Waffenschaden Versuch 2

This commit is contained in:
Mac_Slash
2020-04-19 22:44:22 +02:00
parent d54a85bd2a
commit 1514d3ce92
2 changed files with 15 additions and 4 deletions

View File

@@ -2,8 +2,8 @@
mp.events.add('SERVER:WeaponModifier', (player) => {
//mp.gui.chat.push("Modifier steht jetzt auf" + modifier);
//mp.players.local.setWeaponDamageModifier(modifier);
let modifier = 1;
let meelemodifier = 1;
modifier = 1;
meelemodifier = 1;
switch (player.weapon) {
case 0x1B06D571: //Pistol
@@ -39,6 +39,10 @@
modifier = 0.2;
meelemodifier = 1;
break;
case 0x05FC3C11: //Sniperrifle
modifier = 0.5;
meelemodifier = 1;
break;
case 0xA2719263: //Meele Umarmed Fist
meelemodifier = 0.1;
modifier = 1;
@@ -70,6 +74,13 @@
mp.game.invoke("0x4A3DC7ECCC321032", player, meelemodifier);
mp.gui.chat.push("Modifier: " + modifier + "MeeleModifier: " +meelemodifier);
});
mp.events.add('SERVER:WeaponModifier2', (player, modifier, meelemodifier) => {
//mp.gui.chat.push("Modifier steht jetzt auf" + modifier);
//mp.players.local.setWeaponDamageModifier(modifier);
mp.game.invoke("0xCE07B9F7817AADA3", player, modifier);
mp.game.invoke("0x4A3DC7ECCC321032", player, meelemodifier);
mp.gui.chat.push("Modifier: " + modifier + "MeeleModifier: " + meelemodifier);
});
/*mp.events.add('playerWeaponShot', (targetPosition, targetEntity) => {
for (var x in this.weaponAmmo) {
if (this.weaponAmmo[x].id != this.currentWeapon) {

View File

@@ -1606,13 +1606,13 @@ namespace ReallifeGamemode.Server.Commands
public void CmdWeaponModifier(Player player, float modifier)
{
player.SendChatMessage("Modifier steht auf" + modifier);
player.TriggerEvent("WeaponModifier", player, modifier);
player.TriggerEvent("SERVER:WeaponModifier2", player, modifier, 1);
}
[Command("wepmmod", "~m~Benutzung: ~s~/wepmmod [Variable]")]
public void CmdWeaponMeeleModifier(Player player, float modifier)
{
player.SendChatMessage("MeeleModifier steht auf" + modifier);
player.TriggerEvent("WeaponMeeleModifier", player, modifier);
player.TriggerEvent("SERVER:WeaponModifier2", player, 1, modifier);
}
[Command("gotocp", "~m~Benutzung: ~s~/gotocp")]
public void CmdAdminGotocp(Player admin)