add generic get/set data method to user class
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@@ -1,4 +1,5 @@
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using GTANetworkAPI;
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using Newtonsoft.Json;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Util;
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@@ -161,5 +162,20 @@ namespace ReallifeGamemode.Server.Entities
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{
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get => NAPI.Player.GetPlayerFromName(this.Name);
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}
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internal T GetData<T>(string key, T nullValue)
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{
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key += "data_";
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if (!Client.HasData(key)) return nullValue;
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return JsonConvert.DeserializeObject<T>(Client.GetData(key));
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}
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internal T GetData<T>(string key) => GetData<T>(key, default);
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internal void SetData(string key, object value)
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{
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key += "data_";
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Client.SetData(key, JsonConvert.SerializeObject(value));
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}
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}
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}
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