Waffenschaden Versuch 2
This commit is contained in:
@@ -2,8 +2,8 @@
|
||||
mp.events.add('SERVER:WeaponModifier', (player) => {
|
||||
//mp.gui.chat.push("Modifier steht jetzt auf" + modifier);
|
||||
//mp.players.local.setWeaponDamageModifier(modifier);
|
||||
let modifier = 1;
|
||||
let meelemodifier = 1;
|
||||
modifier = 1;
|
||||
meelemodifier = 1;
|
||||
|
||||
switch (player.weapon) {
|
||||
case 0x1B06D571: //Pistol
|
||||
@@ -39,6 +39,10 @@
|
||||
modifier = 0.2;
|
||||
meelemodifier = 1;
|
||||
break;
|
||||
case 0x05FC3C11: //Sniperrifle
|
||||
modifier = 0.5;
|
||||
meelemodifier = 1;
|
||||
break;
|
||||
case 0xA2719263: //Meele Umarmed Fist
|
||||
meelemodifier = 0.1;
|
||||
modifier = 1;
|
||||
@@ -70,6 +74,13 @@
|
||||
mp.game.invoke("0x4A3DC7ECCC321032", player, meelemodifier);
|
||||
mp.gui.chat.push("Modifier: " + modifier + "MeeleModifier: " +meelemodifier);
|
||||
});
|
||||
mp.events.add('SERVER:WeaponModifier2', (player, modifier, meelemodifier) => {
|
||||
//mp.gui.chat.push("Modifier steht jetzt auf" + modifier);
|
||||
//mp.players.local.setWeaponDamageModifier(modifier);
|
||||
mp.game.invoke("0xCE07B9F7817AADA3", player, modifier);
|
||||
mp.game.invoke("0x4A3DC7ECCC321032", player, meelemodifier);
|
||||
mp.gui.chat.push("Modifier: " + modifier + "MeeleModifier: " + meelemodifier);
|
||||
});
|
||||
/*mp.events.add('playerWeaponShot', (targetPosition, targetEntity) => {
|
||||
for (var x in this.weaponAmmo) {
|
||||
if (this.weaponAmmo[x].id != this.currentWeapon) {
|
||||
|
||||
@@ -1606,13 +1606,13 @@ namespace ReallifeGamemode.Server.Commands
|
||||
public void CmdWeaponModifier(Player player, float modifier)
|
||||
{
|
||||
player.SendChatMessage("Modifier steht auf" + modifier);
|
||||
player.TriggerEvent("WeaponModifier", player, modifier);
|
||||
player.TriggerEvent("SERVER:WeaponModifier2", player, modifier, 1);
|
||||
}
|
||||
[Command("wepmmod", "~m~Benutzung: ~s~/wepmmod [Variable]")]
|
||||
public void CmdWeaponMeeleModifier(Player player, float modifier)
|
||||
{
|
||||
player.SendChatMessage("MeeleModifier steht auf" + modifier);
|
||||
player.TriggerEvent("WeaponMeeleModifier", player, modifier);
|
||||
player.TriggerEvent("SERVER:WeaponModifier2", player, 1, modifier);
|
||||
}
|
||||
[Command("gotocp", "~m~Benutzung: ~s~/gotocp")]
|
||||
public void CmdAdminGotocp(Player admin)
|
||||
|
||||
Reference in New Issue
Block a user