Merge branch 'develop' of ssh://development.life-of-german.org:451/log-gtav/reallife-gamemode into develop

This commit is contained in:
2018-09-19 17:13:21 +02:00
18 changed files with 388 additions and 33 deletions

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@@ -1,4 +1,9 @@
<!DOCTYPE html>
<!--
* @overview Life of German Reallife - Login Login login.html
* @author Orangebox, VegaZ
* @copyright (c) 2008 - 2018 Life of German
*-->
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">

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@@ -1,4 +1,10 @@
$('#loginBtn').click(() => {
/**
* @overview Life of German Reallife - Login Login login.js
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
$('#loginBtn').click(() => {
$('.alert').remove(); //Remove any alerts when we attempt to login/register
mp.trigger('loginInformationToServer', $('#usernameInputLogin').val(), $('#passwordInputLogin').val());
});

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@@ -1,4 +1,9 @@
var loginBrowser = mp.browsers.new('package://Login/login.html');
/**
* @overview Life of German Reallife - Login Main main.js
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
var loginBrowser = mp.browsers.new('package://Login/login.html');
mp.gui.cursor.show(true, true);
mp.events.add('loginInformationToServer', (username, password) => {

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@@ -1,4 +1,10 @@
.login-page {
/**
* @overview Life of German Reallife - Login CSS style.css
* @author Orangebox
* @copyright (c) 2008 - 2018 Life of German
*/
.login-page {
width: 360px;
margin: auto;
}

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@@ -1 +1,7 @@
/**
* @overview Life of German Reallife - Login index.js
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
require('./Login/main.js');

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@@ -1,13 +1,22 @@
using System;
using GTANetworkAPI;
/**
* @overview Life of German Reallife - Main Class (Main.cs)
* @author VegaZ, hydrant
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode
{
public class Main : Script
{
[ServerEvent(Event.ResourceStart)]
public void OnResourceStart()
{
NAPI.Server.SetCommandErrorMessage("~r~[FEHLER]~s~ Dieser Command existiert nicht.");
NAPI.Util.ConsoleOutput("reallife-gamemode resource loaded!");
}
}

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@@ -1,15 +1,15 @@
/**
* @overview Life of German Reallife - DatabaseContext.cs
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
using System;
using System;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata;
/**
* @overview Life of German Reallife - DatabaseContext.cs
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Model
{
public partial class DatabaseContext : DbContext
@@ -35,6 +35,5 @@ namespace reallife_gamemode.Model
}
public DbSet<Server.Entities.User> Users { get; set; }
public DbSet<Server.Entities.Character> Characters { get; set; }
}
}

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@@ -2,15 +2,202 @@
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
using reallife_gamemode.Server.Extensions;
using reallife_gamemode.Server.Services;
using reallife_gamemode.Server.Util;
namespace reallife_gamemode.Server.Command
/**
* @overview Life of German Reallife - Admin Commands (Admin.cs)
* @author VegaZ, hydrant
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Commands
{
public class Admin : Script
{
[Command("o")]
public void sendOChat(Client player, string message)
[Command("o", "~m~Benutzung: ~s~/o [Nachricht]", GreedyArg = true)]
public void CmdAdminO(Client player, string message)
{
NAPI.Chat.SendChatMessageToAll("~r~" + player.Name + " sagt:~w~ " + message);
if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
string publicMessage = "~b~(( " + player.Name + ": " + message + " ))";
NAPI.Chat.SendChatMessageToAll(publicMessage);
}
[Command("veh", "~m~Benutzung: ~s~/veh [Fahrzeug] (Farbe 1) (Farbe 2)")]
public void CmdAdminVeh(Client player, VehicleHash hash, int color1 = 111, int color2 = 111)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
if (player.IsInVehicle) // Man darf keine Autos erstellen, wenn man selbst in einem sitzt (verhindert Bugs)
{
player.SendChatMessage("~r~[FEHLER]~s~ Du sitzt momentan schon in einem Fahrzeug.");
return;
}
Vehicle v = NAPI.Vehicle.CreateVehicle(hash, player.Position, player.Rotation.Z, color1, color2);
player.SetIntoVehicle(v.Handle, -1);
}
[Command("fixveh")]
public void CmdAdminFixveh(Client player)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
if (!player.IsInVehicle) // Man darf keine Autos erstellen, wenn man selbst in einem sitzt (verhindert Bugs)
{
player.SendChatMessage("~r~[FEHLER]~s~ Du sitzt momentan nicht in einem Fahrzeug.");
return;
}
player.Vehicle.Repair();
}
[Command("delveh")]
public void CmdAdminDelveh(Client player)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
if (!player.IsInVehicle) // Man darf keine Autos erstellen, wenn man selbst in einem sitzt (verhindert Bugs)
{
player.SendChatMessage("~r~[FEHLER]~s~ Du sitzt momentan nicht in einem Fahrzeug.");
return;
}
/* TODO: Checken, ob das Fahrzeug in einem System genutzt wird (Fraktions-Autos / Spieler-Auto)
* Wenn Ja: Abbrechen und mitteilen, dass man den System-spezifischen Befehl zu nutzen hat */
player.Vehicle.Delete();
}
[Command("goto", "~m~Benutzung: ~s~/goto [Name]")]
public void CmdAdminGoto(Client player, string name)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
Client target = ClientService.GetClientByName(name);
if(target == null)
{
ChatService.PlayerNotFound(player);
return;
}
player.Position = target.Position;
}
[Command("gotoxyz", "~m~Benutzung: ~s~/gotoxyz [X] [Y] [Z]")]
public void CmdAdminGotoxyz(Client player, float x, float y, float z)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
player.Position = new Vector3(x, y, z);
}
[Command("gethere", "~m~Benutzung: ~s~/goto [Name]")]
public void CmdAdminGethere(Client player, string name)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
Client target = ClientService.GetClientByName(name);
if (target == null)
{
ChatService.PlayerNotFound(player);
return;
}
target.Position = player.Position;
}
[Command("ipl", "~m~Benutzung: ~s~/ipl [Load / Remove] [Name]")]
public void CmdAdminIpl(Client player, string option, string name)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
option = option.ToLower();
if(option == "load")
{
NAPI.World.RequestIpl(name);
player.SendChatMessage("~g~Das IPL ~s~" + name + " ~g~wurde erfolgreich geladen");
}
else if(option == "remove")
{
NAPI.World.RemoveIpl(name);
player.SendChatMessage("~g~Das IPL ~s~" + name + " ~g~wurde erfolgreich entladen");
}
else
{
player.SendChatMessage("~m~Benutzung: ~s~/ipl [Load / Remove] [Name]");
}
}
[Command("giveweapon", "~m~Benutzung: ~s~/giveweapon [Spieler] [Waffe] [Munition]")]
public void CmdAdminGiveweapon(Client player, string name, string weapon, int ammo)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
if (ammo <= 0)
{
player.SendChatMessage("~r~[FEHLER]~s~ Es muss mindestens 1 Munition vergeben werden.");
return;
}
Client target = ClientService.GetClientByName(name);
if (target == null)
{
ChatService.PlayerNotFound(target);
return;
}
WeaponHash wHash = NAPI.Util.WeaponNameToModel(weapon);
if(wHash == default(WeaponHash))
{
player.SendChatMessage("~r~[FEHLER]~s~ Diese Waffe existiert nicht.");
return;
}
target.GiveWeapon(wHash, ammo);
}
}
}

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@@ -1,16 +0,0 @@
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Text;
namespace reallife_gamemode.Server.Entities
{
public class Character
{
[Key]
public int Id { get; set; }
public int UserId { get; set; }
public string Name { get; set; }
public byte Gender { get; set; }
}
}

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@@ -1,9 +1,16 @@
using System;
using reallife_gamemode.Server.Util;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text;
/**
* @overview Life of German Reallife - Entities User (User.cs)
* @author VegaZ, hydrant
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Entities
{
public class User
@@ -22,5 +29,8 @@ namespace reallife_gamemode.Server.Entities
[EmailAddress]
[StringLength(64)]
public string Email { get; set; }
public AdminLevel AdminLevel { get; set; }
public bool IsAdmin(AdminLevel level) => AdminLevel >= level;
}
}

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@@ -7,6 +7,12 @@ using Microsoft.EntityFrameworkCore;
using reallife_gamemode.Model;
using reallife_gamemode.Server.Entities;
/**
* @overview Life of German Reallife - Event Login (Login.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Events
{
class Connect : Script

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@@ -3,6 +3,12 @@ using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
/**
* @overview Life of German Reallife - Event Login (Login.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Events
{
public class Login : Script

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@@ -6,6 +6,12 @@ using GTANetworkAPI;
using GTANetworkMethods;
using reallife_gamemode.Model;
/**
* @overview Life of German Reallife - Event Spawn (Spawn.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Event
{
public class Spawn : Script

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@@ -0,0 +1,27 @@
using GTANetworkAPI;
using reallife_gamemode.Model;
using reallife_gamemode.Server.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
/**
* @overview Life of German Reallife - Client Extension (ClientExtension.cs)
* @author VegaZ, hydrant
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Extensions
{
public static class ClientExtension
{
public static User GetUser(this Client client)
{
using(DatabaseContext dbContext = new DatabaseContext())
{
return dbContext.Users.FirstOrDefault(u => u.Name == client.Name);
}
}
}
}

10
Server/Managers/.gitkeep Normal file
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@@ -0,0 +1,10 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace reallife_gamemode.Server.Managers
{
class _
{
}
}

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@@ -0,0 +1,26 @@
using GTANetworkAPI;
using System;
using System.Collections.Generic;
using System.Text;
/**
* @overview Life of German Reallife - Chat Service (ChatService.cs)
* @author hydrant
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Services
{
class ChatService
{
public static void NotAuthorized(Client player)
{
player.SendChatMessage("~r~[FEHLER]~s~ Du kannst diesen Befehl nicht ausführen.");
}
internal static void PlayerNotFound(Client player)
{
player.SendChatMessage("~r~[FEHLER]~s~ Der Spieler wurde nicht gefunden.");
}
}
}

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@@ -0,0 +1,36 @@
using GTANetworkAPI;
using System;
using System.Collections.Generic;
using System.Text;
/**
* @overview Life of German Reallife - Client Service (ClientService.cs)
* @author hydrant
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Services
{
class ClientService
{
public static Client GetClientByName(string name)
{
/* Funktionsaufbau: Prüft erst, ob ein Spieler mit exakt diesem Namen online ist
* Wenn Ja: Wird dieser zurückgegeben
* Wenn Nein: Wird der erste Spieler zurückgegeben, dessen Namen mit dem eingegebenen Parameter übereinstimmt
* Gibt "null" zurück, falls kein Client gefunden wurde
*/
Client toReturn = null;
List<Client> playerList = NAPI.Pools.GetAllPlayers();
toReturn = playerList.Find(p => p.Name == name);
if(toReturn == null)
{
toReturn = playerList.Find(p => p.Name.StartsWith(name));
}
return toReturn;
}
}
}

21
Server/Util/AdminLevel.cs Normal file
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@@ -0,0 +1,21 @@
using System;
using System.Collections.Generic;
using System.Text;
/**
* @overview Life of German Reallife - Admin Levels (AdminLevel.cs)
* @author VegaZ, hydrant
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Util
{
public enum AdminLevel : int
{
PLAYER,
SUPPORTER,
ADMIN
}
}