added editorconfig and formatted code

This commit is contained in:
hydrant
2019-07-17 19:52:55 +02:00
parent ada071cc93
commit 123ab7d07b
146 changed files with 10839 additions and 10715 deletions

View File

@@ -0,0 +1,124 @@
# Informationen zu EDITORCONFIG-Dateien finden Sie unter https://aka.ms/editorconfigdocs
###############################
# Core EditorConfig Options #
###############################
root = true
# All files
[*]
indent_style = space
# Code files
[*.{cs,csx,vb,vbx}]
indent_size = 2
insert_final_newline = true
charset = utf-8-bom
###############################
# .NET Coding Conventions #
###############################
[*.{cs,vb}]
# Organize usings
dotnet_sort_system_directives_first = true
# this. preferences
dotnet_style_qualification_for_field = true:warn
dotnet_style_qualification_for_property = true:warn
dotnet_style_qualification_for_method = true:warn
dotnet_style_qualification_for_event = true:warn
# Language keywords vs BCL types preferences
dotnet_style_predefined_type_for_locals_parameters_members = true:silent
dotnet_style_predefined_type_for_member_access = true:silent
# Parentheses preferences
dotnet_style_parentheses_in_arithmetic_binary_operators = always_for_clarity:silent
dotnet_style_parentheses_in_relational_binary_operators = always_for_clarity:silent
dotnet_style_parentheses_in_other_binary_operators = always_for_clarity:silent
dotnet_style_parentheses_in_other_operators = never_if_unnecessary:silent
# Modifier preferences
dotnet_style_require_accessibility_modifiers = for_non_interface_members:silent
dotnet_style_readonly_field = true:suggestion
# Expression-level preferences
dotnet_style_object_initializer = true:suggestion
dotnet_style_collection_initializer = true:suggestion
dotnet_style_explicit_tuple_names = true:suggestion
dotnet_style_null_propagation = true:suggestion
dotnet_style_coalesce_expression = true:suggestion
dotnet_style_prefer_is_null_check_over_reference_equality_method = true:silent
dotnet_prefer_inferred_tuple_names = true:suggestion
dotnet_prefer_inferred_anonymous_type_member_names = true:suggestion
dotnet_style_prefer_auto_properties = true:silent
dotnet_style_prefer_conditional_expression_over_assignment = true:silent
dotnet_style_prefer_conditional_expression_over_return = true:silent
###############################
# Naming Conventions #
###############################
# Style Definitions
dotnet_naming_style.pascal_case_style.capitalization = pascal_case
# Use PascalCase for constant fields
dotnet_naming_rule.constant_fields_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.constant_fields_should_be_pascal_case.symbols = constant_fields
dotnet_naming_rule.constant_fields_should_be_pascal_case.style = pascal_case_style
dotnet_naming_symbols.constant_fields.applicable_kinds = field
dotnet_naming_symbols.constant_fields.applicable_accessibilities = *
dotnet_naming_symbols.constant_fields.required_modifiers = const
###############################
# C# Coding Conventions #
###############################
[*.cs]
# var preferences
csharp_style_var_for_built_in_types = true:silent
csharp_style_var_when_type_is_apparent = true:silent
csharp_style_var_elsewhere = true:silent
# Expression-bodied members
csharp_style_expression_bodied_methods = false:silent
csharp_style_expression_bodied_constructors = false:silent
csharp_style_expression_bodied_operators = false:silent
csharp_style_expression_bodied_properties = true:silent
csharp_style_expression_bodied_indexers = true:silent
csharp_style_expression_bodied_accessors = true:silent
# Pattern matching preferences
csharp_style_pattern_matching_over_is_with_cast_check = true:suggestion
csharp_style_pattern_matching_over_as_with_null_check = true:suggestion
# Null-checking preferences
csharp_style_throw_expression = true:suggestion
csharp_style_conditional_delegate_call = true:suggestion
# Modifier preferences
csharp_preferred_modifier_order = public,private,protected,internal,static,extern,new,virtual,abstract,sealed,override,readonly,unsafe,volatile,async:suggestion
# Expression-level preferences
csharp_prefer_braces = true:silent
csharp_style_deconstructed_variable_declaration = true:suggestion
csharp_prefer_simple_default_expression = true:suggestion
csharp_style_pattern_local_over_anonymous_function = true:suggestion
csharp_style_inlined_variable_declaration = true:suggestion
###############################
# C# Formatting Rules #
###############################
# New line preferences
csharp_new_line_before_open_brace = all
csharp_new_line_before_else = true
csharp_new_line_before_catch = true
csharp_new_line_before_finally = true
csharp_new_line_before_members_in_object_initializers = true
csharp_new_line_before_members_in_anonymous_types = true
csharp_new_line_between_query_expression_clauses = true
# Indentation preferences
csharp_indent_case_contents = true
csharp_indent_switch_labels = true
csharp_indent_labels = flush_left
# Space preferences
csharp_space_after_cast = false
csharp_space_after_keywords_in_control_flow_statements = true
csharp_space_between_method_call_parameter_list_parentheses = false
csharp_space_between_method_declaration_parameter_list_parentheses = false
csharp_space_between_parentheses = false
csharp_space_before_colon_in_inheritance_clause = true
csharp_space_after_colon_in_inheritance_clause = true
csharp_space_around_binary_operators = before_and_after
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
csharp_space_between_method_call_name_and_opening_parenthesis = false
csharp_space_between_method_call_empty_parameter_list_parentheses = false
# Wrapping preferences
csharp_preserve_single_line_statements = true
csharp_preserve_single_line_blocks = true
###############################
# VB Coding Conventions #
###############################
[*.vb]
# Modifier preferences
visual_basic_preferred_modifier_order = Partial,Default,Private,Protected,Public,Friend,NotOverridable,Overridable,MustOverride,Overloads,Overrides,MustInherit,NotInheritable,Static,Shared,Shadows,ReadOnly,WriteOnly,Dim,Const,WithEvents,Widening,Narrowing,Custom,Async:suggestion

View File

@@ -10,7 +10,7 @@ namespace ReallifeGamemode.Server.Wanted
{
public class Jail
{
public static Dictionary<int, int> jailtime { get; set; } = new Dictionary<int, int>(); //time in seconds
private static Dictionary<int, int> Jailtime { get; set; } = new Dictionary<int, int>(); //time in seconds
public static void Check_PutBehindBars(Client client)
@@ -27,7 +27,7 @@ namespace ReallifeGamemode.Server.Wanted
if (rndInt == 3)
client.Position = new Vector3(458.3372, -1001.258, 24.91485); //send client to jail
jailtime[user.Id] = user.JailTime; // 54 sec for each wanted star -> in total 45min for 50 Wanteds
Jailtime[user.Id] = user.JailTime; // 54 sec for each wanted star -> in total 45min for 50 Wanteds
return;
}
if (user.Wanteds <= 0)
@@ -56,7 +56,7 @@ namespace ReallifeGamemode.Server.Wanted
dbContext.SaveChanges();
}
jailtime[user.Id] = user.Wanteds * 54; // 54 sec for each wanted star -> in total 45min for 50 Wanteds
Jailtime[user.Id] = user.Wanteds * 54; // 54 sec for each wanted star -> in total 45min for 50 Wanteds
}
}
}
@@ -72,16 +72,16 @@ namespace ReallifeGamemode.Server.Wanted
brakeOut.Start();
jailIn.Start();
timer.Elapsed += Timer_Elapsed;
brakeOut.Elapsed += brakeOut_Elapsed;
jailIn.Elapsed += jailIn_Elapsed;
brakeOut.Elapsed += BrakeOut_Elapsed;
jailIn.Elapsed += JailIn_Elapsed;
}
private static void jailIn_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
private static void JailIn_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
foreach (var player in NAPI.Pools.GetAllPlayers())
{
User user = player.GetUser();
if (!jailtime.ContainsKey(user.Id))
if (!Jailtime.ContainsKey(user.Id))
{
foreach (var copPlayer in NAPI.Pools.GetAllPlayers())
{
@@ -103,20 +103,20 @@ namespace ReallifeGamemode.Server.Wanted
}
}
private static void brakeOut_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
private static void BrakeOut_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
foreach (var player in NAPI.Pools.GetAllPlayers())
{
User user = player.GetUser();
if (player.Position.DistanceTo2D(new Vector3(458.9842, -997.2126, 24.91485)) > 7 && jailtime.ContainsKey(user.Id))
if (player.Position.DistanceTo2D(new Vector3(458.9842, -997.2126, 24.91485)) > 7 && Jailtime.ContainsKey(user.Id))
{
using (var dbContext = new DatabaseContext())
{
user = player.GetUser(dbContext);
user.GiveWanteds(null, 50, "Knast-Ausbruch");
dbContext.SaveChanges();
jailtime.Remove(user.Id);
Jailtime.Remove(user.Id);
}
}
@@ -128,13 +128,13 @@ namespace ReallifeGamemode.Server.Wanted
foreach (var player in NAPI.Pools.GetAllPlayers())
{
User user = player.GetUser();
if (jailtime.ContainsKey(user.Id))
if (Jailtime.ContainsKey(user.Id))
{
if (user.JailTime <= 0)
{
player.Position = new Vector3(461.7256, -988.6035, 24.91487);
jailtime.Remove(user.Id);
Jailtime.Remove(user.Id);
return;
}
if (user.JailTime > 0)