Merge branch 'develop' of https://development.life-of-german.org/log-gtav/reallife-gamemode into develop
This commit is contained in:
@@ -237,10 +237,13 @@ export default function charCreator(globalData: IGlobalData) {
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saveItem.HighlightedBackColor = new Color(25, 118, 210);
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creatorMainMenu.AddItem(saveItem);
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//let cancelItem = new UIMenuItem("Abbrechen", "Setzt alle \u00c4nderungen zur\u00fcck.");
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//cancelItem.BackColor = new Color(213, 0, 0);
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//cancelItem.HighlightedBackColor = new Color(229, 57, 53);
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//creatorMainMenu.AddItem(cancelItem);
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if (isSurgery) {
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let cancelItem = new UIMenuItem("Abbrechen", "Bricht die Operation ab");
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cancelItem.BackColor = new Color(213, 0, 0);
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cancelItem.HighlightedBackColor = new Color(229, 57, 53);
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creatorMainMenu.AddItem(cancelItem);
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}
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creatorMainMenu.ListChange.on((item, listIndex) => {
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if (item === genderItem) {
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@@ -571,7 +574,7 @@ export default function charCreator(globalData: IGlobalData) {
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creatorCamera.pointAtCoord(creatorCoords.cameraLookAt.x, creatorCoords.cameraLookAt.y, creatorCoords.cameraLookAt.z);
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creatorCamera.setActive(true);
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}
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resetAppearanceMenu();
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resetFeaturesMenu();
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resetHairAndColorsMenu();
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@@ -588,6 +591,7 @@ export default function charCreator(globalData: IGlobalData) {
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localPlayer.freezePosition(true);
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mp.game.cam.renderScriptCams(true, false, 0, true, false);
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applyCreatorOutfit();
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mp.events.callRemote("creator_GenderChange", 0);
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}
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});
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@@ -611,5 +615,42 @@ export default function charCreator(globalData: IGlobalData) {
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globalData.InMenu = false;
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globalData.InMenu = false;
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if (isSurgery) isSurgery = false;
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}
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mp.events.add("render", () => {
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if (mp.cameras.exists(creatorCamera)) disableInput();
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});
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function disableInput() {
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//WASD
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mp.game.controls.disableControlAction(0, 30, true);
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mp.game.controls.disableControlAction(0, 31, true);
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mp.game.controls.disableControlAction(0, 32, true);
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mp.game.controls.disableControlAction(0, 33, true);
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mp.game.controls.disableControlAction(0, 34, true);
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mp.game.controls.disableControlAction(0, 35, true);
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mp.game.controls.disableControlAction(0, 266, true);
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mp.game.controls.disableControlAction(0, 267, true);
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mp.game.controls.disableControlAction(0, 268, true);
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mp.game.controls.disableControlAction(0, 269, true);
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//SPACE
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mp.game.controls.disableControlAction(0, 22, true);
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//R
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mp.game.controls.disableControlAction(0, 140, true);
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mp.game.controls.disableControlAction(0, 263, true);
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//LMB
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mp.game.controls.disableControlAction(0, 24, true);
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mp.game.controls.disableControlAction(0, 257, true);
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//LEFT CTRL
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mp.game.controls.disableControlAction(0, 36, true);
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//Q
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mp.game.controls.disableControlAction(0, 44, true);
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}
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}
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@@ -56,18 +56,25 @@ const muellbaseVector1 = new mp.Vector3(521.6251, -2194.5068, 5.985945);
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const muellbaseVector2 = new mp.Vector3(454.88348, -2158.1938, 5.9788494);
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const muellbaseVector3 = new mp.Vector3(529.06635, -2088.4097, 8.303088);
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const krankenhausVector1 = new mp.Vector3(-508.50705, -351.24368, 34);
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//const krankenhausVector2 = new mp.Vector3(-437.00146, -357.10526, 32.735916
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const krankenhausVector2 = new mp.Vector3(-442.62323, -356.99185, 33);
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const krankenhausVector3 = new mp.Vector3(-448.9346, -297.23972, 33.68);
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const krankenhausVector4 = new mp.Vector3(-504.952, -315.21698, 35.04881);
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const polygon_busbase = polygons.add([busbaseVector1, busbaseVector2, busbaseVector3, busbaseVector4], 15, false, [255, 155, 0, 255], 0);
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const polygon_stadthalle = polygons.add([stadthalleVector1, stadthalleVector2, stadthalleVector3, stadthalleVector4], 15, false, [255, 155, 0, 255], 0);
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const polygon_fahrschule = polygons.add([fahrschuleVector1, fahrschuleVector2, fahrschuleVector3, fahrschuleVector4, fahrschuleVector5], 15, false, [255, 155, 0, 255], 0);
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const polygon_pilotAnfaenger = polygons.add([pilotAnfaengerVector1, pilotAnfaengerVector2, pilotAnfaengerVector3, pilotAnfaengerVector4], 15, false, [255, 155, 0, 255], 0);
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const polygon_pilotProfi = polygons.add([pilotProfiVector1, pilotProfiVector2, pilotProfiVector3, pilotProfiVector4], 15, false, [255, 155, 0, 255], 0);
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const polygon_muellbase = polygons.add([muellbaseVector1, muellbaseVector2, muellbaseVector3], 15, false, [255, 155, 0, 255], 0);
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const polygon_krankenhaus = polygons.add([krankenhausVector1, krankenhausVector2, krankenhausVector3, krankenhausVector4], 50, false, [255, 155, 0, 255], 0);
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const polygon_prison = polygons.add([prisonVector1, prisonVector2, prisonVector3, prisonVector4, prisonVector5, prisonVector6, prisonVector7, prisonVector8,
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prisonVector9, prisonVector10, prisonVector11, prisonVector12, prisonVector13, prisonVector14, prisonVector15, prisonVector16,
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prisonVector17, prisonVector18, prisonVector19, prisonVector20, prisonVector21, prisonVector22, prisonVector23, prisonVector24], 40, false, [255, 155, 0, 255], 0);
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export let listNoDMZones = [polygon_busbase, polygon_stadthalle, polygon_fahrschule, polygon_pilotAnfaenger, polygon_pilotProfi, polygon_muellbase];
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export let listNoDMZones = [polygon_busbase, polygon_stadthalle, polygon_fahrschule, polygon_pilotAnfaenger, polygon_pilotProfi, polygon_muellbase, polygon_krankenhaus];
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export let isInAnyNoDMPolygon;
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export default function polygonHandler() {
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@@ -1,12 +1,29 @@
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let cam: CameraMp = mp.cameras.new('spectateCam');;
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let cam: CameraMp;
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let specPlayer: PlayerMp;
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mp.events.add("SERVER:ADMIN_SPECTATE", (targetPlayer) => {
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cam.attachTo(targetPlayer.handle, 10.0, 0.0, 10.0, true);
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cam.setActive(true);
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//cam.attachTo(targetPlayer.handle, 0, 1.0, 1.0, 1.0, 0, 0, 0, true, false, false, false, 0, false);
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specPlayer = targetPlayer;
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cam = mp.cameras.new('spectateCam');
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cam.attachTo(targetPlayer.handle, 0, -4, 1.5, true);
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cam.pointAt(targetPlayer.handle, 0, 0, 0, true);
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cam.setActive(true);
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mp.game.cam.renderScriptCams(true, false, 0, true, false);
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mp.players.local.attachTo(targetPlayer.handle, 0, 0, -4, 1, 0, 0, 0, true, false, false, false, 0, false);
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});
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mp.events.add("SERVER:ADMIN_STOP_SPECTATE", () => {
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if (cam.isActive() == true) {
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cam.setActive(false);
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if (mp.cameras.exists(cam)) {
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cam.destroy();
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mp.game.cam.renderScriptCams(false, false, 0, true, false);
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mp.players.local.detach(true, true);
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}
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});
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mp.events.add("render", () => {
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if (mp.cameras.exists(cam)) {
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cam.setRot(0, 0, specPlayer.getRotation(0).z, 0);
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}
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});
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@@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:a4100176763845d0d863b7e4782dd8ba3e316a078084704c80eba2e565b1edc6
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size 106824192
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@@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:e350a25ff37d9d2d13a628558e96cb8fe91c5e5ad210d5f2697d1c981b7976f9
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size 110010880
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@@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:fc9132404cdc1d20830d4684697bf82f3738bc4345cc6d1189cf2b63f0b15de8
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size 2962432
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@@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:7a66cd9ec235636bd61c7cf90c0602be8bf97c303fe2fa6703b49c42352aeb7c
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size 18657792
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@@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:a7eb55afdb7bc022b5308388902e886291bff38a688b38e0dfcb48d492232a1a
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size 5581312
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@@ -1,5 +1,23 @@
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export default function waypointUtil() {
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mp.events.add("SERVER:Util_setWaypoint", (x, y) => {
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let x_saved: number;
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let y_saved: number;
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let z_saved: number;
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let waypointSet: boolean;
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mp.events.add("SERVER:Util_setWaypoint", (x, y, z) => {
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mp.game.ui.setNewWaypoint(x, y);
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});
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mp.events.add("playerCreateWaypoint", (position) => {
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x_saved = position.x;
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y_saved = position.y;
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z_saved = position.z;
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waypointSet = true;
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mp.events.callRemote("SERVER:waypointToDriver", position.x, position.y);
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});
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mp.events.add("playerRemoveWaypoint", () => {
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waypointSet = false;
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});
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}
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