Merge branch 'develop' of ssh://development.life-of-german.org:451/log-gtav/reallife-gamemode into develop
This commit is contained in:
@@ -49,14 +49,15 @@ mp.events.add("toggleUi", (show) => {
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mp.game.ui.displayRadar(false);
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mp.game.ui.displayHud(false);
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mp.gui.chat.show(false);
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globalData.HideGui = true;
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} else {
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draw = true;
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mp.game.ui.displayRadar(true);
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mp.game.ui.displayHud(true);
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mp.gui.chat.show(true);
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globalData.HideGui = false;
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}
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})
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});
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//function currencyFormatDE(num) {
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// return ('$' + num.toFixed(2).replace('.', ',').replace(/(\d)(?=(\d{3})+(?!\d))/g, '$1.'));
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59
Client/Gui/nametags.js
Normal file
59
Client/Gui/nametags.js
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@@ -0,0 +1,59 @@
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const maxDistance = 25 * 25;
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const width = 0.03;
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const height = 0.0065;
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const border = 0.001;
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const color = [255, 255, 255, 255];
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mp.nametags.enabled = false;
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mp.events.add('render', (nametags) => {
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const graphics = mp.game.graphics;
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const screenRes = graphics.getScreenResolution(0, 0);
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nametags.forEach(nametag => {
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let [player, x, y, distance] = nametag;
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if (distance <= maxDistance) {
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let scale = (distance / maxDistance);
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if (scale < 0.6) scale = 0.6;
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var health = player.getHealth();
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health = health < 100 ? 0 : ((health - 100) / 100);
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var armour = player.getArmour() / 100;
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y -= scale * (0.005 * (screenRes.y / 1080));
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mp.game.graphics.drawText(player.name + " (" + mp.players.at(player.id).id + ")", [x, y],
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{
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font: 4,
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color: [255, 255, 255, 255],
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scale: [0.4, 0.4],
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outline: true
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});
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if (mp.game.player.isFreeAimingAtEntity(player.handle)) {
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let y2 = y + 0.042;
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if (armour > 0) {
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let x2 = x - width / 2 - border / 2;
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graphics.drawRect(x, y2, width + border * 2, 0.0085, 0, 0, 0, 200);
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graphics.drawRect(x, y2, width, height, 150, 150, 150, 255);
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graphics.drawRect(x - width / 2 * (1 - health), y2, width * health, height, 255, 255, 255, 200);
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x2 = x + width / 2 + border / 2;
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graphics.drawRect(x, y2 + height, width + border * 2, height + border * 2, 0, 0, 0, 200);
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graphics.drawRect(x, y2 + height, width, height, 41, 66, 78, 255);
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graphics.drawRect(x - width / 2 * (1 - armour), y2 + height, width * armour, height, 48, 108, 135, 200);
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}
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else {
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graphics.drawRect(x, y2, width + border * 2, height + border * 2, 0, 0, 0, 200);
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graphics.drawRect(x, y2, width, height, 150, 150, 150, 255);
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graphics.drawRect(x - width / 2 * (1 - health), y2, width * health, height, 255, 255, 255, 200);
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}
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}
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}
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})
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})
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@@ -4,7 +4,7 @@ let player = mp.players.local;
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mp.events.add('render', () =>
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{
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if (player.vehicle && player.vehicle.getPedInSeat(-1) === player.handle && !globalData.InTuning) // Check if player is in vehicle and is driver
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if (player.vehicle && player.vehicle.getPedInSeat(-1) === player.handle && !globalData.InTuning && !globalData.HideGui) // Check if player is in vehicle and is driver
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{
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if(showed === false) // Check if speedo is already showed
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{
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@@ -5,7 +5,8 @@
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*/
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let globalData = {
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InTuning: false
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InTuning: false,
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HideGui: false
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};
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require('./CharCreator/index.js');
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@@ -16,6 +17,7 @@ require('./Save/main.js');
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require('./Gui/deathscreen.js');
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require('./Gui/infobox.js');
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require('./Gui/nametags.js');
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require('./Gui/playerlist.js');
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require('./Player/keys.js');
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