added editorconfig and formatted code

This commit is contained in:
hydrant
2019-07-17 19:52:55 +02:00
parent ada071cc93
commit 123ab7d07b
146 changed files with 10839 additions and 10715 deletions

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@@ -0,0 +1,124 @@
# Informationen zu EDITORCONFIG-Dateien finden Sie unter https://aka.ms/editorconfigdocs
###############################
# Core EditorConfig Options #
###############################
root = true
# All files
[*]
indent_style = space
# Code files
[*.{cs,csx,vb,vbx}]
indent_size = 2
insert_final_newline = true
charset = utf-8-bom
###############################
# .NET Coding Conventions #
###############################
[*.{cs,vb}]
# Organize usings
dotnet_sort_system_directives_first = true
# this. preferences
dotnet_style_qualification_for_field = true:warn
dotnet_style_qualification_for_property = true:warn
dotnet_style_qualification_for_method = true:warn
dotnet_style_qualification_for_event = true:warn
# Language keywords vs BCL types preferences
dotnet_style_predefined_type_for_locals_parameters_members = true:silent
dotnet_style_predefined_type_for_member_access = true:silent
# Parentheses preferences
dotnet_style_parentheses_in_arithmetic_binary_operators = always_for_clarity:silent
dotnet_style_parentheses_in_relational_binary_operators = always_for_clarity:silent
dotnet_style_parentheses_in_other_binary_operators = always_for_clarity:silent
dotnet_style_parentheses_in_other_operators = never_if_unnecessary:silent
# Modifier preferences
dotnet_style_require_accessibility_modifiers = for_non_interface_members:silent
dotnet_style_readonly_field = true:suggestion
# Expression-level preferences
dotnet_style_object_initializer = true:suggestion
dotnet_style_collection_initializer = true:suggestion
dotnet_style_explicit_tuple_names = true:suggestion
dotnet_style_null_propagation = true:suggestion
dotnet_style_coalesce_expression = true:suggestion
dotnet_style_prefer_is_null_check_over_reference_equality_method = true:silent
dotnet_prefer_inferred_tuple_names = true:suggestion
dotnet_prefer_inferred_anonymous_type_member_names = true:suggestion
dotnet_style_prefer_auto_properties = true:silent
dotnet_style_prefer_conditional_expression_over_assignment = true:silent
dotnet_style_prefer_conditional_expression_over_return = true:silent
###############################
# Naming Conventions #
###############################
# Style Definitions
dotnet_naming_style.pascal_case_style.capitalization = pascal_case
# Use PascalCase for constant fields
dotnet_naming_rule.constant_fields_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.constant_fields_should_be_pascal_case.symbols = constant_fields
dotnet_naming_rule.constant_fields_should_be_pascal_case.style = pascal_case_style
dotnet_naming_symbols.constant_fields.applicable_kinds = field
dotnet_naming_symbols.constant_fields.applicable_accessibilities = *
dotnet_naming_symbols.constant_fields.required_modifiers = const
###############################
# C# Coding Conventions #
###############################
[*.cs]
# var preferences
csharp_style_var_for_built_in_types = true:silent
csharp_style_var_when_type_is_apparent = true:silent
csharp_style_var_elsewhere = true:silent
# Expression-bodied members
csharp_style_expression_bodied_methods = false:silent
csharp_style_expression_bodied_constructors = false:silent
csharp_style_expression_bodied_operators = false:silent
csharp_style_expression_bodied_properties = true:silent
csharp_style_expression_bodied_indexers = true:silent
csharp_style_expression_bodied_accessors = true:silent
# Pattern matching preferences
csharp_style_pattern_matching_over_is_with_cast_check = true:suggestion
csharp_style_pattern_matching_over_as_with_null_check = true:suggestion
# Null-checking preferences
csharp_style_throw_expression = true:suggestion
csharp_style_conditional_delegate_call = true:suggestion
# Modifier preferences
csharp_preferred_modifier_order = public,private,protected,internal,static,extern,new,virtual,abstract,sealed,override,readonly,unsafe,volatile,async:suggestion
# Expression-level preferences
csharp_prefer_braces = true:silent
csharp_style_deconstructed_variable_declaration = true:suggestion
csharp_prefer_simple_default_expression = true:suggestion
csharp_style_pattern_local_over_anonymous_function = true:suggestion
csharp_style_inlined_variable_declaration = true:suggestion
###############################
# C# Formatting Rules #
###############################
# New line preferences
csharp_new_line_before_open_brace = all
csharp_new_line_before_else = true
csharp_new_line_before_catch = true
csharp_new_line_before_finally = true
csharp_new_line_before_members_in_object_initializers = true
csharp_new_line_before_members_in_anonymous_types = true
csharp_new_line_between_query_expression_clauses = true
# Indentation preferences
csharp_indent_case_contents = true
csharp_indent_switch_labels = true
csharp_indent_labels = flush_left
# Space preferences
csharp_space_after_cast = false
csharp_space_after_keywords_in_control_flow_statements = true
csharp_space_between_method_call_parameter_list_parentheses = false
csharp_space_between_method_declaration_parameter_list_parentheses = false
csharp_space_between_parentheses = false
csharp_space_before_colon_in_inheritance_clause = true
csharp_space_after_colon_in_inheritance_clause = true
csharp_space_around_binary_operators = before_and_after
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
csharp_space_between_method_call_name_and_opening_parenthesis = false
csharp_space_between_method_call_empty_parameter_list_parentheses = false
# Wrapping preferences
csharp_preserve_single_line_statements = true
csharp_preserve_single_line_blocks = true
###############################
# VB Coding Conventions #
###############################
[*.vb]
# Modifier preferences
visual_basic_preferred_modifier_order = Partial,Default,Private,Protected,Public,Friend,NotOverridable,Overridable,MustOverride,Overloads,Overrides,MustInherit,NotInheritable,Static,Shared,Shadows,ReadOnly,WriteOnly,Dim,Const,WithEvents,Widening,Narrowing,Custom,Async:suggestion

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@@ -2525,7 +2525,7 @@ namespace ReallifeGamemode.Server.Commands
} }
else if (option1 == "type") else if (option1 == "type")
{ {
if(option2 == null) if (option2 == null)
{ {
ChatService.ErrorMessage(player, "~m~Benutzung: ~s~/house type [Type]"); ChatService.ErrorMessage(player, "~m~Benutzung: ~s~/house type [Type]");
return; return;
@@ -2551,7 +2551,7 @@ namespace ReallifeGamemode.Server.Commands
return; return;
} }
else if(option1 == "reloadhouses") else if (option1 == "reloadhouses")
{ {
HouseManager.ReloadAllHouses(); HouseManager.ReloadAllHouses();
player.SendNotification("Alle Häuser wurden neu geladen"); player.SendNotification("Alle Häuser wurden neu geladen");

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@@ -195,7 +195,7 @@ namespace ReallifeGamemode.Server.Commands
return; return;
} }
if(amount <= 0) if (amount <= 0)
{ {
ChatService.ErrorMessage(player, "Es muss eine positive Wantedanzahl vergeben werden"); ChatService.ErrorMessage(player, "Es muss eine positive Wantedanzahl vergeben werden");
return; return;
@@ -233,7 +233,7 @@ namespace ReallifeGamemode.Server.Commands
using (var dbContext = new DatabaseContext()) using (var dbContext = new DatabaseContext())
{ {
User targetUser = target.GetUser(dbContext); User targetUser = target.GetUser(dbContext);
if(targetUser.Wanteds == 0) if (targetUser.Wanteds == 0)
{ {
ChatService.ErrorMessage(player, "Der Spieler hat keine Wanteds"); ChatService.ErrorMessage(player, "Der Spieler hat keine Wanteds");
return; return;

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@@ -17,7 +17,7 @@ namespace ReallifeGamemode.Server.Entities
public override string ToString() public override string ToString()
{ {
using(var dbContext = new DatabaseContext()) using (var dbContext = new DatabaseContext())
return "Gruppen Fahrzeug | Gruppe: " + dbContext.GroupVehicles.Include(g => g.Group).First(g => g.Id == this.Id).Group.Name; return "Gruppen Fahrzeug | Gruppe: " + dbContext.GroupVehicles.Include(g => g.Group).First(g => g.Id == this.Id).Group.Name;
} }
} }

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@@ -76,7 +76,7 @@ namespace ReallifeGamemode.Server.Entities
numberplate = $"G{gV.GroupId} " + numberplate; numberplate = $"G{gV.GroupId} " + numberplate;
} }
if(this is JobVehicle jV) if (this is JobVehicle jV)
{ {
numberplate = $"J{jV.JobId} " + numberplate; numberplate = $"J{jV.JobId} " + numberplate;
} }

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@@ -62,7 +62,7 @@ namespace ReallifeGamemode.Server.Events
user.Wanteds = user.Wanteds; user.Wanteds = user.Wanteds;
if(user.Group != null) if (user.Group != null)
{ {
string msg = $"{player.Name} ist wieder online."; string msg = $"{player.Name} ist wieder online.";
ChatService.BroadcastGroup(msg, user.Group); ChatService.BroadcastGroup(msg, user.Group);
@@ -84,7 +84,7 @@ namespace ReallifeGamemode.Server.Events
{ {
CharacterCreator.ApplyCharacter(player); CharacterCreator.ApplyCharacter(player);
UpdateCharacterCloth.LoadCharacterDefaults(player); UpdateCharacterCloth.LoadCharacterDefaults(player);
if(user.JailTime == 0) if (user.JailTime == 0)
{ {
NAPI.Player.SpawnPlayer(player, new Vector3(user.PositionX, user.PositionY, user.PositionZ), 0); NAPI.Player.SpawnPlayer(player, new Vector3(user.PositionX, user.PositionY, user.PositionZ), 0);
} }

View File

@@ -46,15 +46,15 @@ namespace ReallifeGamemode.Server.Events
} }
else if (sV is GroupVehicle gV) else if (sV is GroupVehicle gV)
{ {
if(gV.GroupId != u.Group.Id && !state && !u.IsAdmin(AdminLevel.ADMIN3)) if (gV.GroupId != u.Group.Id && !state && !u.IsAdmin(AdminLevel.ADMIN3))
{ {
player.SendNotification("~r~Du hast keinen Schlüssel."); player.SendNotification("~r~Du hast keinen Schlüssel.");
return; return;
} }
} }
else if(sV is JobVehicle jV) else if (sV is JobVehicle jV)
{ {
if(!jV.GetJob().GetUsersInJob().Contains(player) && !u.IsAdmin(AdminLevel.ADMIN3)) if (!jV.GetJob().GetUsersInJob().Contains(player) && !u.IsAdmin(AdminLevel.ADMIN3))
{ {
player.SendNotification("~r~Du hast keinen Schlüssel."); player.SendNotification("~r~Du hast keinen Schlüssel.");
return; return;
@@ -132,15 +132,15 @@ namespace ReallifeGamemode.Server.Events
return; return;
} }
} }
else if(sV is FactionVehicle fV) else if (sV is FactionVehicle fV)
{ {
if(fV.FactionId != u.FactionId || !u.FactionLeader) if (fV.FactionId != u.FactionId || !u.FactionLeader)
{ {
player.SendNotification("~r~Du darfst dieses Fahrzeug nicht parken."); player.SendNotification("~r~Du darfst dieses Fahrzeug nicht parken.");
return; return;
} }
} }
else if(sV is GroupVehicle gV) else if (sV is GroupVehicle gV)
{ {
if (gV.GroupId != u.Group.Id || u.GroupRank < GroupRank.MANAGER) if (gV.GroupId != u.Group.Id || u.GroupRank < GroupRank.MANAGER)
{ {

View File

@@ -34,7 +34,7 @@ namespace ReallifeGamemode.Server.Extensions
public static string GetName(this GroupRank rank) public static string GetName(this GroupRank rank)
{ {
switch(rank) switch (rank)
{ {
case GroupRank.OWNER: case GroupRank.OWNER:
return "Besitzer"; return "Besitzer";

View File

@@ -12,7 +12,7 @@ namespace ReallifeGamemode.Server.Extensions
{ {
public static House Refresh(this House house) public static House Refresh(this House house)
{ {
using(var dbContext = new DatabaseContext()) using (var dbContext = new DatabaseContext())
{ {
return dbContext.Houses.Where(h => h.Id == house.Id).Include(h => h.Owner).FirstOrDefault(); return dbContext.Houses.Where(h => h.Id == house.Id).Include(h => h.Owner).FirstOrDefault();
} }

View File

@@ -43,7 +43,7 @@ namespace ReallifeGamemode.Server.Factions.Medic
public static void RemoveTaskFromList(MedicTask task) public static void RemoveTaskFromList(MedicTask task)
{ {
if(task == null) if (task == null)
{ {
return; return;
} }

View File

@@ -152,7 +152,7 @@ namespace ReallifeGamemode.Server.Managers
ServerVehicle newVeh = null; ServerVehicle newVeh = null;
if(target == "Spieler") if (target == "Spieler")
{ {
newVeh = new UserVehicle newVeh = new UserVehicle
{ {
@@ -168,7 +168,7 @@ namespace ReallifeGamemode.Server.Managers
Active = true, Active = true,
}; };
} }
else if(target == "Fraktion") else if (target == "Fraktion")
{ {
newVeh = new FactionVehicle newVeh = new FactionVehicle
{ {
@@ -184,7 +184,7 @@ namespace ReallifeGamemode.Server.Managers
Active = true, Active = true,
}; };
} }
else if(target == "Gruppe") else if (target == "Gruppe")
{ {
newVeh = new GroupVehicle newVeh = new GroupVehicle
{ {

View File

@@ -39,12 +39,12 @@ namespace ReallifeGamemode.Server.Managers
using (var dbContext = new DatabaseContext()) using (var dbContext = new DatabaseContext())
{ {
User u = player.GetUser(dbContext); User u = player.GetUser(dbContext);
if(u.Group != null) if (u.Group != null)
{ {
ChatService.ErrorMessage(player, "Du bist schon in einer Gruppe"); ChatService.ErrorMessage(player, "Du bist schon in einer Gruppe");
return; return;
} }
if(dbContext.Groups.Any(g => g.Name.ToLower() == name.ToLower())) if (dbContext.Groups.Any(g => g.Name.ToLower() == name.ToLower()))
{ {
ChatService.ErrorMessage(player, "Dieser Name ist schon vergeben"); ChatService.ErrorMessage(player, "Dieser Name ist schon vergeben");
return; return;

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@@ -18,7 +18,7 @@ namespace ReallifeGamemode.Server.Managers
public static void LoadHouses() public static void LoadHouses()
{ {
using(var dbContext = new DatabaseContext()) using (var dbContext = new DatabaseContext())
{ {
foreach (House house in dbContext.Houses.Include(h => h.Owner)) foreach (House house in dbContext.Houses.Include(h => h.Owner))
{ {
@@ -31,7 +31,7 @@ namespace ReallifeGamemode.Server.Managers
{ {
using (var dbContext = new DatabaseContext()) using (var dbContext = new DatabaseContext())
{ {
foreach(House house in await dbContext.Houses.Include(h => h.Owner).ToListAsync()) foreach (House house in await dbContext.Houses.Include(h => h.Owner).ToListAsync())
{ {
RemoveHouse(house); RemoveHouse(house);
LoadHouse(house, false); LoadHouse(house, false);
@@ -41,7 +41,7 @@ namespace ReallifeGamemode.Server.Managers
public static House GetNearHouse(Vector3 position, DatabaseContext dbContext = null) public static House GetNearHouse(Vector3 position, DatabaseContext dbContext = null)
{ {
if(dbContext == null) if (dbContext == null)
{ {
using (dbContext = new DatabaseContext()) using (dbContext = new DatabaseContext())
{ {
@@ -80,7 +80,7 @@ namespace ReallifeGamemode.Server.Managers
houseMarkers[house.Id] = NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, house.Position.Subtract(new Vector3(0, 0, 1.7)), new Vector3(), new Vector3(), 1.6f, new Color(255, 255, 255)); houseMarkers[house.Id] = NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, house.Position.Subtract(new Vector3(0, 0, 1.7)), new Vector3(), new Vector3(), 1.6f, new Color(255, 255, 255));
string text = $"~g~Zum Verkauf\n~s~{house.Type}\nPreis: ~y~{house.Price.ToMoneyString()}"; string text = $"~g~Zum Verkauf\n~s~{house.Type}\nPreis: ~y~{house.Price.ToMoneyString()}";
if(house.User != null) if (house.User != null)
{ {
text = $"{house.Type}\n~s~Besitzer: ~y~{house.User.Name}"; text = $"{house.Type}\n~s~Besitzer: ~y~{house.User.Name}";
} }
@@ -95,7 +95,7 @@ namespace ReallifeGamemode.Server.Managers
houseMarkers.Remove(house.Id); houseMarkers.Remove(house.Id);
} }
if(houseLabels.ContainsKey(house.Id)) if (houseLabels.ContainsKey(house.Id))
{ {
houseLabels[house.Id].Entity<TextLabel>().Delete(); houseLabels[house.Id].Entity<TextLabel>().Delete();
houseLabels.Remove(house.Id); houseLabels.Remove(house.Id);

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@@ -253,7 +253,7 @@ namespace ReallifeGamemode.Server.Managers
{ {
var taxiJob = JobManager.GetJob<TaxiDriverJob>(); var taxiJob = JobManager.GetJob<TaxiDriverJob>();
if(taxiJob.TaxiContracts.Where(t => t.Name == player.Name).Count() != 0) if (taxiJob.TaxiContracts.Where(t => t.Name == player.Name).Count() != 0)
{ {
ChatService.ErrorMessage(player, "Du kannst nur einmal ein Taxi rufen"); ChatService.ErrorMessage(player, "Du kannst nur einmal ein Taxi rufen");
return; return;

View File

@@ -232,7 +232,7 @@ namespace ReallifeGamemode.Server.Managers
Client driver = veh.GetDriver(); Client driver = veh.GetDriver();
if(driver != null && contract.Driver.Handle != veh.GetDriver().Handle) if (driver != null && contract.Driver.Handle != veh.GetDriver().Handle)
{ {
ChatService.SendMessage(contract.Driver, $"!{{02FCFF}}{player.Name} ist in ein Taxi eingestiegen, der Auftrag wurde beendet."); ChatService.SendMessage(contract.Driver, $"!{{02FCFF}}{player.Name} ist in ein Taxi eingestiegen, der Auftrag wurde beendet.");
ChatService.SendMessage(player, $"!{{02FCFF}}Du bist in ein Taxi eingestiegen, der Auftrag wurde beendet."); ChatService.SendMessage(player, $"!{{02FCFF}}Du bist in ein Taxi eingestiegen, der Auftrag wurde beendet.");

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@@ -673,9 +673,9 @@ namespace ReallifeGamemode.Server.Managers
timer.Elapsed += VehicleTimerTick; timer.Elapsed += VehicleTimerTick;
timer.Start(); timer.Start();
foreach(var name in _enabledMods) foreach (var name in _enabledMods)
{ {
if(_enabledMods.Where(x => x == name).Count() != 1) if (_enabledMods.Where(x => x == name).Count() != 1)
{ {
NAPI.Util.ConsoleOutput($"{name} double"); NAPI.Util.ConsoleOutput($"{name} double");
} }

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@@ -10,7 +10,7 @@ namespace ReallifeGamemode.Server.Wanted
{ {
public class Jail public class Jail
{ {
public static Dictionary<int, int> jailtime { get; set; } = new Dictionary<int, int>(); //time in seconds private static Dictionary<int, int> Jailtime { get; set; } = new Dictionary<int, int>(); //time in seconds
public static void Check_PutBehindBars(Client client) public static void Check_PutBehindBars(Client client)
@@ -27,7 +27,7 @@ namespace ReallifeGamemode.Server.Wanted
if (rndInt == 3) if (rndInt == 3)
client.Position = new Vector3(458.3372, -1001.258, 24.91485); //send client to jail client.Position = new Vector3(458.3372, -1001.258, 24.91485); //send client to jail
jailtime[user.Id] = user.JailTime; // 54 sec for each wanted star -> in total 45min for 50 Wanteds Jailtime[user.Id] = user.JailTime; // 54 sec for each wanted star -> in total 45min for 50 Wanteds
return; return;
} }
if (user.Wanteds <= 0) if (user.Wanteds <= 0)
@@ -56,7 +56,7 @@ namespace ReallifeGamemode.Server.Wanted
dbContext.SaveChanges(); dbContext.SaveChanges();
} }
jailtime[user.Id] = user.Wanteds * 54; // 54 sec for each wanted star -> in total 45min for 50 Wanteds Jailtime[user.Id] = user.Wanteds * 54; // 54 sec for each wanted star -> in total 45min for 50 Wanteds
} }
} }
} }
@@ -72,16 +72,16 @@ namespace ReallifeGamemode.Server.Wanted
brakeOut.Start(); brakeOut.Start();
jailIn.Start(); jailIn.Start();
timer.Elapsed += Timer_Elapsed; timer.Elapsed += Timer_Elapsed;
brakeOut.Elapsed += brakeOut_Elapsed; brakeOut.Elapsed += BrakeOut_Elapsed;
jailIn.Elapsed += jailIn_Elapsed; jailIn.Elapsed += JailIn_Elapsed;
} }
private static void jailIn_Elapsed(object sender, System.Timers.ElapsedEventArgs e) private static void JailIn_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{ {
foreach (var player in NAPI.Pools.GetAllPlayers()) foreach (var player in NAPI.Pools.GetAllPlayers())
{ {
User user = player.GetUser(); User user = player.GetUser();
if (!jailtime.ContainsKey(user.Id)) if (!Jailtime.ContainsKey(user.Id))
{ {
foreach (var copPlayer in NAPI.Pools.GetAllPlayers()) foreach (var copPlayer in NAPI.Pools.GetAllPlayers())
{ {
@@ -103,20 +103,20 @@ namespace ReallifeGamemode.Server.Wanted
} }
} }
private static void brakeOut_Elapsed(object sender, System.Timers.ElapsedEventArgs e) private static void BrakeOut_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{ {
foreach (var player in NAPI.Pools.GetAllPlayers()) foreach (var player in NAPI.Pools.GetAllPlayers())
{ {
User user = player.GetUser(); User user = player.GetUser();
if (player.Position.DistanceTo2D(new Vector3(458.9842, -997.2126, 24.91485)) > 7 && jailtime.ContainsKey(user.Id)) if (player.Position.DistanceTo2D(new Vector3(458.9842, -997.2126, 24.91485)) > 7 && Jailtime.ContainsKey(user.Id))
{ {
using (var dbContext = new DatabaseContext()) using (var dbContext = new DatabaseContext())
{ {
user = player.GetUser(dbContext); user = player.GetUser(dbContext);
user.GiveWanteds(null, 50, "Knast-Ausbruch"); user.GiveWanteds(null, 50, "Knast-Ausbruch");
dbContext.SaveChanges(); dbContext.SaveChanges();
jailtime.Remove(user.Id); Jailtime.Remove(user.Id);
} }
} }
@@ -128,13 +128,13 @@ namespace ReallifeGamemode.Server.Wanted
foreach (var player in NAPI.Pools.GetAllPlayers()) foreach (var player in NAPI.Pools.GetAllPlayers())
{ {
User user = player.GetUser(); User user = player.GetUser();
if (jailtime.ContainsKey(user.Id)) if (Jailtime.ContainsKey(user.Id))
{ {
if (user.JailTime <= 0) if (user.JailTime <= 0)
{ {
player.Position = new Vector3(461.7256, -988.6035, 24.91487); player.Position = new Vector3(461.7256, -988.6035, 24.91487);
jailtime.Remove(user.Id); Jailtime.Remove(user.Id);
return; return;
} }
if (user.JailTime > 0) if (user.JailTime > 0)

View File

@@ -20,7 +20,7 @@ namespace ReallifeGamemode.Server.Wanted
public class WantedEscapeTimer public class WantedEscapeTimer
{ {
public static Dictionary<int,int> waTimer { get; set; } = new Dictionary<int, int>(); //zeit in ms public static Dictionary<int, int> waTimer { get; set; } = new Dictionary<int, int>(); //zeit in ms
public static void WantedTimer() public static void WantedTimer()
{ {
@@ -43,7 +43,7 @@ namespace ReallifeGamemode.Server.Wanted
foreach (var player in NAPI.Pools.GetAllPlayers()) foreach (var player in NAPI.Pools.GetAllPlayers())
{ {
User user = player.GetUser(); User user = player.GetUser();
if(user.Wanteds > 0) if (user.Wanteds > 0)
{ {
if (!waTimer.ContainsKey(user.Id)) if (!waTimer.ContainsKey(user.Id))
ResetWantedTimeToElapse(player); ResetWantedTimeToElapse(player);