rentcar timer wieder auf normalwert
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@@ -48,7 +48,7 @@ export default function rentCar(globalData: IGlobalData) {
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}
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}
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rentcarMenu = new Menu("Fahrzeugverleih", "", new Point(0, screenRes.y / 3), null, null);
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rentcarMenu = new Menu("Fahrzeugverleih", "", new Point(0, screenRes.y / 3), null, null);
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rentcarMenu.AddItem(new UIMenuListItem("Fahrzeug", "$" + vehiclePrices[0] + " alle 5 Minuten", new ItemsCollection(vehicleNames)));
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rentcarMenu.AddItem(new UIMenuListItem("Fahrzeug", "$" + vehiclePrices[0] + " alle 3 Minuten", new ItemsCollection(vehicleNames)));
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rentcarMenu.AddItem(sendItem);
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rentcarMenu.AddItem(sendItem);
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rentcarMenu.AddItem(cancelItem);
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rentcarMenu.AddItem(cancelItem);
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@@ -60,7 +60,7 @@ export default function rentCar(globalData: IGlobalData) {
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rentcarMenu.ListChange.on((item: NativeUI.UIMenuListItem, index) => {
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rentcarMenu.ListChange.on((item: NativeUI.UIMenuListItem, index) => {
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switch (item.Text) {
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switch (item.Text) {
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case "Fahrzeug":
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case "Fahrzeug":
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item.Description = "$" + vehiclePrices[index] + " alle 5 Minuten";
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item.Description = "$" + vehiclePrices[index] + " alle 3 Minuten";
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selectedIndex = index;
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selectedIndex = index;
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//item.Description = item.SelectedValue;
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//item.Description = item.SelectedValue;
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break;
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break;
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@@ -13,7 +13,7 @@ namespace ReallifeGamemode.Server.Util
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class Rentcar : Script
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class Rentcar : Script
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{
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{
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//In Sekunden
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//In Sekunden
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public static int PAY_TIMER = 30;
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public static int PAY_TIMER = 180;
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//In Stunden
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//In Stunden
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private static int PAYTIME_FREE = 30;
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private static int PAYTIME_FREE = 30;
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