Add ItemShop, fix ClotheShop Payment, fix Vehicle Respawn, Add Vehicle Lock from outside
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@@ -65,7 +65,7 @@ namespace ReallifeGamemode.Server.Events
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}
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[RemoteEvent("VehicleMenu_LockCar")]
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public void VehicleMenuLockCarEvent(Client player)
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public static void VehicleMenuLockCarEvent(Client player)
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{
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if (player.IsInVehicle && player.VehicleSeat == -1)
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{
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@@ -98,13 +98,80 @@ namespace ReallifeGamemode.Server.Events
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return;
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}
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}
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else if(sV is JobVehicle)
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{
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return;
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}
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else if (sV is SchoolVehicle)
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{
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return;
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}
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}
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state = !state;
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VehicleStreaming.SetLockStatus(v, state);
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string msg = "Fahrzeug ";
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msg += state ? "~g~abgeschlossen" : "~r~aufgeschlossen";
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player.TriggerEvent("vehsync:OpenCar", state);
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player.SendNotification(msg);
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}
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else if (!player.IsInVehicle)
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{
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GTANetworkAPI.Vehicle vehicle = null;
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foreach(var veh in NAPI.Pools.GetAllVehicles())
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{
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if (player.Position.DistanceTo(veh.Position) <= 3f)
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{
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vehicle = veh;
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break;
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}
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}
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if (vehicle == null)
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return;
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User u = player.GetUser();
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if (u == null) return;
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bool state = VehicleStreaming.GetLockState(vehicle);
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ServerVehicle sV = vehicle.GetServerVehicle();
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if (sV != null)
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{
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if (sV is ShopVehicle)
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{
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VehicleStreaming.SetEngineState(vehicle, false);
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return;
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}
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else if (sV is FactionVehicle fV)
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{
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if (fV.FactionId != u.FactionId)
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{
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return;
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}
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}
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else if (sV is UserVehicle uV)
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{
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if (uV.UserId != u.Id)
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{
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return;
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}
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}
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else if (sV is JobVehicle)
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{
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return;
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}
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else if (sV is SchoolVehicle)
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{
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return;
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}
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}
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state = !state;
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VehicleStreaming.SetLockStatus(vehicle, state);
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string msg = "Fahrzeug ";
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msg += state ? "~g~abgeschlossen" : "~r~aufgeschlossen";
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player.TriggerEvent("vehsync:OpenCar", state);
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player.SendNotification(msg);
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}
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}
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[RemoteEvent("CLIENT:VehicleMenu_ParkCar")]
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@@ -147,6 +214,16 @@ namespace ReallifeGamemode.Server.Events
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return;
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}
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}
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else if (sV is JobVehicle)
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{
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player.SendNotification("~r~Du darfst dieses Fahrzeug nicht parken.");
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return;
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}
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else if (sV is SchoolVehicle)
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{
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player.SendNotification("~r~Du darfst dieses Fahrzeug nicht parken.");
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return;
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}
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Vector3 pos = v.Position;
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@@ -199,10 +276,6 @@ namespace ReallifeGamemode.Server.Events
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}
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}
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[ServerEvent(Event.VehicleDeath)]
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public void VehicleDeathEvent(GTANetworkAPI.Vehicle veh)
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{
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}
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}
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}
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