added editorconfig and formatted code

This commit is contained in:
hydrant
2019-07-17 19:52:55 +02:00
parent ada071cc93
commit 123ab7d07b
146 changed files with 10839 additions and 10715 deletions

View File

@@ -11,31 +11,31 @@ using ReallifeGamemode.Server.Models;
namespace ReallifeGamemode.Server.Managers
{
public class LoadManager : Script
public class LoadManager : Script
{
[ServerEvent(Event.ResourceStart)]
public void OnResourceStart()
{
[ServerEvent(Event.ResourceStart)]
public void OnResourceStart()
using (var loadData = new DatabaseContext())
{
foreach (SavedBlip b in loadData.Blips)
{
using (var loadData = new DatabaseContext())
{
foreach (SavedBlip b in loadData.Blips)
{
if (b.Active == true)
{
NAPI.Blip.CreateBlip((uint)b.Sprite, new Vector3(b.PositionX, b.PositionY, b.PositionZ), b.Scale,
b.Color, b.Name, b.Alpha, b.DrawDistance, b.ShortRange, (short)b.Rotation, b.Dimension);
}
}
foreach (ServerVehicle veh in loadData.ServerVehicles)
{
if (!veh.Active) continue;
Vehicle current = veh.Spawn();
TuningManager.ApplyTuningToServerVehicle(veh);
}
}
if (b.Active == true)
{
NAPI.Blip.CreateBlip((uint)b.Sprite, new Vector3(b.PositionX, b.PositionY, b.PositionZ), b.Scale,
b.Color, b.Name, b.Alpha, b.DrawDistance, b.ShortRange, (short)b.Rotation, b.Dimension);
}
}
foreach (ServerVehicle veh in loadData.ServerVehicles)
{
if (!veh.Active) continue;
Vehicle current = veh.Spawn();
TuningManager.ApplyTuningToServerVehicle(veh);
}
}
}
}
}