added editorconfig and formatted code
This commit is contained in:
124
ReallifeGamemode.Server/.editorconfig
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124
ReallifeGamemode.Server/.editorconfig
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@@ -0,0 +1,124 @@
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# Informationen zu EDITORCONFIG-Dateien finden Sie unter https://aka.ms/editorconfigdocs
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###############################
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# Core EditorConfig Options #
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###############################
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root = true
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# All files
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[*]
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indent_style = space
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# Code files
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[*.{cs,csx,vb,vbx}]
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indent_size = 2
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insert_final_newline = true
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charset = utf-8-bom
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###############################
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# .NET Coding Conventions #
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###############################
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[*.{cs,vb}]
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# Organize usings
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dotnet_sort_system_directives_first = true
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# this. preferences
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dotnet_style_qualification_for_field = true:warn
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dotnet_style_qualification_for_property = true:warn
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dotnet_style_qualification_for_method = true:warn
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dotnet_style_qualification_for_event = true:warn
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# Language keywords vs BCL types preferences
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dotnet_style_predefined_type_for_locals_parameters_members = true:silent
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dotnet_style_predefined_type_for_member_access = true:silent
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# Parentheses preferences
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dotnet_style_parentheses_in_arithmetic_binary_operators = always_for_clarity:silent
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dotnet_style_parentheses_in_relational_binary_operators = always_for_clarity:silent
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dotnet_style_parentheses_in_other_binary_operators = always_for_clarity:silent
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dotnet_style_parentheses_in_other_operators = never_if_unnecessary:silent
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# Modifier preferences
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dotnet_style_require_accessibility_modifiers = for_non_interface_members:silent
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dotnet_style_readonly_field = true:suggestion
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# Expression-level preferences
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dotnet_style_object_initializer = true:suggestion
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dotnet_style_collection_initializer = true:suggestion
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dotnet_style_explicit_tuple_names = true:suggestion
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dotnet_style_null_propagation = true:suggestion
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dotnet_style_coalesce_expression = true:suggestion
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dotnet_style_prefer_is_null_check_over_reference_equality_method = true:silent
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dotnet_prefer_inferred_tuple_names = true:suggestion
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dotnet_prefer_inferred_anonymous_type_member_names = true:suggestion
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dotnet_style_prefer_auto_properties = true:silent
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dotnet_style_prefer_conditional_expression_over_assignment = true:silent
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dotnet_style_prefer_conditional_expression_over_return = true:silent
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###############################
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# Naming Conventions #
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###############################
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# Style Definitions
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dotnet_naming_style.pascal_case_style.capitalization = pascal_case
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# Use PascalCase for constant fields
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dotnet_naming_rule.constant_fields_should_be_pascal_case.severity = suggestion
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dotnet_naming_rule.constant_fields_should_be_pascal_case.symbols = constant_fields
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dotnet_naming_rule.constant_fields_should_be_pascal_case.style = pascal_case_style
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dotnet_naming_symbols.constant_fields.applicable_kinds = field
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dotnet_naming_symbols.constant_fields.applicable_accessibilities = *
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dotnet_naming_symbols.constant_fields.required_modifiers = const
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###############################
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# C# Coding Conventions #
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###############################
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[*.cs]
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# var preferences
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csharp_style_var_for_built_in_types = true:silent
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csharp_style_var_when_type_is_apparent = true:silent
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csharp_style_var_elsewhere = true:silent
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# Expression-bodied members
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csharp_style_expression_bodied_methods = false:silent
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csharp_style_expression_bodied_constructors = false:silent
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csharp_style_expression_bodied_operators = false:silent
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csharp_style_expression_bodied_properties = true:silent
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csharp_style_expression_bodied_indexers = true:silent
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csharp_style_expression_bodied_accessors = true:silent
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# Pattern matching preferences
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csharp_style_pattern_matching_over_is_with_cast_check = true:suggestion
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csharp_style_pattern_matching_over_as_with_null_check = true:suggestion
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# Null-checking preferences
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csharp_style_throw_expression = true:suggestion
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csharp_style_conditional_delegate_call = true:suggestion
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# Modifier preferences
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csharp_preferred_modifier_order = public,private,protected,internal,static,extern,new,virtual,abstract,sealed,override,readonly,unsafe,volatile,async:suggestion
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# Expression-level preferences
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csharp_prefer_braces = true:silent
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csharp_style_deconstructed_variable_declaration = true:suggestion
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csharp_prefer_simple_default_expression = true:suggestion
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csharp_style_pattern_local_over_anonymous_function = true:suggestion
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csharp_style_inlined_variable_declaration = true:suggestion
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###############################
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# C# Formatting Rules #
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###############################
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# New line preferences
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csharp_new_line_before_open_brace = all
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csharp_new_line_before_else = true
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csharp_new_line_before_catch = true
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csharp_new_line_before_finally = true
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csharp_new_line_before_members_in_object_initializers = true
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csharp_new_line_before_members_in_anonymous_types = true
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csharp_new_line_between_query_expression_clauses = true
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# Indentation preferences
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csharp_indent_case_contents = true
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csharp_indent_switch_labels = true
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csharp_indent_labels = flush_left
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# Space preferences
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csharp_space_after_cast = false
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csharp_space_after_keywords_in_control_flow_statements = true
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csharp_space_between_method_call_parameter_list_parentheses = false
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csharp_space_between_method_declaration_parameter_list_parentheses = false
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csharp_space_between_parentheses = false
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csharp_space_before_colon_in_inheritance_clause = true
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csharp_space_after_colon_in_inheritance_clause = true
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csharp_space_around_binary_operators = before_and_after
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csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
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csharp_space_between_method_call_name_and_opening_parenthesis = false
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csharp_space_between_method_call_empty_parameter_list_parentheses = false
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# Wrapping preferences
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csharp_preserve_single_line_statements = true
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csharp_preserve_single_line_blocks = true
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###############################
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# VB Coding Conventions #
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###############################
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[*.vb]
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# Modifier preferences
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visual_basic_preferred_modifier_order = Partial,Default,Private,Protected,Public,Friend,NotOverridable,Overridable,MustOverride,Overloads,Overrides,MustInherit,NotInheritable,Static,Shared,Shadows,ReadOnly,WriteOnly,Dim,Const,WithEvents,Widening,Narrowing,Custom,Async:suggestion
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@@ -2525,7 +2525,7 @@ namespace ReallifeGamemode.Server.Commands
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}
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else if (option1 == "type")
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{
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if(option2 == null)
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if (option2 == null)
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{
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ChatService.ErrorMessage(player, "~m~Benutzung: ~s~/house type [Type]");
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return;
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@@ -2551,7 +2551,7 @@ namespace ReallifeGamemode.Server.Commands
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return;
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}
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else if(option1 == "reloadhouses")
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else if (option1 == "reloadhouses")
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{
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HouseManager.ReloadAllHouses();
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player.SendNotification("Alle Häuser wurden neu geladen");
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@@ -195,7 +195,7 @@ namespace ReallifeGamemode.Server.Commands
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return;
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}
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if(amount <= 0)
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if (amount <= 0)
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{
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ChatService.ErrorMessage(player, "Es muss eine positive Wantedanzahl vergeben werden");
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return;
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@@ -233,7 +233,7 @@ namespace ReallifeGamemode.Server.Commands
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using (var dbContext = new DatabaseContext())
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{
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User targetUser = target.GetUser(dbContext);
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if(targetUser.Wanteds == 0)
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if (targetUser.Wanteds == 0)
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{
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ChatService.ErrorMessage(player, "Der Spieler hat keine Wanteds");
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return;
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@@ -17,7 +17,7 @@ namespace ReallifeGamemode.Server.Entities
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public override string ToString()
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{
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using(var dbContext = new DatabaseContext())
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using (var dbContext = new DatabaseContext())
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return "Gruppen Fahrzeug | Gruppe: " + dbContext.GroupVehicles.Include(g => g.Group).First(g => g.Id == this.Id).Group.Name;
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}
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}
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@@ -76,7 +76,7 @@ namespace ReallifeGamemode.Server.Entities
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numberplate = $"G{gV.GroupId} " + numberplate;
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}
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if(this is JobVehicle jV)
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if (this is JobVehicle jV)
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{
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numberplate = $"J{jV.JobId} " + numberplate;
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}
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@@ -62,7 +62,7 @@ namespace ReallifeGamemode.Server.Events
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user.Wanteds = user.Wanteds;
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if(user.Group != null)
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if (user.Group != null)
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{
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string msg = $"{player.Name} ist wieder online.";
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ChatService.BroadcastGroup(msg, user.Group);
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@@ -84,7 +84,7 @@ namespace ReallifeGamemode.Server.Events
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{
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CharacterCreator.ApplyCharacter(player);
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UpdateCharacterCloth.LoadCharacterDefaults(player);
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if(user.JailTime == 0)
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if (user.JailTime == 0)
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{
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NAPI.Player.SpawnPlayer(player, new Vector3(user.PositionX, user.PositionY, user.PositionZ), 0);
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}
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@@ -46,15 +46,15 @@ namespace ReallifeGamemode.Server.Events
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}
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else if (sV is GroupVehicle gV)
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{
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if(gV.GroupId != u.Group.Id && !state && !u.IsAdmin(AdminLevel.ADMIN3))
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if (gV.GroupId != u.Group.Id && !state && !u.IsAdmin(AdminLevel.ADMIN3))
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{
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player.SendNotification("~r~Du hast keinen Schlüssel.");
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return;
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}
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}
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else if(sV is JobVehicle jV)
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else if (sV is JobVehicle jV)
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{
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if(!jV.GetJob().GetUsersInJob().Contains(player) && !u.IsAdmin(AdminLevel.ADMIN3))
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if (!jV.GetJob().GetUsersInJob().Contains(player) && !u.IsAdmin(AdminLevel.ADMIN3))
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{
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player.SendNotification("~r~Du hast keinen Schlüssel.");
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return;
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@@ -132,15 +132,15 @@ namespace ReallifeGamemode.Server.Events
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return;
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}
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}
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else if(sV is FactionVehicle fV)
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else if (sV is FactionVehicle fV)
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{
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if(fV.FactionId != u.FactionId || !u.FactionLeader)
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if (fV.FactionId != u.FactionId || !u.FactionLeader)
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{
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player.SendNotification("~r~Du darfst dieses Fahrzeug nicht parken.");
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return;
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}
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}
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else if(sV is GroupVehicle gV)
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else if (sV is GroupVehicle gV)
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{
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if (gV.GroupId != u.Group.Id || u.GroupRank < GroupRank.MANAGER)
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{
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@@ -34,7 +34,7 @@ namespace ReallifeGamemode.Server.Extensions
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public static string GetName(this GroupRank rank)
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{
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switch(rank)
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switch (rank)
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{
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case GroupRank.OWNER:
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return "Besitzer";
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@@ -12,7 +12,7 @@ namespace ReallifeGamemode.Server.Extensions
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{
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public static House Refresh(this House house)
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{
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using(var dbContext = new DatabaseContext())
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using (var dbContext = new DatabaseContext())
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{
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return dbContext.Houses.Where(h => h.Id == house.Id).Include(h => h.Owner).FirstOrDefault();
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}
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@@ -43,7 +43,7 @@ namespace ReallifeGamemode.Server.Factions.Medic
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public static void RemoveTaskFromList(MedicTask task)
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{
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if(task == null)
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if (task == null)
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{
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return;
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}
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@@ -152,7 +152,7 @@ namespace ReallifeGamemode.Server.Managers
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ServerVehicle newVeh = null;
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if(target == "Spieler")
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if (target == "Spieler")
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{
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newVeh = new UserVehicle
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{
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@@ -168,7 +168,7 @@ namespace ReallifeGamemode.Server.Managers
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Active = true,
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};
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}
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else if(target == "Fraktion")
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else if (target == "Fraktion")
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{
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newVeh = new FactionVehicle
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{
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@@ -184,7 +184,7 @@ namespace ReallifeGamemode.Server.Managers
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Active = true,
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};
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}
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else if(target == "Gruppe")
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else if (target == "Gruppe")
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{
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newVeh = new GroupVehicle
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{
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@@ -39,12 +39,12 @@ namespace ReallifeGamemode.Server.Managers
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using (var dbContext = new DatabaseContext())
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{
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User u = player.GetUser(dbContext);
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if(u.Group != null)
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if (u.Group != null)
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{
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ChatService.ErrorMessage(player, "Du bist schon in einer Gruppe");
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return;
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}
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if(dbContext.Groups.Any(g => g.Name.ToLower() == name.ToLower()))
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if (dbContext.Groups.Any(g => g.Name.ToLower() == name.ToLower()))
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{
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ChatService.ErrorMessage(player, "Dieser Name ist schon vergeben");
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return;
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@@ -18,7 +18,7 @@ namespace ReallifeGamemode.Server.Managers
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public static void LoadHouses()
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{
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using(var dbContext = new DatabaseContext())
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using (var dbContext = new DatabaseContext())
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{
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foreach (House house in dbContext.Houses.Include(h => h.Owner))
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{
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@@ -31,7 +31,7 @@ namespace ReallifeGamemode.Server.Managers
|
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{
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using (var dbContext = new DatabaseContext())
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{
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foreach(House house in await dbContext.Houses.Include(h => h.Owner).ToListAsync())
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foreach (House house in await dbContext.Houses.Include(h => h.Owner).ToListAsync())
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{
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RemoveHouse(house);
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LoadHouse(house, false);
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@@ -41,7 +41,7 @@ namespace ReallifeGamemode.Server.Managers
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public static House GetNearHouse(Vector3 position, DatabaseContext dbContext = null)
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{
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if(dbContext == null)
|
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if (dbContext == null)
|
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{
|
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using (dbContext = new DatabaseContext())
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{
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@@ -80,7 +80,7 @@ namespace ReallifeGamemode.Server.Managers
|
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houseMarkers[house.Id] = NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, house.Position.Subtract(new Vector3(0, 0, 1.7)), new Vector3(), new Vector3(), 1.6f, new Color(255, 255, 255));
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string text = $"~g~Zum Verkauf\n~s~{house.Type}\nPreis: ~y~{house.Price.ToMoneyString()}";
|
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if(house.User != null)
|
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if (house.User != null)
|
||||
{
|
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text = $"{house.Type}\n~s~Besitzer: ~y~{house.User.Name}";
|
||||
}
|
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@@ -95,7 +95,7 @@ namespace ReallifeGamemode.Server.Managers
|
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houseMarkers.Remove(house.Id);
|
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}
|
||||
|
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if(houseLabels.ContainsKey(house.Id))
|
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if (houseLabels.ContainsKey(house.Id))
|
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{
|
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houseLabels[house.Id].Entity<TextLabel>().Delete();
|
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houseLabels.Remove(house.Id);
|
||||
|
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@@ -253,7 +253,7 @@ namespace ReallifeGamemode.Server.Managers
|
||||
{
|
||||
var taxiJob = JobManager.GetJob<TaxiDriverJob>();
|
||||
|
||||
if(taxiJob.TaxiContracts.Where(t => t.Name == player.Name).Count() != 0)
|
||||
if (taxiJob.TaxiContracts.Where(t => t.Name == player.Name).Count() != 0)
|
||||
{
|
||||
ChatService.ErrorMessage(player, "Du kannst nur einmal ein Taxi rufen");
|
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return;
|
||||
|
||||
@@ -232,7 +232,7 @@ namespace ReallifeGamemode.Server.Managers
|
||||
|
||||
Client driver = veh.GetDriver();
|
||||
|
||||
if(driver != null && contract.Driver.Handle != veh.GetDriver().Handle)
|
||||
if (driver != null && contract.Driver.Handle != veh.GetDriver().Handle)
|
||||
{
|
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ChatService.SendMessage(contract.Driver, $"!{{02FCFF}}{player.Name} ist in ein Taxi eingestiegen, der Auftrag wurde beendet.");
|
||||
ChatService.SendMessage(player, $"!{{02FCFF}}Du bist in ein Taxi eingestiegen, der Auftrag wurde beendet.");
|
||||
|
||||
@@ -673,9 +673,9 @@ namespace ReallifeGamemode.Server.Managers
|
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timer.Elapsed += VehicleTimerTick;
|
||||
timer.Start();
|
||||
|
||||
foreach(var name in _enabledMods)
|
||||
foreach (var name in _enabledMods)
|
||||
{
|
||||
if(_enabledMods.Where(x => x == name).Count() != 1)
|
||||
if (_enabledMods.Where(x => x == name).Count() != 1)
|
||||
{
|
||||
NAPI.Util.ConsoleOutput($"{name} double");
|
||||
}
|
||||
|
||||
@@ -10,7 +10,7 @@ namespace ReallifeGamemode.Server.Wanted
|
||||
{
|
||||
public class Jail
|
||||
{
|
||||
public static Dictionary<int, int> jailtime { get; set; } = new Dictionary<int, int>(); //time in seconds
|
||||
private static Dictionary<int, int> Jailtime { get; set; } = new Dictionary<int, int>(); //time in seconds
|
||||
|
||||
|
||||
public static void Check_PutBehindBars(Client client)
|
||||
@@ -27,7 +27,7 @@ namespace ReallifeGamemode.Server.Wanted
|
||||
if (rndInt == 3)
|
||||
client.Position = new Vector3(458.3372, -1001.258, 24.91485); //send client to jail
|
||||
|
||||
jailtime[user.Id] = user.JailTime; // 54 sec for each wanted star -> in total 45min for 50 Wanteds
|
||||
Jailtime[user.Id] = user.JailTime; // 54 sec for each wanted star -> in total 45min for 50 Wanteds
|
||||
return;
|
||||
}
|
||||
if (user.Wanteds <= 0)
|
||||
@@ -56,7 +56,7 @@ namespace ReallifeGamemode.Server.Wanted
|
||||
dbContext.SaveChanges();
|
||||
}
|
||||
|
||||
jailtime[user.Id] = user.Wanteds * 54; // 54 sec for each wanted star -> in total 45min for 50 Wanteds
|
||||
Jailtime[user.Id] = user.Wanteds * 54; // 54 sec for each wanted star -> in total 45min for 50 Wanteds
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -72,16 +72,16 @@ namespace ReallifeGamemode.Server.Wanted
|
||||
brakeOut.Start();
|
||||
jailIn.Start();
|
||||
timer.Elapsed += Timer_Elapsed;
|
||||
brakeOut.Elapsed += brakeOut_Elapsed;
|
||||
jailIn.Elapsed += jailIn_Elapsed;
|
||||
brakeOut.Elapsed += BrakeOut_Elapsed;
|
||||
jailIn.Elapsed += JailIn_Elapsed;
|
||||
}
|
||||
|
||||
private static void jailIn_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
|
||||
private static void JailIn_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
|
||||
{
|
||||
foreach (var player in NAPI.Pools.GetAllPlayers())
|
||||
{
|
||||
User user = player.GetUser();
|
||||
if (!jailtime.ContainsKey(user.Id))
|
||||
if (!Jailtime.ContainsKey(user.Id))
|
||||
{
|
||||
foreach (var copPlayer in NAPI.Pools.GetAllPlayers())
|
||||
{
|
||||
@@ -103,20 +103,20 @@ namespace ReallifeGamemode.Server.Wanted
|
||||
}
|
||||
}
|
||||
|
||||
private static void brakeOut_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
|
||||
private static void BrakeOut_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
|
||||
{
|
||||
foreach (var player in NAPI.Pools.GetAllPlayers())
|
||||
{
|
||||
User user = player.GetUser();
|
||||
|
||||
if (player.Position.DistanceTo2D(new Vector3(458.9842, -997.2126, 24.91485)) > 7 && jailtime.ContainsKey(user.Id))
|
||||
if (player.Position.DistanceTo2D(new Vector3(458.9842, -997.2126, 24.91485)) > 7 && Jailtime.ContainsKey(user.Id))
|
||||
{
|
||||
using (var dbContext = new DatabaseContext())
|
||||
{
|
||||
user = player.GetUser(dbContext);
|
||||
user.GiveWanteds(null, 50, "Knast-Ausbruch");
|
||||
dbContext.SaveChanges();
|
||||
jailtime.Remove(user.Id);
|
||||
Jailtime.Remove(user.Id);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -128,13 +128,13 @@ namespace ReallifeGamemode.Server.Wanted
|
||||
foreach (var player in NAPI.Pools.GetAllPlayers())
|
||||
{
|
||||
User user = player.GetUser();
|
||||
if (jailtime.ContainsKey(user.Id))
|
||||
if (Jailtime.ContainsKey(user.Id))
|
||||
{
|
||||
|
||||
if (user.JailTime <= 0)
|
||||
{
|
||||
player.Position = new Vector3(461.7256, -988.6035, 24.91487);
|
||||
jailtime.Remove(user.Id);
|
||||
Jailtime.Remove(user.Id);
|
||||
return;
|
||||
}
|
||||
if (user.JailTime > 0)
|
||||
|
||||
@@ -20,7 +20,7 @@ namespace ReallifeGamemode.Server.Wanted
|
||||
public class WantedEscapeTimer
|
||||
{
|
||||
|
||||
public static Dictionary<int,int> waTimer { get; set; } = new Dictionary<int, int>(); //zeit in ms
|
||||
public static Dictionary<int, int> waTimer { get; set; } = new Dictionary<int, int>(); //zeit in ms
|
||||
|
||||
public static void WantedTimer()
|
||||
{
|
||||
@@ -43,7 +43,7 @@ namespace ReallifeGamemode.Server.Wanted
|
||||
foreach (var player in NAPI.Pools.GetAllPlayers())
|
||||
{
|
||||
User user = player.GetUser();
|
||||
if(user.Wanteds > 0)
|
||||
if (user.Wanteds > 0)
|
||||
{
|
||||
if (!waTimer.ContainsKey(user.Id))
|
||||
ResetWantedTimeToElapse(player);
|
||||
|
||||
Reference in New Issue
Block a user