add house entity

This commit is contained in:
hydrant
2019-06-26 21:37:21 +02:00
parent 3a894ddb93
commit 12803d03ad
7 changed files with 1377 additions and 103 deletions

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,53 @@
using Microsoft.EntityFrameworkCore.Metadata;
using Microsoft.EntityFrameworkCore.Migrations;
namespace ReallifeGamemode.Migrations
{
public partial class House : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<int>(
name: "HouseId",
table: "Users",
nullable: true);
migrationBuilder.CreateTable(
name: "Houses",
columns: table => new
{
Id = table.Column<int>(nullable: false)
.Annotation("MySql:ValueGenerationStrategy", MySqlValueGenerationStrategy.IdentityColumn),
Type = table.Column<string>(nullable: true),
Price = table.Column<int>(nullable: false),
UserId = table.Column<int>(nullable: true)
},
constraints: table =>
{
table.PrimaryKey("PK_Houses", x => x.Id);
table.ForeignKey(
name: "FK_Houses_Users_UserId",
column: x => x.UserId,
principalTable: "Users",
principalColumn: "Id",
onDelete: ReferentialAction.Restrict);
});
migrationBuilder.CreateIndex(
name: "IX_Houses_UserId",
table: "Houses",
column: "UserId",
unique: true);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropTable(
name: "Houses");
migrationBuilder.DropColumn(
name: "HouseId",
table: "Users");
}
}
}

View File

@@ -404,6 +404,25 @@ namespace ReallifeGamemode.Migrations
b.ToTable("GroupBankAccounts");
});
modelBuilder.Entity("ReallifeGamemode.Server.Entities.House", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd();
b.Property<int>("Price");
b.Property<string>("Type");
b.Property<int?>("UserId");
b.HasKey("Id");
b.HasIndex("UserId")
.IsUnique();
b.ToTable("Houses");
});
modelBuilder.Entity("ReallifeGamemode.Server.Entities.Interior", b =>
{
b.Property<int>("Id")
@@ -780,6 +799,8 @@ namespace ReallifeGamemode.Migrations
b.Property<int>("Handmoney");
b.Property<int?>("HouseId");
b.Property<int?>("JobId");
b.Property<int>("LogUserId");
@@ -1025,6 +1046,13 @@ namespace ReallifeGamemode.Migrations
.HasForeignKey("GroupId");
});
modelBuilder.Entity("ReallifeGamemode.Server.Entities.House", b =>
{
b.HasOne("ReallifeGamemode.Server.Entities.User", "User")
.WithOne("House")
.HasForeignKey("ReallifeGamemode.Server.Entities.House", "UserId");
});
modelBuilder.Entity("ReallifeGamemode.Server.Entities.Logs.Death", b =>
{
b.HasOne("ReallifeGamemode.Server.Entities.User", "Killer")