Made some last changes to faction interaction

This commit is contained in:
VegaZ
2019-03-06 20:03:02 +01:00
parent fd06c11a0d
commit 13142edbb7
4 changed files with 40 additions and 26 deletions

View File

@@ -31,7 +31,7 @@ mp.events.add("updateFactionBlips", (type, taskList) => {
});
mp.events.add("showFactionInteraction", (userFactionId, userFactionName, isFactionLeader, reviveTaskCount, healTaskCount, fireTaskCount) => {
mp.events.add("showFactionInteraction", (userFactionId, isDuty, userFactionName, isFactionLeader, reviveTaskCount, healTaskCount, fireTaskCount) => {
mp.gui.chat.activate(false);
globalData.Interaction = true;
@@ -49,21 +49,24 @@ mp.events.add("showFactionInteraction", (userFactionId, userFactionName, isFacti
let reviveTaskMenu;
let healTaskMenu;
let fireTaskMenu;
if (isDuty)
{
switch (userFactionId)
{
case 2:
reviveTaskMenu = new UIMenuItem("Reviveauftr\u00e4ge");
reviveTaskMenu.SetRightLabel(rP + reviveTaskCount)
factionInteractionMenu.AddItem(reviveTaskMenu);
switch (userFactionId) {
case 2:
reviveTaskMenu = new UIMenuItem("Reviveauftr\u00e4ge");
reviveTaskMenu.SetRightLabel(rP + reviveTaskCount)
factionInteractionMenu.AddItem(reviveTaskMenu);
healTaskMenu = new UIMenuItem("Healauftr\u00e4ge");
healTaskMenu.SetRightLabel(hP + healTaskCount)
factionInteractionMenu.AddItem(healTaskMenu);
healTaskMenu = new UIMenuItem("Healauftr\u00e4ge");
healTaskMenu.SetRightLabel(hP + healTaskCount)
factionInteractionMenu.AddItem(healTaskMenu);
fireTaskMenu = new UIMenuItem("Feuerauftr\u00e4ge");
fireTaskMenu.SetRightLabel(fP + fireTaskCount)
factionInteractionMenu.AddItem(fireTaskMenu);
break;
fireTaskMenu = new UIMenuItem("Feuerauftr\u00e4ge");
fireTaskMenu.SetRightLabel(fP + fireTaskCount)
factionInteractionMenu.AddItem(fireTaskMenu);
break;
}
}
let cancelItem = new UIMenuItem("Schlie\u00dfen", "Schlie\u00dft die Fraktionsinteraktion");
@@ -240,7 +243,8 @@ mp.events.add('render', () => {
scale: [0.35, 0.35],
outline: true,
centre: true
});
});
if (taskRange < rangeLeft) ambulanceImagePos = 0.3;
mp.game.graphics.drawSprite("medicimages", "finish", 0.655, 0.898, 0.04, 0.07, 0, 255, 255, 255, 255);
if (player.isInAnyVehicle(false)) {
mp.game.graphics.drawSprite("medicimages", "ambulance", ambulanceImagePos + 0.01, 0.915, 0.04, 0.07, 0, 255, 255, 255, 255);