tuning nur fahrer
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@@ -1589,6 +1589,12 @@ namespace ReallifeGamemode.Server.Commands
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return;
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return;
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}
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}
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if (!player.IsInVehicle || player.VehicleSeat != 0)
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{
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ChatService.ErrorMessage(player, "Du musst Fahrer sein, um das Menü zu öffnen");
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return;
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}
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player.TriggerEvent("showTuningMenu");
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player.TriggerEvent("showTuningMenu");
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}
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}
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@@ -32,7 +32,7 @@ namespace ReallifeGamemode.Server.Managers
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colShape.OnEntityEnterColShape += (cs, c) =>
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colShape.OnEntityEnterColShape += (cs, c) =>
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{
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{
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using var dbContext = new DatabaseContext();
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using var dbContext = new DatabaseContext();
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if (c.IsInVehicle)
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if (c.IsInVehicle && c.VehicleSeat == 0)
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{
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{
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Vehicle v = c.Vehicle;
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Vehicle v = c.Vehicle;
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if (v.GetServerVehicle() is FactionVehicle fV && fV.GetOwners().TrueForAll(fV => dbContext.Factions.Where(f => f.Id == fV).First().StateOwned))
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if (v.GetServerVehicle() is FactionVehicle fV && fV.GetOwners().TrueForAll(fV => dbContext.Factions.Where(f => f.Id == fV).First().StateOwned))
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