add house entity
This commit is contained in:
36
ReallifeGamemode.Server/Entities/House.cs
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36
ReallifeGamemode.Server/Entities/House.cs
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@@ -0,0 +1,36 @@
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using GTANetworkAPI;
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using ReallifeGamemode.Server.Models;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Linq;
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using System.Text;
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namespace ReallifeGamemode.Server.Entities
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{
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public class House
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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public string Type { get; set; }
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public int Price { get; set; }
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[ForeignKey("User")]
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public int? UserId { get; set; }
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public User User { get; set; }
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[NotMapped]
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public Client Owner
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{
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get
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{
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using (var dbContext = new DatabaseContext())
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return dbContext.Users.Where(u => u.Id == this.UserId).FirstOrDefault()?.Client;
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}
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}
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}
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}
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@@ -55,6 +55,8 @@ namespace ReallifeGamemode.Server.Entities
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public int? BanId { get; set; }
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public Ban Ban { get; set; }
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public int? BusinessId { get; set; }
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public int? FactionId { get; set; }
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public Faction Faction { get; set; }
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@@ -67,6 +69,9 @@ namespace ReallifeGamemode.Server.Entities
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public GroupRank GroupRank { get; set; }
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public House House { get; set; }
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public int? HouseId { get; set; }
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public int? JobId { get; set; }
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public int Wanteds
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@@ -79,80 +84,6 @@ namespace ReallifeGamemode.Server.Entities
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}
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}
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public FactionRank GetFactionRank()
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{
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using (var dbContext = new DatabaseContext())
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{
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FactionRank toReturn = dbContext.FactionRanks.FirstOrDefault(fR => fR.Id == FactionRankId);
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if (toReturn == null)
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{
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toReturn = dbContext.FactionRanks.OrderBy(f => f.Order).FirstOrDefault(f => f.FactionId == FactionId);
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}
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if (toReturn == null)
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{
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toReturn = new FactionRank
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{
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RankName = "Rang-Fehler"
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};
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}
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return toReturn;
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}
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}
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public int? BusinessId { get; set; }
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public void BanPlayer(Client admin, string reason, int mins)
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{
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using (var banUserContext = new DatabaseContext())
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{
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int unixTimestamp = (int)(DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1))).TotalSeconds;
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Ban banUser;
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if (mins == 0)
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{
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ChatService.Broadcast("!{#FF4040}[BAN] " + this.Name + " wurde von " + admin.Name + " permanent gebannt. [" + reason + "]");
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banUser = new Ban { UserId = this.Id, Reason = reason, BannedBy = admin.Name, Applied = unixTimestamp, UntilDateTime = unixTimestamp };
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this.Client?.Kick();
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mins--;
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}
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else
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{
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ChatService.Broadcast("!{#FF4040}[BAN] " + this.Name + " wurde von " + admin.Name + " für " + mins + " Minuten gebannt. [" + reason + "]");
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banUser = new Ban { UserId = this.Id, Reason = reason, BannedBy = admin.Name, Applied = unixTimestamp, UntilDateTime = unixTimestamp + mins * 60 };
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this.Client?.Kick();
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}
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banUserContext.Bans.Add(banUser);
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banUserContext.SaveChanges();
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var targetUser = banUserContext.Users.FirstOrDefault(u => u.Name == this.Name);
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targetUser.BanId = banUser.Id;
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banUserContext.SaveChanges();
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}
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}
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public void UnbanPlayer()
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{
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using (var unbanUser = new DatabaseContext())
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{
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var targetUser = unbanUser.Users.FirstOrDefault(u => u.Id == this.Id);
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targetUser.BanId = null;
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unbanUser.SaveChanges();
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}
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}
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public List<UserItem> GetItems()
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{
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using (var dbContext = new DatabaseContext())
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{
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return dbContext.UserItems.ToList().FindAll(u => u.UserId == this.Id);
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}
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}
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public bool IsAdmin(AdminLevel level) => AdminLevel >= level;
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public IBankAccount GetBankAccount(DatabaseContext databaseContext = null)
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@@ -176,34 +107,6 @@ namespace ReallifeGamemode.Server.Entities
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get => NAPI.Pools.GetAllPlayers().Where(c => c.Name.ToLower() == this.Name.ToLower()).FirstOrDefault();
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}
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internal T GetData<T>(string key, T nullValue)
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{
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key += "data_";
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if (!Client.HasData(key)) return nullValue;
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return JsonConvert.DeserializeObject<T>(Client.GetData(key));
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}
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internal T GetData<T>(string key) => GetData<T>(key, default);
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internal void SetData(string key, object value)
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{
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key += "data_";
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Client.SetData(key, JsonConvert.SerializeObject(value));
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}
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internal void GiveWanteds(Client cop, int amount, string reason)
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{
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if (this.Wanteds + amount > 40)
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{
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ChatService.ErrorMessage(cop, "Die Wanteds dürfen ein Limit von 40 nicht überschreiten");
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return;
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}
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using (var dbContext = new DatabaseContext())
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{
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User user = dbContext.Users.Where(u => u.Id == this.Id).FirstOrDefault();
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user.Wanteds += amount;
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dbContext.SaveChanges();
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}
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}
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}
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}
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@@ -1,8 +1,11 @@
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using GTANetworkAPI;
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using Microsoft.EntityFrameworkCore;
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using Newtonsoft.Json;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Server.Services;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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/**
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@@ -71,5 +74,105 @@ namespace ReallifeGamemode.Server.Extensions
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return newpos;
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}
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internal static T GetData<T>(this User user, string key, T nullValue)
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{
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key += "data_";
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if (!user.Client.HasData(key)) return nullValue;
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return JsonConvert.DeserializeObject<T>(user.Client.GetData(key));
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}
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internal static T GetData<T>(this User user, string key) => user.GetData<T>(key, default);
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internal static void SetData(this User user, string key, object value)
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{
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key += "data_";
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user.Client.SetData(key, JsonConvert.SerializeObject(value));
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}
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internal static void GiveWanteds(this User user, Client cop, int amount, string reason)
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{
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if (user.Wanteds + amount > 40)
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{
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ChatService.ErrorMessage(cop, "Die Wanteds dürfen ein Limit von 40 nicht überschreiten");
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return;
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}
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using (var dbContext = new DatabaseContext())
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{
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User dbUser = dbContext.Users.Where(u => u.Id == user.Id).FirstOrDefault();
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dbUser.Wanteds += amount;
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dbContext.SaveChanges();
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}
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}
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public static FactionRank GetFactionRank(this User user)
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{
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using (var dbContext = new DatabaseContext())
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{
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FactionRank toReturn = dbContext.FactionRanks.FirstOrDefault(fR => fR.Id == user.FactionRankId);
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if (toReturn == null)
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{
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toReturn = dbContext.FactionRanks.OrderBy(f => f.Order).FirstOrDefault(f => f.FactionId == user.FactionId);
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}
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if (toReturn == null)
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{
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toReturn = new FactionRank
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{
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RankName = "Rang-Fehler"
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};
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}
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return toReturn;
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}
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}
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public static void BanPlayer(this User user, Client admin, string reason, int mins)
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{
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using (var banUserContext = new DatabaseContext())
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{
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int unixTimestamp = (int)(DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1))).TotalSeconds;
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Ban banUser;
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if (mins == 0)
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{
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ChatService.Broadcast("!{#FF4040}[BAN] " + user.Name + " wurde von " + admin.Name + " permanent gebannt. [" + reason + "]");
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banUser = new Ban { UserId = user.Id, Reason = reason, BannedBy = admin.Name, Applied = unixTimestamp, UntilDateTime = unixTimestamp };
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user.Client?.Kick();
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mins--;
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}
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else
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{
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ChatService.Broadcast("!{#FF4040}[BAN] " + user.Name + " wurde von " + admin.Name + " für " + mins + " Minuten gebannt. [" + reason + "]");
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banUser = new Ban { UserId = user.Id, Reason = reason, BannedBy = admin.Name, Applied = unixTimestamp, UntilDateTime = unixTimestamp + mins * 60 };
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user.Client?.Kick();
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}
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banUserContext.Bans.Add(banUser);
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banUserContext.SaveChanges();
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var targetUser = banUserContext.Users.Where(u => u.Name == user.Name).FirstOrDefault();
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targetUser.BanId = banUser.Id;
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banUserContext.SaveChanges();
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}
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}
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public static void UnbanPlayer(this User user)
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{
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using (var unbanUser = new DatabaseContext())
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{
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var targetUser = unbanUser.Users.Where(u => u.Id == user.Id).FirstOrDefault();
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targetUser.BanId = null;
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unbanUser.SaveChanges();
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}
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}
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public static List<UserItem> GetItems(this User user)
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{
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using (var dbContext = new DatabaseContext())
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{
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return dbContext.UserItems.Where(u => u.UserId == user.Id).ToList();
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}
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}
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}
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}
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1148
ReallifeGamemode.Server/Migrations/20190626193631_House.Designer.cs
generated
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1148
ReallifeGamemode.Server/Migrations/20190626193631_House.Designer.cs
generated
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File diff suppressed because it is too large
Load Diff
53
ReallifeGamemode.Server/Migrations/20190626193631_House.cs
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53
ReallifeGamemode.Server/Migrations/20190626193631_House.cs
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@@ -0,0 +1,53 @@
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using Microsoft.EntityFrameworkCore.Metadata;
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using Microsoft.EntityFrameworkCore.Migrations;
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namespace ReallifeGamemode.Migrations
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{
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public partial class House : Migration
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{
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.AddColumn<int>(
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name: "HouseId",
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table: "Users",
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nullable: true);
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migrationBuilder.CreateTable(
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name: "Houses",
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columns: table => new
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{
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Id = table.Column<int>(nullable: false)
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.Annotation("MySql:ValueGenerationStrategy", MySqlValueGenerationStrategy.IdentityColumn),
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Type = table.Column<string>(nullable: true),
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Price = table.Column<int>(nullable: false),
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UserId = table.Column<int>(nullable: true)
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},
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constraints: table =>
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{
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table.PrimaryKey("PK_Houses", x => x.Id);
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table.ForeignKey(
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name: "FK_Houses_Users_UserId",
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column: x => x.UserId,
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principalTable: "Users",
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principalColumn: "Id",
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onDelete: ReferentialAction.Restrict);
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});
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migrationBuilder.CreateIndex(
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name: "IX_Houses_UserId",
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table: "Houses",
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column: "UserId",
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unique: true);
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}
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropTable(
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name: "Houses");
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migrationBuilder.DropColumn(
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name: "HouseId",
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table: "Users");
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}
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}
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}
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@@ -404,6 +404,25 @@ namespace ReallifeGamemode.Migrations
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b.ToTable("GroupBankAccounts");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.House", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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b.Property<int>("Price");
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b.Property<string>("Type");
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b.Property<int?>("UserId");
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b.HasKey("Id");
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b.HasIndex("UserId")
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.IsUnique();
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b.ToTable("Houses");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.Interior", b =>
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{
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b.Property<int>("Id")
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@@ -780,6 +799,8 @@ namespace ReallifeGamemode.Migrations
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b.Property<int>("Handmoney");
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b.Property<int?>("HouseId");
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b.Property<int?>("JobId");
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b.Property<int>("LogUserId");
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@@ -1025,6 +1046,13 @@ namespace ReallifeGamemode.Migrations
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.HasForeignKey("GroupId");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.House", b =>
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{
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b.HasOne("ReallifeGamemode.Server.Entities.User", "User")
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.WithOne("House")
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.HasForeignKey("ReallifeGamemode.Server.Entities.House", "UserId");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.Logs.Death", b =>
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{
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b.HasOne("ReallifeGamemode.Server.Entities.User", "Killer")
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@@ -102,5 +102,8 @@ namespace ReallifeGamemode.Server.Models
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// Jobs
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public DbSet<Entities.JobVehicle> JobVehicles { get; set; }
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// Houses
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public DbSet<Entities.House> Houses { get; set; }
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}
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}
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Reference in New Issue
Block a user