Merge branch 'develop' of ssh://development.life-of-german.org:451/log-gtav/reallife-gamemode into develop
This commit is contained in:
@@ -4,7 +4,7 @@
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* @copyright (c) 2008 - 2018 Life of German
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* @copyright (c) 2008 - 2018 Life of German
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*/
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*/
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export default function factionManagement() {
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export default function factionManagement(globalData: IGlobalData) {
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var manageFactionRanksBrowser = null;
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var manageFactionRanksBrowser = null;
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var rankData = null;
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var rankData = null;
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@@ -21,7 +21,7 @@ export default function factionManagement() {
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manageFactionRanksBrowser.execute(`setFactionName('${rankData.FactionName}')`);
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manageFactionRanksBrowser.execute(`setFactionName('${rankData.FactionName}')`);
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manageFactionRanksBrowser.execute(`loadData(` + JSON.stringify(rankData.Ranks) + `)`);
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manageFactionRanksBrowser.execute(`loadData(` + JSON.stringify(rankData.Ranks) + `)`);
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mp.gui.cursor.show(true, true);
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mp.gui.cursor.show(true, true);
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this.data.InMenu = true;
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globalData.InMenu = true;
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}
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}
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});
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});
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@@ -30,7 +30,7 @@ export default function factionManagement() {
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manageFactionRanksBrowser.destroy();
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manageFactionRanksBrowser.destroy();
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mp.gui.cursor.show(false, false);
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mp.gui.cursor.show(false, false);
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mp.gui.chat.activate(true);
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mp.gui.chat.activate(true);
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this.data.InMenu = false;
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globalData.InMenu = false;
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var obj: FactionRanks = {
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var obj: FactionRanks = {
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factionId: rankData.FactionId,
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factionId: rankData.FactionId,
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@@ -84,7 +84,7 @@ import doorManager from './DoorManager/doormanager';
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doorManager();
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doorManager();
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import factionManagement from './FactionManagement/main';
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import factionManagement from './FactionManagement/main';
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factionManagement();
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factionManagement(globalData);
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import deathScreen from './Gui/deathscreen';
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import deathScreen from './Gui/deathscreen';
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deathScreen();
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deathScreen();
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@@ -1,4 +1,4 @@
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using GTANetworkAPI;
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using GTANetworkAPI;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Entities;
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using System.Linq;
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using System.Linq;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Extensions;
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@@ -47,20 +47,20 @@ namespace ReallifeGamemode.Server.Inventory.Items
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if(veh.Controller == null)
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if(veh.Controller == null)
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{
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{
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player.SendNotification("Es sitzt jemand im Auto du kannst es nicht Reparieren!");
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player.SendNotification("Du kannst dieses Fahrzeug nicht reparieren, weil Jemand bereits im Fahrzeug sitzt");
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return false;
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return false;
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}
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}
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if((VehicleHash)veh.Model == WeaponDealManager.WEAPON_DEAL_GANG_VEHICLE_HASH || (VehicleHash)veh.Model == WeaponDealManager.WEAPON_DEAL_STAATSFRAK_VEHICLE_HASH)
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if((VehicleHash)veh.Model == WeaponDealManager.WEAPON_DEAL_GANG_VEHICLE_HASH || (VehicleHash)veh.Model == WeaponDealManager.WEAPON_DEAL_STAATSFRAK_VEHICLE_HASH)
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{
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{
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player.SendNotification("Du kannst den Waffentransporter nicht Reparieren!");
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player.SendNotification("Du kannst den Waffentransporter nicht reparieren!");
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return false;
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return false;
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}
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}
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using (var dbContext = new DatabaseContext())
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using (var dbContext = new DatabaseContext())
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{
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{
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Vector3 position = veh.Position;
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Vector3 position = veh.Position;
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player.SendNotification("Du hast ~g~" + InventoryManager.GetItemById(uItem.ItemId).Name + " ~s~verwendet.", false);
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player.SendNotification("Du hast ~g~" + InventoryManager.GetItemById(uItem.ItemId).Name + " ~s~verwendet", false);
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InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
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InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
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ServerVehicle serverVehicle = veh.GetServerVehicle(dbContext);
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ServerVehicle serverVehicle = veh.GetServerVehicle(dbContext);
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serverVehicle.Spawn(veh).Position = position;
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serverVehicle.Spawn(veh).Position = position;
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