added editorconfig and formatted code
This commit is contained in:
@@ -14,259 +14,259 @@ using System.Text;
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namespace ReallifeGamemode.Server.Managers
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{
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class JobManager : Script
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class JobManager : Script
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{
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private static List<JobBase> _jobs = new List<JobBase>();
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public static void LoadJobs()
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{
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private static List<JobBase> _jobs = new List<JobBase>();
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IEnumerable<Type> jobTypes = Assembly.GetExecutingAssembly().GetTypes().Where(t => t.IsSubclassOf(typeof(JobBase)) && !t.IsAbstract);
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public static void LoadJobs()
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foreach (var type in jobTypes)
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{
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var instance = Activator.CreateInstance(type) as JobBase;
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if (GetJob(instance.Id) != null)
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{
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IEnumerable<Type> jobTypes = Assembly.GetExecutingAssembly().GetTypes().Where(t => t.IsSubclassOf(typeof(JobBase)) && !t.IsAbstract);
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foreach (var type in jobTypes)
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{
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var instance = Activator.CreateInstance(type) as JobBase;
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if (GetJob(instance.Id) != null)
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{
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throw new InvalidOperationException($"Double Job ID found: {instance.Id} | {instance.Name}");
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}
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_jobs.Add(instance);
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NAPI.Util.ConsoleOutput($"Loading job {instance.Name}");
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}
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NAPI.Util.ConsoleOutput($"Loaded {_jobs.Count} jobs");
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throw new InvalidOperationException($"Double Job ID found: {instance.Id} | {instance.Name}");
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}
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_jobs.Add(instance);
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NAPI.Util.ConsoleOutput($"Loading job {instance.Name}");
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}
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public static JobBase GetJob(int id) => _jobs.Where(j => j.Id == id).FirstOrDefault();
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public static T GetJob<T>() where T : JobBase
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{
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return _jobs.Where(j => j.GetType() == typeof(T)).FirstOrDefault() as T;
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}
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public static List<JobBase> GetJobs() => _jobs.OrderBy(j => j.Id).ToList();
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[RemoteEvent("CLIENT:JobCenter_CancelJob")]
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public void CancelJobEvent(Client player)
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{
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using (var dbContext = new DatabaseContext())
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{
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User u = player.GetUser(dbContext);
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if (u == null) return;
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if (u.JobId == null)
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{
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ChatService.ErrorMessage(player, "Du hast momentan keinen Job, den du kündigen könntest.");
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return;
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}
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u.JobId = null;
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ChatService.SendMessage(player, "~y~[JOBCENTER]~s~ Du hast deinen Job erfolgreich gekündigt.");
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dbContext.SaveChanges();
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}
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}
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[RemoteEvent("CLIENT:JobCenter_AcceptJob")]
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public void AcceptJobEvent(Client player, int jobId)
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{
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using (var dbContext = new DatabaseContext())
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{
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User u = player.GetUser(dbContext);
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if (u == null) return;
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if (u.JobId != null)
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{
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ChatService.ErrorMessage(player, "Du musst deinen alten Job kündigen, bevor du einen neuen ausüben kannst");
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return;
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}
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JobBase job = JobManager.GetJob(jobId);
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if (job == null)
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{
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ChatService.ErrorMessage(player, "Bei der Job-Annahme ist ein Fehler aufgetretet: Dieser Job wurde nicht gefunden");
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return;
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}
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ChatService.SendMessage(player, $"~y~[JOBCENTER]~s~ Du hast erfolgreich deinen neuen Job: ~o~{job.Name}~s~ angenommen.");
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u.JobId = jobId;
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dbContext.SaveChanges();
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}
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}
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[RemoteEvent("CLIENT:JobManager_ShowJobMenu")]
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public void ShowJobMenuEvent(Client player)
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{
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User u = player.GetUser();
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if (u.JobId == null) return;
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JobBase job = GetJob(u.JobId.Value);
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dynamic data = null;
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if (job.Id == 1 && job.GetUsersInJob().Contains(player))
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{
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var taxiCalls = JobManager.GetJob<TaxiDriverJob>().TaxiContracts;
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if (!taxiCalls.Any(t => t.Driver?.Handle == player.Handle)) // Spieler in keiner aktiven Fahrt
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{
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data = new
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{
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job.Id,
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Status = 0,
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JobData = new
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{
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TaxiCalls = taxiCalls
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.Where(t => t.Driver == null)
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.Select(t => new
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{
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t.Name,
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Distance = Math.Round(t.Position.DistanceTo(player.Position), 0)
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})
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.OrderBy(t => t.Distance)
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}
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};
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}
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else // Spieler in aktiver Fahrt
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{
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data = new
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{
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job.Id,
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Status = 1,
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JobData = new
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{
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taxiCalls.Where(t => t.Driver.Handle == player.Handle).First().Name
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}
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};
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}
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}
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var json = JsonConvert.SerializeObject(data);
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player.TriggerEvent("SERVER:Job_ShowJobMenu", job.Name, json);
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}
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[RemoteEvent("CLIENT:Job_StartJob")]
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public void StartJobEvent(Client player)
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{
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User u = player.GetUser();
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if (u.JobId == null) return;
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JobBase job = GetJob(u.JobId.Value);
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if (job.GetUsersInJob().Contains(player))
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{
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ChatService.ErrorMessage(player, "Du bist schon in deinem Job aktiv");
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return;
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}
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if (job.NeedVehicleToStart && !job.GetJobVehicles().Any(v => v.Vehicle.Handle.Value == player.Vehicle?.Handle.Value))
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{
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ChatService.ErrorMessage(player, "Zum Start dieses Jobs musst du in einem Jobfahrzeug sein");
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return;
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}
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job.StartJob(player);
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}
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[RemoteEvent("CLIENT:Job_StopJob")]
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public void StopJob(Client player)
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{
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User u = player.GetUser();
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if (u.JobId == null) return;
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JobBase job = GetJob(u.JobId.Value);
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if (!job.GetUsersInJob().Contains(player))
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{
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ChatService.ErrorMessage(player, "Du führst deinen Job momentan nicht aus");
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return;
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}
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if (job.NeedVehicleToStart && player.Vehicle != null)
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{
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VehicleStreaming.SetEngineState(player.Vehicle, false);
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}
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job.StopJob(player);
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}
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[ServerEvent(Event.PlayerExitVehicle)]
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public void JobManagerPlayerExitVehicle(Client player, Vehicle veh)
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{
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User u = player.GetUser();
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if (u.JobId == null) return;
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JobBase job = GetJob(u.JobId.Value);
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if (job.GetUsersInJob().Contains(player) && job.NeedVehicleToStart)
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{
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job.StopJob(player);
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return;
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}
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}
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[ServerEvent(Event.PlayerEnterVehicle)]
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public void JobManagerPlayerEnterVehicle(Client player, Vehicle veh, sbyte seat)
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{
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ServerVehicle sVeh = veh.GetServerVehicle();
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if (sVeh == null) return;
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if (sVeh is JobVehicle jV && jV.JobId == 1) // Spieler steigt in Taxi ein
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{
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var taxiJob = JobManager.GetJob<TaxiDriverJob>();
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var taxiContracts = taxiJob.TaxiContracts.Where(t => t.Name == player.Name);
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if (taxiContracts.Count() == 0) return;
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var contract = taxiContracts.First();
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taxiJob.TaxiContracts.Remove(contract);
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Client driver = veh.GetDriver();
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if(driver != null && contract.Driver.Handle != veh.GetDriver().Handle)
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{
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ChatService.SendMessage(contract.Driver, $"!{{02FCFF}}{player.Name} ist in ein Taxi eingestiegen, der Auftrag wurde beendet.");
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ChatService.SendMessage(player, $"!{{02FCFF}}Du bist in ein Taxi eingestiegen, der Auftrag wurde beendet.");
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}
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}
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}
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[RemoteEvent("CLIENT:JobManager_TaxiJob_AcceptCall")]
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public void TaxiJobAcceptCall(Client player, string name)
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{
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var taxiJob = JobManager.GetJob<TaxiDriverJob>();
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if (!taxiJob.TaxiContracts.Any(t => t.Name == name))
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{
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ChatService.ErrorMessage(player, "Dieser Spieler hat kein Taxi gerufen oder der Auftrag ist nicht mehr aktuell");
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return;
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}
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var job = taxiJob.TaxiContracts.Where(t => t.Name == name).First();
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var target = ClientService.GetClientByNameOrId(name);
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if (target == null)
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{
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taxiJob.TaxiContracts.Remove(job);
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ChatService.ErrorMessage(player, "Dieser Spieler ist nicht mehr online");
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return;
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}
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job.Driver = player;
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player.TriggerEvent("SERVER:Util_setWaypoint", target.Position.X, target.Position.Y);
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ChatService.SendMessage(target, $"!{{02FCFF}}Dein Auftrag wurde von {player.Name} angenommen. Warte an deiner aktuellen Position.");
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ChatService.SendMessage(player, $"!{{02FCFF}}Du hast den Auftrag von {name} angenommen. Hole ihn nun ab.");
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}
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NAPI.Util.ConsoleOutput($"Loaded {_jobs.Count} jobs");
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}
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public static JobBase GetJob(int id) => _jobs.Where(j => j.Id == id).FirstOrDefault();
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public static T GetJob<T>() where T : JobBase
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{
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return _jobs.Where(j => j.GetType() == typeof(T)).FirstOrDefault() as T;
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}
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public static List<JobBase> GetJobs() => _jobs.OrderBy(j => j.Id).ToList();
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[RemoteEvent("CLIENT:JobCenter_CancelJob")]
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public void CancelJobEvent(Client player)
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{
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using (var dbContext = new DatabaseContext())
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{
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User u = player.GetUser(dbContext);
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if (u == null) return;
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if (u.JobId == null)
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{
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ChatService.ErrorMessage(player, "Du hast momentan keinen Job, den du kündigen könntest.");
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return;
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}
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u.JobId = null;
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ChatService.SendMessage(player, "~y~[JOBCENTER]~s~ Du hast deinen Job erfolgreich gekündigt.");
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dbContext.SaveChanges();
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}
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}
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[RemoteEvent("CLIENT:JobCenter_AcceptJob")]
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public void AcceptJobEvent(Client player, int jobId)
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{
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using (var dbContext = new DatabaseContext())
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{
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User u = player.GetUser(dbContext);
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if (u == null) return;
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if (u.JobId != null)
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{
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ChatService.ErrorMessage(player, "Du musst deinen alten Job kündigen, bevor du einen neuen ausüben kannst");
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return;
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}
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JobBase job = JobManager.GetJob(jobId);
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if (job == null)
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{
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ChatService.ErrorMessage(player, "Bei der Job-Annahme ist ein Fehler aufgetretet: Dieser Job wurde nicht gefunden");
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return;
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}
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ChatService.SendMessage(player, $"~y~[JOBCENTER]~s~ Du hast erfolgreich deinen neuen Job: ~o~{job.Name}~s~ angenommen.");
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u.JobId = jobId;
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dbContext.SaveChanges();
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}
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}
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[RemoteEvent("CLIENT:JobManager_ShowJobMenu")]
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public void ShowJobMenuEvent(Client player)
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{
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User u = player.GetUser();
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if (u.JobId == null) return;
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JobBase job = GetJob(u.JobId.Value);
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dynamic data = null;
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if (job.Id == 1 && job.GetUsersInJob().Contains(player))
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{
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var taxiCalls = JobManager.GetJob<TaxiDriverJob>().TaxiContracts;
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if (!taxiCalls.Any(t => t.Driver?.Handle == player.Handle)) // Spieler in keiner aktiven Fahrt
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{
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data = new
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{
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job.Id,
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Status = 0,
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JobData = new
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{
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TaxiCalls = taxiCalls
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.Where(t => t.Driver == null)
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.Select(t => new
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{
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t.Name,
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Distance = Math.Round(t.Position.DistanceTo(player.Position), 0)
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})
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.OrderBy(t => t.Distance)
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}
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};
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}
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else // Spieler in aktiver Fahrt
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{
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data = new
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{
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job.Id,
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Status = 1,
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JobData = new
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{
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taxiCalls.Where(t => t.Driver.Handle == player.Handle).First().Name
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}
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};
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}
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}
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var json = JsonConvert.SerializeObject(data);
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player.TriggerEvent("SERVER:Job_ShowJobMenu", job.Name, json);
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}
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[RemoteEvent("CLIENT:Job_StartJob")]
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public void StartJobEvent(Client player)
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{
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User u = player.GetUser();
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if (u.JobId == null) return;
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JobBase job = GetJob(u.JobId.Value);
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if (job.GetUsersInJob().Contains(player))
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{
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ChatService.ErrorMessage(player, "Du bist schon in deinem Job aktiv");
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return;
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}
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if (job.NeedVehicleToStart && !job.GetJobVehicles().Any(v => v.Vehicle.Handle.Value == player.Vehicle?.Handle.Value))
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{
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ChatService.ErrorMessage(player, "Zum Start dieses Jobs musst du in einem Jobfahrzeug sein");
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return;
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}
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job.StartJob(player);
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}
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[RemoteEvent("CLIENT:Job_StopJob")]
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public void StopJob(Client player)
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{
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User u = player.GetUser();
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if (u.JobId == null) return;
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JobBase job = GetJob(u.JobId.Value);
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if (!job.GetUsersInJob().Contains(player))
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{
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ChatService.ErrorMessage(player, "Du führst deinen Job momentan nicht aus");
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return;
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}
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if (job.NeedVehicleToStart && player.Vehicle != null)
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{
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VehicleStreaming.SetEngineState(player.Vehicle, false);
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}
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job.StopJob(player);
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}
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[ServerEvent(Event.PlayerExitVehicle)]
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public void JobManagerPlayerExitVehicle(Client player, Vehicle veh)
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{
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User u = player.GetUser();
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if (u.JobId == null) return;
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JobBase job = GetJob(u.JobId.Value);
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if (job.GetUsersInJob().Contains(player) && job.NeedVehicleToStart)
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{
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job.StopJob(player);
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return;
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}
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}
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[ServerEvent(Event.PlayerEnterVehicle)]
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public void JobManagerPlayerEnterVehicle(Client player, Vehicle veh, sbyte seat)
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{
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ServerVehicle sVeh = veh.GetServerVehicle();
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if (sVeh == null) return;
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if (sVeh is JobVehicle jV && jV.JobId == 1) // Spieler steigt in Taxi ein
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{
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var taxiJob = JobManager.GetJob<TaxiDriverJob>();
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var taxiContracts = taxiJob.TaxiContracts.Where(t => t.Name == player.Name);
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if (taxiContracts.Count() == 0) return;
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var contract = taxiContracts.First();
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taxiJob.TaxiContracts.Remove(contract);
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Client driver = veh.GetDriver();
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if (driver != null && contract.Driver.Handle != veh.GetDriver().Handle)
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{
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ChatService.SendMessage(contract.Driver, $"!{{02FCFF}}{player.Name} ist in ein Taxi eingestiegen, der Auftrag wurde beendet.");
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ChatService.SendMessage(player, $"!{{02FCFF}}Du bist in ein Taxi eingestiegen, der Auftrag wurde beendet.");
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}
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}
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}
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[RemoteEvent("CLIENT:JobManager_TaxiJob_AcceptCall")]
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public void TaxiJobAcceptCall(Client player, string name)
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{
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var taxiJob = JobManager.GetJob<TaxiDriverJob>();
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if (!taxiJob.TaxiContracts.Any(t => t.Name == name))
|
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{
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ChatService.ErrorMessage(player, "Dieser Spieler hat kein Taxi gerufen oder der Auftrag ist nicht mehr aktuell");
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return;
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}
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var job = taxiJob.TaxiContracts.Where(t => t.Name == name).First();
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var target = ClientService.GetClientByNameOrId(name);
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if (target == null)
|
||||
{
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taxiJob.TaxiContracts.Remove(job);
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ChatService.ErrorMessage(player, "Dieser Spieler ist nicht mehr online");
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return;
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}
|
||||
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||||
job.Driver = player;
|
||||
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player.TriggerEvent("SERVER:Util_setWaypoint", target.Position.X, target.Position.Y);
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||||
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ChatService.SendMessage(target, $"!{{02FCFF}}Dein Auftrag wurde von {player.Name} angenommen. Warte an deiner aktuellen Position.");
|
||||
ChatService.SendMessage(player, $"!{{02FCFF}}Du hast den Auftrag von {name} angenommen. Hole ihn nun ab.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user