Waffenschaden Versuch 2
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@@ -2,8 +2,8 @@
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mp.events.add('SERVER:WeaponModifier', (player) => {
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//mp.gui.chat.push("Modifier steht jetzt auf" + modifier);
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//mp.players.local.setWeaponDamageModifier(modifier);
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let modifier = 1;
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let meelemodifier = 1;
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modifier = 1;
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meelemodifier = 1;
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switch (player.weapon) {
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case 0x1B06D571: //Pistol
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@@ -39,6 +39,10 @@
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modifier = 0.2;
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meelemodifier = 1;
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break;
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case 0x05FC3C11: //Sniperrifle
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modifier = 0.5;
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meelemodifier = 1;
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break;
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case 0xA2719263: //Meele Umarmed Fist
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meelemodifier = 0.1;
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modifier = 1;
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@@ -70,6 +74,13 @@
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mp.game.invoke("0x4A3DC7ECCC321032", player, meelemodifier);
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mp.gui.chat.push("Modifier: " + modifier + "MeeleModifier: " +meelemodifier);
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});
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mp.events.add('SERVER:WeaponModifier2', (player, modifier, meelemodifier) => {
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//mp.gui.chat.push("Modifier steht jetzt auf" + modifier);
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//mp.players.local.setWeaponDamageModifier(modifier);
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mp.game.invoke("0xCE07B9F7817AADA3", player, modifier);
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mp.game.invoke("0x4A3DC7ECCC321032", player, meelemodifier);
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mp.gui.chat.push("Modifier: " + modifier + "MeeleModifier: " + meelemodifier);
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});
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/*mp.events.add('playerWeaponShot', (targetPosition, targetEntity) => {
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for (var x in this.weaponAmmo) {
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if (this.weaponAmmo[x].id != this.currentWeapon) {
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