ja
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35
ReallifeGamemode.Server/Util/CheckPointHandle.cs
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35
ReallifeGamemode.Server/Util/CheckPointHandle.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Finance;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Util;
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using GTANetworkAPI;
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namespace ReallifeGamemode.Server.Util
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{
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class CheckPointHandle : Script
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{
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[Command("cp", "~m~Benutzung: ~s~/cp")]
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public void CmdCp(Client player)
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{
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if (!player.IsLoggedIn()) return;
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Vector3 cp = player.Position;
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cp.X += 10;
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player.TriggerEvent("setCheckPoint", cp, player);
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}
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[RemoteEvent("playerInCheckpoint")]
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public void enteredCheckpoints(Client user)
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{
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ChatService.SendMessage(user, "ja");
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Vector3 newCp = new Vector3(400, 680, 29);
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user.TriggerEvent("setCheckpoint", newCp, user);
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}
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}
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}
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