.GroupRank != GroupRank.OWNER)
|
||||
{
|
||||
ChatService.ErrorMessage(player, "Du kannst keinen Leader uninviten");
|
||||
return;
|
||||
}
|
||||
|
||||
using (var dbContext = new DatabaseContext())
|
||||
{
|
||||
|
||||
target.GetUser(dbContext).Group = null;
|
||||
target.GetUser(dbContext).GroupRank = GroupRank.NONE;
|
||||
|
||||
ChatService.SendMessage(player, "!{02FCFF}Du hast " + target.Name + " aus der Gruppe geworfen.");
|
||||
ChatService.SendMessage(target, "!{02FCFF}Du wurdest von " + player.Name + " aus der Gruppe geworfen.");
|
||||
|
||||
dbContext.SaveChanges();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[RemoteEvent("CLIENT:InteractionMenu_CallService_Taxi")]
|
||||
public void CallServiceTaxi(Client player, string street, string zone)
|
||||
{
|
||||
var taxiJob = JobManager.GetJob<TaxiDriverJob>();
|
||||
|
||||
if (taxiJob.TaxiContracts.Where(t => t.Name == player.Name).Count() != 0)
|
||||
{
|
||||
ChatService.ErrorMessage(player, "Du kannst nur einmal ein Taxi rufen");
|
||||
return;
|
||||
}
|
||||
|
||||
taxiJob.TaxiContracts.Add(new TaxiContract()
|
||||
{
|
||||
Name = player.Name,
|
||||
Position = player.Position
|
||||
});
|
||||
|
||||
string msg = $"!{{02FCFF}}{player.Name} hat in der Straße {street} in {zone} ein Taxi gerufen.";
|
||||
ChatService.BroadcastJob(msg, taxiJob);
|
||||
ChatService.SendMessage(player, "!{02FCFF}Du hast erfolgreich ein Taxi zu deiner aktuellen Position gerufen.");
|
||||
}
|
||||
#endregion
|
||||
#region Spielerinteraktionen PFEILTASTE-LINKS
|
||||
[RemoteEvent("openTradeInventory")]
|
||||
public void OpenTradeInventory(Client player, string targetPlayer)
|
||||
{
|
||||
InventoryManager.GetUserItems(player);
|
||||
player.TriggerEvent("openTradeMenu", targetPlayer);
|
||||
}
|
||||
|
||||
[RemoteEvent("sendTradeItemsToPartner")]
|
||||
public void SendTradeItemsToPartner(Client player, string tradeItemArray, int tradePrize, string tradePartnerName)
|
||||
{
|
||||
var tradeItems = JsonConvert.DeserializeObject<string[][]>(tradeItemArray);
|
||||
Client tradePartner = ClientService.GetClientByNameOrId(tradePartnerName);
|
||||
InventoryManager.GetUserItems(player);
|
||||
tradePartner.TriggerEvent("showTradeRequest", player.Name, tradeItems, tradePrize);
|
||||
player.TriggerEvent("startTradeRequestTimer");
|
||||
}
|
||||
|
||||
[RemoteEvent("tradeDecision")]
|
||||
public void TradeDecision(Client player, string tradeSelection, string tradeItemArray, string tradeRequesterName, int tradePrize)
|
||||
{
|
||||
var tradeItems = JsonConvert.DeserializeObject<string[][]>(tradeItemArray);
|
||||
Client tradeRequester = ClientService.GetClientByNameOrId(tradeRequesterName);
|
||||
if (tradeSelection == "accept")
|
||||
{
|
||||
if (player.GetUser().Handmoney < tradePrize)
|
||||
{
|
||||
tradeRequester.TriggerEvent("unlockTradeItems");
|
||||
tradeRequester.SendNotification("~y~" + player.Name + " ~r~hat nicht genügend Bargeld! ~s~Handel abgebrochen.");
|
||||
player.SendNotification("~r~Du hast nicht genügend Bargeld! ~s~Handel abgebrochen.");
|
||||
}
|
||||
else
|
||||
{
|
||||
InventoryManager.GetUserItems(player);
|
||||
tradeRequester.TriggerEvent("clearTradeItems");
|
||||
player.TriggerEvent("showTradeItems", tradeItemArray);
|
||||
|
||||
using (var dbContext = new DatabaseContext())
|
||||
{
|
||||
var playerUserId = player.GetUser().Id;
|
||||
var tradeRUserId = tradeRequester.GetUser().Id;
|
||||
var playerUser = dbContext.Users.FirstOrDefault(u => u.Id == playerUserId);
|
||||
var tradeRequesterUser = dbContext.Users.FirstOrDefault(u => u.Id == tradeRUserId);
|
||||
|
||||
playerUser.Handmoney -= tradePrize;
|
||||
player.TriggerEvent("SERVER:WORLD_INTERACTION:UPDATE_HANDMONEY", playerUser.Handmoney);
|
||||
|
||||
tradeRequesterUser.Handmoney += tradePrize;
|
||||
tradeRequester.TriggerEvent("SERVER:WORLD_INTERACTION:UPDATE_HANDMONEY", tradeRequesterUser.Handmoney);
|
||||
|
||||
dbContext.SaveChanges();
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
tradeRequester.TriggerEvent("unlockTradeItems");
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
#region Fraktionsinteraktionen / Jobinteraktionen PFEILTASTE-RECHTS
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user