Made some last changes to faction interaction
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@@ -267,6 +267,16 @@ namespace reallife_gamemode.Server.Commands
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[Command("duty", "~m~Benutzung: ~s~/duty")]
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public void CmdFactionDuty(Client player)
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{
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if(player.GetData("duty") == false)
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{
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player.SetData("duty", true);
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player.SendNotification("~g~Du bist jetzt im Dienst!", false);
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}
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else
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{
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player.SetData("duty", false);
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player.SendNotification("~r~Schönen Feierabend!", false);
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}
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}
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#endregion
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}
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@@ -66,7 +66,7 @@ namespace reallife_gamemode.Server.Events
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{
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//LSFD
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case 2:
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player.TriggerEvent("showFactionInteraction", user.FactionId, user.GetFaction().Name, user.FactionLeader, Medic.ReviveTasks.Count.ToString(), Medic.HealTasks.Count.ToString(), Medic.FireTasks.Count.ToString());
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player.TriggerEvent("showFactionInteraction", user.FactionId, player.GetData("duty"), user.GetFaction().Name, user.FactionLeader, Medic.ReviveTasks.Count.ToString(), Medic.HealTasks.Count.ToString(), Medic.FireTasks.Count.ToString());
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break;
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}
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}
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