diff --git a/Main.cs b/Main.cs
index b6cb9f26..d64ad995 100644
--- a/Main.cs
+++ b/Main.cs
@@ -30,7 +30,7 @@ namespace reallife_gamemode
NAPI.Server.SetAutoRespawnAfterDeath(false);
NAPI.Data.SetWorldData("playerCreatorDimension", 0);
- TuningManager.AddTuningGarage(new Vector3(-341, -134, 38.5), new Vector3(-334, -143, 41));
+ TuningManager.AddTuningGarage(new Vector3(-341, -134, 38.5));
using (var context = new DatabaseContext())
{
diff --git a/Server/Commands/Admin.cs b/Server/Commands/Admin.cs
index 119ddae3..d3c259ff 100644
--- a/Server/Commands/Admin.cs
+++ b/Server/Commands/Admin.cs
@@ -81,7 +81,7 @@ namespace reallife_gamemode.Server.Commands
return;
}
- Client target = ClientService.GetClientByName(name);
+ Client target = ClientService.GetClientByNameOrId(name);
if (target == null || !target.IsLoggedIn())
{
@@ -114,7 +114,7 @@ namespace reallife_gamemode.Server.Commands
return;
}
- Client target = ClientService.GetClientByName(name);
+ Client target = ClientService.GetClientByNameOrId(name);
if (target == null || !target.IsLoggedIn())
{
@@ -136,7 +136,7 @@ namespace reallife_gamemode.Server.Commands
return;
}
- Client target = ClientService.GetClientByName(name);
+ Client target = ClientService.GetClientByNameOrId(name);
if (target == null || !target.IsLoggedIn())
{
ChatService.PlayerNotFound(player);
@@ -196,7 +196,7 @@ namespace reallife_gamemode.Server.Commands
return;
}
- Client target = ClientService.GetClientByName(targetname);
+ Client target = ClientService.GetClientByNameOrId(targetname);
if (target == null || !target.IsLoggedIn())
{
ChatService.PlayerNotFound(player);
@@ -216,7 +216,7 @@ namespace reallife_gamemode.Server.Commands
return;
}
- Client target = ClientService.GetClientByName(targetname);
+ Client target = ClientService.GetClientByNameOrId(targetname);
if (target == null || !target.IsLoggedIn())
{
ChatService.PlayerNotFound(player);
@@ -413,7 +413,7 @@ namespace reallife_gamemode.Server.Commands
return;
}
- Client target = ClientService.GetClientByName(targetname);
+ Client target = ClientService.GetClientByNameOrId(targetname);
if (target == null || !target.IsLoggedIn())
{
ChatService.PlayerNotFound(player);
@@ -433,7 +433,7 @@ namespace reallife_gamemode.Server.Commands
return;
}
- Client target = ClientService.GetClientByName(targetname);
+ Client target = ClientService.GetClientByNameOrId(targetname);
if (target == null || !target.IsLoggedIn())
{
ChatService.PlayerNotFound(player);
@@ -457,7 +457,7 @@ namespace reallife_gamemode.Server.Commands
return;
}
- Client target = ClientService.GetClientByName(targetname);
+ Client target = ClientService.GetClientByNameOrId(targetname);
if (target == null || !target.IsLoggedIn())
{
ChatService.PlayerNotFound(player);
@@ -475,7 +475,7 @@ namespace reallife_gamemode.Server.Commands
return;
}
- Client target = ClientService.GetClientByName(user);
+ Client target = ClientService.GetClientByNameOrId(user);
if (target == null || !target.IsLoggedIn())
{
@@ -571,7 +571,7 @@ namespace reallife_gamemode.Server.Commands
ChatService.NotAuthorized(player);
return;
}
- Client target = ClientService.GetClientByName(name);
+ Client target = ClientService.GetClientByNameOrId(name);
if (target == null || !target.IsLoggedIn())
{
ChatService.PlayerNotFound(player);
@@ -607,7 +607,7 @@ namespace reallife_gamemode.Server.Commands
return;
}
- Client target = ClientService.GetClientByName(name);
+ Client target = ClientService.GetClientByNameOrId(name);
if (target == null || !target.IsLoggedIn())
{
ChatService.PlayerNotFound(player);
@@ -626,7 +626,7 @@ namespace reallife_gamemode.Server.Commands
ChatService.NotAuthorized(player);
return;
}
- Client target = ClientService.GetClientByName(name);
+ Client target = ClientService.GetClientByNameOrId(name);
if (target == null || !target.IsLoggedIn())
{
ChatService.PlayerNotFound(player);
@@ -649,7 +649,7 @@ namespace reallife_gamemode.Server.Commands
return;
}
- Client target = ClientService.GetClientByName(name);
+ Client target = ClientService.GetClientByNameOrId(name);
if (target == null || !target.IsLoggedIn())
{
ChatService.PlayerNotFound(player);
@@ -670,7 +670,7 @@ namespace reallife_gamemode.Server.Commands
return;
}
- Client target = ClientService.GetClientByName(name);
+ Client target = ClientService.GetClientByNameOrId(name);
if (target == null || !target.IsLoggedIn())
{
ChatService.PlayerNotFound(player);
@@ -689,7 +689,7 @@ namespace reallife_gamemode.Server.Commands
return;
}
- Client target = ClientService.GetClientByName(name);
+ Client target = ClientService.GetClientByNameOrId(name);
if (target == null || !target.IsLoggedIn())
{
ChatService.PlayerNotFound(player);
@@ -823,7 +823,7 @@ namespace reallife_gamemode.Server.Commands
return;
}
- Client target = ClientService.GetClientByName(name);
+ Client target = ClientService.GetClientByNameOrId(name);
if (target == null || !target.IsLoggedIn())
{
ChatService.PlayerNotFound(player);
@@ -852,7 +852,7 @@ namespace reallife_gamemode.Server.Commands
return;
}
- Client target = ClientService.GetClientByName(name);
+ Client target = ClientService.GetClientByNameOrId(name);
if (target == null || !target.IsLoggedIn())
{
ChatService.PlayerNotFound(player);
@@ -879,7 +879,7 @@ namespace reallife_gamemode.Server.Commands
return;
}
- Client target = ClientService.GetClientByName(name);
+ Client target = ClientService.GetClientByNameOrId(name);
if (target == null || !target.IsLoggedIn())
{
ChatService.PlayerNotFound(player);
@@ -903,7 +903,7 @@ namespace reallife_gamemode.Server.Commands
return;
}
- Client target = ClientService.GetClientByName(name);
+ Client target = ClientService.GetClientByNameOrId(name);
if (target == null || !target.IsLoggedIn())
{
ChatService.PlayerNotFound(player);
@@ -1124,7 +1124,7 @@ namespace reallife_gamemode.Server.Commands
return;
}
- Client target = ClientService.GetClientByName(name);
+ Client target = ClientService.GetClientByNameOrId(name);
if (target == null || !target.IsLoggedIn())
{
ChatService.PlayerNotFound(player);
@@ -1175,7 +1175,7 @@ namespace reallife_gamemode.Server.Commands
return;
}
- Client target = ClientService.GetClientByName(name);
+ Client target = ClientService.GetClientByNameOrId(name);
if (target == null || !target.IsLoggedIn())
{
ChatService.PlayerNotFound(player);
@@ -1622,7 +1622,7 @@ namespace reallife_gamemode.Server.Commands
ChatService.NotAuthorized(player);
return;
}
- Client target = ClientService.GetClientByName(receiver);
+ Client target = ClientService.GetClientByNameOrId(receiver);
if (target == null || !target.IsLoggedIn())
{
ChatService.PlayerNotFound(player);
@@ -1646,7 +1646,7 @@ namespace reallife_gamemode.Server.Commands
ChatService.NotAuthorized(player);
return;
}
- Client target = ClientService.GetClientByName(receiver);
+ Client target = ClientService.GetClientByNameOrId(receiver);
if (target == null || !target.IsLoggedIn())
{
ChatService.PlayerNotFound(player);
@@ -1795,7 +1795,7 @@ namespace reallife_gamemode.Server.Commands
return;
}
- Client target = ClientService.GetClientByName(name);
+ Client target = ClientService.GetClientByNameOrId(name);
if (target == null || !target.IsLoggedIn())
{
ChatService.PlayerNotFound(player);
diff --git a/Server/Commands/Faction.cs b/Server/Commands/Faction.cs
index 1d5ac05c..298b28ee 100644
--- a/Server/Commands/Faction.cs
+++ b/Server/Commands/Faction.cs
@@ -78,7 +78,7 @@ namespace reallife_gamemode.Server.Commands
return;
}
- Client target = ClientService.GetClientByName(name);
+ Client target = ClientService.GetClientByNameOrId(name);
if (target == null || !target.IsLoggedIn())
{
ChatService.PlayerNotFound(player);
@@ -109,7 +109,7 @@ namespace reallife_gamemode.Server.Commands
return;
}
- Client target = ClientService.GetClientByName(name);
+ Client target = ClientService.GetClientByNameOrId(name);
if (target == null || !target.IsLoggedIn())
{
ChatService.PlayerNotFound(player);
@@ -149,7 +149,7 @@ namespace reallife_gamemode.Server.Commands
return;
}
- Client target = ClientService.GetClientByName(name);
+ Client target = ClientService.GetClientByNameOrId(name);
if (target == null || !target.IsLoggedIn())
{
ChatService.PlayerNotFound(player);
diff --git a/Server/Entities/UserBankAccount.cs b/Server/Entities/UserBankAccount.cs
index 12d532d8..25ba6c37 100644
--- a/Server/Entities/UserBankAccount.cs
+++ b/Server/Entities/UserBankAccount.cs
@@ -38,7 +38,7 @@ namespace reallife_gamemode.Server.Entities
_balance = value;
using(var dbContext = new DatabaseContext())
{
- ClientService.GetClientByName(dbContext.Users.First(u => u.Id == UserId).Name).TriggerEvent("updateMoney", value);
+ ClientService.GetClientByNameOrId(dbContext.Users.First(u => u.Id == UserId).Name).TriggerEvent("updateMoney", value);
}
}
}
diff --git a/Server/Extensions/AdminLevelExtension.cs b/Server/Extensions/AdminLevelExtension.cs
index e3f8e95a..fcca308a 100644
--- a/Server/Extensions/AdminLevelExtension.cs
+++ b/Server/Extensions/AdminLevelExtension.cs
@@ -8,6 +8,11 @@ namespace reallife_gamemode.Server.Extensions
{
public static class AdminLevelExtension
{
+ ///
+ /// Gibt den richtigen Namen eines Admin Levels zurück
+ ///
+ /// Das Admin Level, dessen Namen man bekommen möchte
+ ///
public static string GetName(this AdminLevel level)
{
switch(level)
diff --git a/Server/Extensions/ClientExtension.cs b/Server/Extensions/ClientExtension.cs
index 354086f3..3ee54a53 100644
--- a/Server/Extensions/ClientExtension.cs
+++ b/Server/Extensions/ClientExtension.cs
@@ -19,6 +19,13 @@ namespace reallife_gamemode.Server.Extensions
{
public static class ClientExtension
{
+ ///
+ /// Gibt das User-Objekt eines Client's zurück
+ /// Gibt nichts zurück, wenn der Client nicht eingeloggt ist
+ ///
+ /// Der Client, dessen User man bekommen möchte
+ /// Ein eventuell vorhandener Datenbank-Context, falls man Änderungen in der Datenbank vornehmen will
+ ///
public static User GetUser(this Client client, DatabaseContext context = null)
{
if (!client.IsLoggedIn()) return null;
@@ -35,6 +42,11 @@ namespace reallife_gamemode.Server.Extensions
}
}
+ ///
+ /// Gibt zurück, ob ein Client eingeloggt ist
+ ///
+ /// Der Client, dessen Login-Status man bekommen möchte
+ ///
public static bool IsLoggedIn(this Client player)
{
return player.HasData("isLoggedIn") ? player.GetData("isLoggedIn") : false;
diff --git a/Server/Extensions/FactionExtension.cs b/Server/Extensions/FactionExtension.cs
index b5ca655a..db5f6022 100644
--- a/Server/Extensions/FactionExtension.cs
+++ b/Server/Extensions/FactionExtension.cs
@@ -17,6 +17,12 @@ namespace reallife_gamemode.Server.Extensions
{
public static class FactionExtension
{
+ ///
+ /// Gibt das Bankkonto einer Fraktion zurück
+ ///
+ /// Die Fraktion, dessen Bankkonto man bekommen möchte
+ /// Ein eventuell vorhandener Datenbank-Context, falls man Änderungen in der Datenbank vornehmen will
+ ///
public static FactionBankAccount GetFactionBankAccount(this Faction faction, DatabaseContext context = null)
{
if (context == null)
diff --git a/Server/Extensions/UserExtension.cs b/Server/Extensions/UserExtension.cs
index 005b2415..566810b1 100644
--- a/Server/Extensions/UserExtension.cs
+++ b/Server/Extensions/UserExtension.cs
@@ -17,6 +17,12 @@ namespace reallife_gamemode.Server.Extensions
{
public static class UserExtension
{
+ ///
+ /// Gibt das Bankkonto eines Users zurück
+ ///
+ /// Der User, dessen Bankkonto man bekommen möchte
+ /// Ein eventuell vorhandener Datenbank-Context, falls man Änderungen in der Datenbank vornehmen will
+ ///
public static UserBankAccount GetUserBankAccount(this User user, DatabaseContext context = null)
{
if (context == null)
@@ -31,6 +37,13 @@ namespace reallife_gamemode.Server.Extensions
return context.UserBankAccounts.FirstOrDefault(u => u.UserId == user.Id);
}
}
+
+ ///
+ /// Gibt den Character eines Users zurück
+ ///
+ /// Der Client, dessen Character man bekommen möchte
+ /// Ein eventuell vorhandener Datenbank-Context, falls man Änderungen in der Datenbank vornehmen will
+ ///
public static Character GetUserCharacter(this User user, DatabaseContext context = null)
{
if (context == null)
diff --git a/Server/Extensions/VehicleExtension.cs b/Server/Extensions/VehicleExtension.cs
index c572dd1b..7a6e9886 100644
--- a/Server/Extensions/VehicleExtension.cs
+++ b/Server/Extensions/VehicleExtension.cs
@@ -18,6 +18,11 @@ namespace reallife_gamemode.Server.Extensions
{
public static class VehicleExtension
{
+ ///
+ /// Gibt zurück, ob das Vehicle ein Fraktions-Fahrzeug ist
+ ///
+ /// Das Vehicle, von dem man wissen möchte, ob es ein Fraktionsfahrzeug ist
+ ///
public static bool IsFactionVehicle(this Vehicle vehicle)
{
return LoadManager.FactionVehicleList.Contains(vehicle);
diff --git a/Server/Managers/BankManager.cs b/Server/Managers/BankManager.cs
index d070da45..279515e4 100644
--- a/Server/Managers/BankManager.cs
+++ b/Server/Managers/BankManager.cs
@@ -17,6 +17,13 @@ namespace reallife_gamemode.Server.Managers
{
public class BankManager : Script
{
+ ///
+ /// Transferiert Geld von einem User zu einem anderen User
+ ///
+ /// Der Sender des Geldes
+ /// Der Empfänger des Geldes
+ /// Der Geldbetrag
+ /// Der Überweisungsgrund
public static void TransferUserMoneyToUser(User sender, User receiver, int amount, string origin)
{
using (var transferMoney = new Model.DatabaseContext())
@@ -41,6 +48,13 @@ namespace reallife_gamemode.Server.Managers
}
}
+ ///
+ /// Transferiert Geld von einem User zu einer Fraktion
+ ///
+ /// Der Sender des Geldes
+ /// Der Empfänger des Geldes
+ /// Der Geldbetrag
+ /// Der Überweisungsgrund
public static void TransferUserMoneyToFaction(User sender, Faction receiver, int amount, string origin)
{
using (var transferMoney = new Model.DatabaseContext())
@@ -65,6 +79,13 @@ namespace reallife_gamemode.Server.Managers
}
}
+ ///
+ /// Transferiert Geld von einer Fraktion zu einem User
+ ///
+ /// Der Sender des Geldes
+ /// Der Empfänger des Geldes
+ /// Der Geldbetrag
+ /// Der Überweisungsgrund
public static void TransferFactionMoneyToUser(Faction sender, User receiver, int amount, string origin)
{
using (var transferMoney = new Model.DatabaseContext())
@@ -89,6 +110,13 @@ namespace reallife_gamemode.Server.Managers
}
}
+ ///
+ /// Transferiert Geld von einer Fraktion zu einer anderen Fraktion
+ ///
+ /// Der Sender des Geldes
+ /// Der Empfänger des Geldes
+ /// Der Geldbetrag
+ /// Der Überweisungsgrund
public static void TransferFactionMoneyToFaction(Faction sender, Faction receiver, int amount, string origin)
{
using (var transferMoney = new Model.DatabaseContext())
diff --git a/Server/Managers/CharacterCreator.cs b/Server/Managers/CharacterCreator.cs
index d5c4518d..caf1b351 100644
--- a/Server/Managers/CharacterCreator.cs
+++ b/Server/Managers/CharacterCreator.cs
@@ -179,6 +179,10 @@ namespace reallife_gamemode.Server.Managers
player.Dimension = 0;
}
+ ///
+ /// Wendet den Character eines Spielers auf diesen an
+ ///
+ /// Der Client, dessen Aussehen man setzen will
public static void ApplyCharacter(Client player)
{
var userId = player.GetUser().Id;
diff --git a/Server/Managers/TuningManager.cs b/Server/Managers/TuningManager.cs
index f2c73e73..4c319978 100644
--- a/Server/Managers/TuningManager.cs
+++ b/Server/Managers/TuningManager.cs
@@ -7,9 +7,13 @@ namespace reallife_gamemode.Server.Managers
{
private static List tuningGarages = new List();
- public static void AddTuningGarage(Vector3 pos1, Vector3 pos2)
+ ///
+ /// Fügt eine Tuning-Garage zum Spiel hinzu
+ ///
+ /// Die Position der Garage
+ public static void AddTuningGarage(Vector3 pos)
{
- ColShape colShape = NAPI.ColShape.CreateSphereColShape(pos1, 10, 0);
+ ColShape colShape = NAPI.ColShape.CreateSphereColShape(pos, 10, 0);
colShape.OnEntityEnterColShape += (cs, c) =>
{
diff --git a/Server/Services/ChatService.cs b/Server/Services/ChatService.cs
index b9d98f93..ad742b97 100644
--- a/Server/Services/ChatService.cs
+++ b/Server/Services/ChatService.cs
@@ -37,6 +37,11 @@ namespace reallife_gamemode.Server.Services
player.SendChatMessage("~r~[FEHLER]~s~ Die Aktion wurde nicht ausgeführt.");
}
+ ///
+ /// Sendet eine Nachricht an eine Liste von Fraktionen
+ ///
+ /// Die Nachricht, die gesendet werden soll
+ /// Die Liste an Fraktionen, die diese Nachricht bekommen sollen
public static void BroadcastFaction(string message, List factions)
{
foreach (Client c in NAPI.Pools.GetAllPlayers())
@@ -52,11 +57,21 @@ namespace reallife_gamemode.Server.Services
}
}
+ ///
+ /// Sendet eine Nachricht an eine Fraktion
+ ///
+ /// Die Nachricht, die gesendet werden soll
+ /// Die Fraktion, die diese Nachricht bekommen soll
public static void BroadcastFaction(string message, Faction f)
{
BroadcastFaction(message, new List() { f });
}
+ ///
+ /// Sendet eine Nachricht an alle Spieler mit einem bestimmten Admin Level
+ ///
+ /// Die Nachricht, die gesendet werden soll
+ /// Das mindest Admin Level, das für das Erhalten dieser Nachricht benötigt wird
public static void BroadcastAdmin(string message, AdminLevel minLevel)
{
NAPI.Pools.GetAllPlayers().ForEach(p =>
diff --git a/Server/Services/ClientService.cs b/Server/Services/ClientService.cs
index 2cd766f9..7b668770 100644
--- a/Server/Services/ClientService.cs
+++ b/Server/Services/ClientService.cs
@@ -13,29 +13,29 @@ namespace reallife_gamemode.Server.Services
{
class ClientService
{
- public static Client GetClientByName(string name)
+ ///
+ /// Gibt einen Client anhand seines Namens oder der ID zurück
+ ///
+ /// Die ID oder der Name, nach dem gesucht werden soll
+ ///
+ public static Client GetClientByNameOrId(string nameOrId)
{
- /* Funktionsaufbau: Prüft erst, ob ein Spieler mit exakt diesem Namen online ist
- * Wenn Ja: Wird dieser zurückgegeben
- * Wenn Nein: Wird der erste Spieler zurückgegeben, dessen Namen mit dem eingegebenen Parameter übereinstimmt
- * Gibt "null" zurück, falls kein Client gefunden wurde
- */
Client toReturn = null;
- name = name.ToLower();
+ nameOrId = nameOrId.ToLower();
List playerList = NAPI.Pools.GetAllPlayers();
- if(int.TryParse(name, out int id))
+ if(int.TryParse(nameOrId, out int id))
{
toReturn = playerList.Find(p => p.Handle.Value == id);
return toReturn;
}
- toReturn = playerList.Find(p => p.Name.ToLower() == name);
+ toReturn = playerList.Find(p => p.Name.ToLower() == nameOrId);
if(toReturn == null)
{
- toReturn = playerList.Find(p => p.Name.ToLower().StartsWith(name));
+ toReturn = playerList.Find(p => p.Name.ToLower().StartsWith(nameOrId));
}
return toReturn;