added editorconfig and formatted code

This commit is contained in:
hydrant
2019-07-17 19:52:55 +02:00
parent ada071cc93
commit 123ab7d07b
146 changed files with 10839 additions and 10715 deletions

View File

@@ -2,39 +2,39 @@ using GTANetworkAPI;
namespace ReallifeGamemode.Server.Util
{
public class SmoothThrottleAntiReverse : Script
public class SmoothThrottleAntiReverse : Script
{
[ServerEvent(Event.PlayerExitVehicle)]
public void SmoothThrottleExitEvent(Client player, Vehicle veh)
{
[ServerEvent(Event.PlayerExitVehicle)]
public void SmoothThrottleExitEvent(Client player, Vehicle veh)
{
NAPI.ClientEvent.TriggerClientEvent(player, "SmoothThrottle_PlayerExitVehicle", veh);
}
[ServerEvent(Event.PlayerEnterVehicle)]
public void SmoothThrottleEnterEvent(Client player, Vehicle veh, sbyte seat)
{
NAPI.ClientEvent.TriggerClientEvent(player, "SmoothThrottle_PlayerEnterVehicle", veh, seat);
}
//You can call these to change settings on player if you want.
//Note that these are toggles, you only need to call them once.
//This disables/enables the smooth throttle
public static void SetSmoothThrottle(Client player, bool turnedOn)
{
NAPI.ClientEvent.TriggerClientEvent(player, "SmoothThrottle_SetSmoothThrottle", turnedOn);
}
//This disables/enables anti reverse
public static void SetAntiReverse(Client player, bool turnedOn)
{
NAPI.ClientEvent.TriggerClientEvent(player, "SmoothThrottle_SetAntiReverse", turnedOn);
}
//This disables/enables both
public static void SetSmoothThrottleAntiReverse(Client player, bool turnedOn)
{
NAPI.ClientEvent.TriggerClientEvent(player, "SmoothThrottle_SetGlobal", turnedOn);
}
NAPI.ClientEvent.TriggerClientEvent(player, "SmoothThrottle_PlayerExitVehicle", veh);
}
[ServerEvent(Event.PlayerEnterVehicle)]
public void SmoothThrottleEnterEvent(Client player, Vehicle veh, sbyte seat)
{
NAPI.ClientEvent.TriggerClientEvent(player, "SmoothThrottle_PlayerEnterVehicle", veh, seat);
}
//You can call these to change settings on player if you want.
//Note that these are toggles, you only need to call them once.
//This disables/enables the smooth throttle
public static void SetSmoothThrottle(Client player, bool turnedOn)
{
NAPI.ClientEvent.TriggerClientEvent(player, "SmoothThrottle_SetSmoothThrottle", turnedOn);
}
//This disables/enables anti reverse
public static void SetAntiReverse(Client player, bool turnedOn)
{
NAPI.ClientEvent.TriggerClientEvent(player, "SmoothThrottle_SetAntiReverse", turnedOn);
}
//This disables/enables both
public static void SetSmoothThrottleAntiReverse(Client player, bool turnedOn)
{
NAPI.ClientEvent.TriggerClientEvent(player, "SmoothThrottle_SetGlobal", turnedOn);
}
}
}