pilotjob benötigt nun flugschein

This commit is contained in:
2020-08-04 15:38:58 +02:00
parent da32297cfb
commit 158d075c5d
4 changed files with 12 additions and 2 deletions

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@@ -1,4 +1,4 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using GTANetworkAPI; using GTANetworkAPI;
using ReallifeGamemode.Database.Entities; using ReallifeGamemode.Database.Entities;

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@@ -1,4 +1,4 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using GTANetworkAPI; using GTANetworkAPI;
using Newtonsoft.Json; using Newtonsoft.Json;
@@ -7,6 +7,7 @@ using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Services; using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Managers; using ReallifeGamemode.Server.Managers;
using ReallifeGamemode.Server.Util; using ReallifeGamemode.Server.Util;
using System.ComponentModel;
namespace ReallifeGamemode.Server.Job namespace ReallifeGamemode.Server.Job
{ {
@@ -276,6 +277,7 @@ namespace ReallifeGamemode.Server.Job
} }
} }
} }
[RemoteEvent("PilotLetzterCheckpoint")] [RemoteEvent("PilotLetzterCheckpoint")]
public static void PilotLetzterCheckpoint(Player player) public static void PilotLetzterCheckpoint(Player player)
{ {

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@@ -87,6 +87,13 @@ namespace ReallifeGamemode.Server.Managers
return; return;
} }
//Pilotjob
if (jobId == 6 && u.FlyingLicensePlane == false)
{
ChatService.ErrorMessage(player, "Um diesen Job annehmen zu können, musst du einen Flugschein besitzen.");
return;
}
if (u.DriverLicenseVehicle == false) if (u.DriverLicenseVehicle == false)
{ {
ChatService.ErrorMessage(player, "Um diesen Job annehmen zu können, musst du einen Führerschein besitzen."); ChatService.ErrorMessage(player, "Um diesen Job annehmen zu können, musst du einen Führerschein besitzen.");

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@@ -3,6 +3,7 @@ using Newtonsoft.Json;
using ReallifeGamemode.Database.Entities; using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models; using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Extensions; using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Util; using ReallifeGamemode.Server.Util;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;