Bus and Pilot Overhaul
This commit is contained in:
@@ -152,6 +152,8 @@ namespace ReallifeGamemode.Server.Job
|
||||
if (!playerVehiclePair.ContainsKey(player))
|
||||
return;
|
||||
|
||||
CheckPointHandle.DeleteCheckpoints(player);
|
||||
|
||||
playerVehiclePair[player].Delete();
|
||||
playerVehiclePair.Remove(player);
|
||||
}
|
||||
@@ -238,32 +240,6 @@ namespace ReallifeGamemode.Server.Job
|
||||
CheckPointHandle.StartCheckPointRoute(player, selectedRoute, 0, CHECKPOINT_MARKER_ID, 40, 10, true, "PILOT:InCheckpoint"); //6, 23, 25, 26, 27, 28
|
||||
}
|
||||
|
||||
public static void payWage(Player jobber, int wage)
|
||||
{
|
||||
using (var dbContext = new DatabaseContext())
|
||||
{
|
||||
if (jobber.VehicleSeat == 0)
|
||||
{
|
||||
jobber.GetUser(dbContext).Wage += wage;
|
||||
//jobber.SendNotification($"~y~[JOB] ~g~+{wage}$");
|
||||
jobber.GetUser(dbContext).PilotSkill++;
|
||||
dbContext.SaveChanges();
|
||||
if (jobber.GetUser(dbContext).PilotSkill == 300)
|
||||
{
|
||||
jobber.SendChatMessage($"~y~Job: ~s~Du hast nun ~g~Skill-Level 2 ~w~erreicht!");
|
||||
jobber.SendChatMessage($"~y~Job: ~s~Du kannst jetzt auch mit dem Velum Flugzeug (LS Airport) fliegen!");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
JobBase job = JobManager.GetJob(jobber.GetUser().JobId ?? -1);
|
||||
job.StopJob(jobber);
|
||||
CheckPointHandle.DeleteCheckpoints(jobber);
|
||||
ChatService.SendMessage(jobber, $"~y~Job: ~s~Du hast deinen Job ~o~{job.Name}~s~ beendet.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public string getPlayerRouteType(Player player)
|
||||
{
|
||||
if (!playerRouteCurrent.ContainsKey(player.Name))
|
||||
@@ -271,9 +247,9 @@ namespace ReallifeGamemode.Server.Job
|
||||
|
||||
List<Vector3> selectedRoute = playerRouteCurrent[player.Name];
|
||||
|
||||
if (ROUTE_BEGINNER.Values.Where(v => v.Equals(selectedRoute)) != null)
|
||||
if (ROUTE_BEGINNER.Values.Where(v => v.VectorEquals(selectedRoute)).Count() != 0)
|
||||
return BEGINNER;
|
||||
else if (ROUTE_INTERMEDIATE.Values.Where(v => v.Equals(selectedRoute)) != null)
|
||||
else if (ROUTE_INTERMEDIATE.Values.Where(v => v.VectorEquals(selectedRoute)).Count() != 0)
|
||||
return INTERMEDIATE;
|
||||
|
||||
return "none";
|
||||
@@ -314,8 +290,8 @@ namespace ReallifeGamemode.Server.Job
|
||||
PlayerTimer playerTimer = new PlayerTimer(player, playerVehiclePair[player], 30000);
|
||||
playerTimer.Elapsed += JobTimerElapsed;
|
||||
JobManager.playerTimersJobVehicleRespawn[player] = playerTimer;
|
||||
player.SendChatMessage("~y~[JOB] ~w~Du hast das Fahrzeug verlassen,");
|
||||
player.SendChatMessage("~y~[JOB] ~w~Bist du nicht in 30 Sekunden zurück, ~r~wird der Job beendet!");
|
||||
//player.SendChatMessage("~y~[JOB] ~w~Du hast das Fahrzeug verlassen,");
|
||||
//player.SendChatMessage("~y~[JOB] ~w~Bist du nicht in 30 Sekunden zurück, ~r~wird der Job beendet!");
|
||||
}
|
||||
|
||||
private void JobTimerElapsed(Player player, Vehicle vehicle)
|
||||
@@ -365,8 +341,8 @@ namespace ReallifeGamemode.Server.Job
|
||||
user.PilotSkill++;
|
||||
if (user.PilotSkill == BusDriverJob.SKILL_INTERMEDIATE)
|
||||
{
|
||||
player.SendChatMessage($"~y~[Job]: ~w~Du hast nun die Route ~g~{BusDriverJob.INTERMEDIATE} ~w~freigeschaltet!");
|
||||
player.SendChatMessage($"~y~[Job]: ~w~Du kannst jetzt auch mit dem Coach fahren!");
|
||||
player.SendChatMessage($"~y~[JOB]: ~w~Du hast nun die Route ~g~{BusDriverJob.INTERMEDIATE} ~w~freigeschaltet!");
|
||||
player.SendChatMessage($"~y~[JOB]: ~w~Du kannst jetzt auch mit dem Velum fliegen!");
|
||||
}
|
||||
|
||||
dbContext.SaveChanges();
|
||||
|
||||
Reference in New Issue
Block a user