Added tuning menu
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@@ -4,12 +4,136 @@
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* @copyright (c) 2008 - 2018 Life of German
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*/
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var keyBound = false;
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var carModTypes = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 18, 22, 23];
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var modSlotName = [
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{ Slot: 0, Name: "Spoiler" }, // 0
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{ Slot: 1, Name: "Frontstoßstange"}, // 1
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{ Slot: 2, Name: "Heckstoßstange"}, // 2
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{ Slot: 3, Name: "Seitenschweller"}, // 3
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{ Slot: 4, Name: "Auspuff"}, // 4
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{ Slot: 5, Name: "Rahmen"}, // 5
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{ Slot: 6, Name: "Kühlergrill"}, // 6
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{ Slot: 7, Name: "Motorhaube"}, // 7
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{ Slot: 8, Name: "Linker Kotflügel"}, // 8
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{ Slot: 9, Name: "Rechter Kotflügel"}, // 9
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{ Slot: 10, Name: "Dach"}, // 10
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{ Slot: 11, Name: "Motor" }, // 11
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{ Slot: 12, Name: "Bremsen"}, // 12
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{ Slot: 13, Name: "Getriebe"}, // 13
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{ Slot: 14, Name: "Hupe"}, // 14
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{ Slot: 15, Name: "Federung"}, // 15
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{ Slot: 18, Name: "Turbo"}, // 18
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{ Slot: 22, Name: "Licht"}, // 22
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{ Slot: 23, Name: "Reifen"} // 23
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];
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const NativeUI = require("nativeui");
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const Menu = NativeUI.Menu;
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const UIMenuItem = NativeUI.UIMenuItem;
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const UIMenuListItem = NativeUI.UIMenuListItem;
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const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
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const UIMenuSliderItem = NativeUI.UIMenuSliderItem;
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const BadgeStyle = NativeUI.BadgeStyle;
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const Point = NativeUI.Point;
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const ItemsCollection = NativeUI.ItemsCollection;
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const Color = NativeUI.Color;
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const ListItem = NativeUI.ListItem;
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mp.events.add('showTuningInfo', () => {
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mp.game.ui.setTextComponentFormat('STRING');
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mp.game.ui.addTextComponentSubstringPlayerName('Drücke ~INPUT_CONTEXT~, um dein Fahrzeug zu modifizieren');
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mp.game.ui.displayHelpTextFromStringLabel(0, true, true, -1);
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mp.keys.bind(0x45, false, keyPressHandler);
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keyBound = true;
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});
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mp.events.add('hideTuningInfo', () => {
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mp.game.ui.clearHelp(true);
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});
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mp.gui.chat.show(true);
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if (keyBound) {
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mp.keys.unbind(0x45, false, keyPressHandler);
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keyBound = false;
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}
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});
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function keyPressHandler() {
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mp.events.callRemote("startPlayerTuning");
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}
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mp.events.add("showTuningMenu", () => {
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mp.events.call("hideTuningInfo");
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//mp.gui.chat.show(false);
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var localPlayer = mp.players.local;
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var localVehicle = localPlayer.vehicle;
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var mainMenu = new Menu("Fahrzeugwerkstatt", "Modifiziere dein Fahrzeug", new Point(50, 50));
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carModTypes.forEach((modType) => {
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if (localVehicle.getModSlotName(modType) !== "undefined") {
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var slotName = getSlotName(modType);
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var menuItem = new UIMenuItem(slotName);
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menuItem.ModSlot = modType;
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mainMenu.AddItem(menuItem);
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}
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});
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mainMenu.Visible = true;
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mainMenu.ItemSelect.on(item => {
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var modSlot = getSlotId(item.Text);
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var modNum = localVehicle.getNumMods(modSlot);
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mp.gui.chat.push(`modSlot = ${modSlot} | modNum = ${modNum} item.Text = ${item.Text}`);
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var modMenu = new Menu(item.Text, "Änderung: " + item.Text, new Point(50, 50));
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for (var i = 0; i < modNum; i++) {
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var modName = localVehicle.getModTextLabel(modSlot, i);
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var realModName = mp.game.ui.getLabelText(modName)
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var modItem = new UIMenuItem(realModName, "");
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modMenu.AddItem(modItem);
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}
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modMenu.IndexChange.on(index => {
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mp.gui.chat.push(index.Text);
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});
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modMenu.MenuClose.on(() => {
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mainMenu.Visible = true;
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modMenu.Visible = false;
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});
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mainMenu.Visible = false;
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modMenu.Visible = true;
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});
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});
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function getSlotName(slot) {
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var toReturn = "undefined";
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modSlotName.forEach((name) => {
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if (name.Slot === slot) toReturn = name.Name;
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});
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return toReturn;
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}
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function getSlotId(slotName) {
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var toReturn = "undefined";
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modSlotName.forEach((name) => {
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if (name.Name === slotName) toReturn = name.Slot;
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});
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return toReturn;
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}
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