Bus and Pilot Overhaul

This commit is contained in:
2021-04-10 23:23:46 +02:00
parent 62b3f7ced9
commit 167859817e
5 changed files with 134 additions and 221 deletions

View File

@@ -33,15 +33,14 @@ export default function busRouteList(globalData: IGlobalData) {
routeMenu = new Menu("Bus Job", "", new Point(0, screenRes.y / 3), null, null); routeMenu = new Menu("Bus Job", "", new Point(0, screenRes.y / 3), null, null);
routeMenu.AddItem(new UIMenuListItem("Route wählen", "", new ItemsCollection(skillSelect))); routeMenu.AddItem(new UIMenuListItem("Route wählen", "", new ItemsCollection(skillSelect)));
routeSelect = "Anfänger";
routeMenu.AddItem(sendItem); routeMenu.AddItem(sendItem);
routeMenu.AddItem(cancelItem); routeMenu.AddItem(cancelItem);
routeMenu.Visible = true; routeMenu.Visible = true;
routeSelect = skillSelect[0];
routeMenu.ListChange.on((item, index) => { routeMenu.ListChange.on((item, index) => {
switch (item.Text) { switch (item.Text) {
case "Skill wählen": case "Route wählen":
routeSelect = String(item.SelectedItem.DisplayText); routeSelect = String(item.SelectedItem.DisplayText);
break; break;
} }
@@ -49,18 +48,22 @@ export default function busRouteList(globalData: IGlobalData) {
routeMenu.ItemSelect.on((item) => { routeMenu.ItemSelect.on((item) => {
if (item.Text === "Starten") { if (item.Text === "Starten") {
if (routeSelect == skillSelect[1] && skill < 300) { if (routeSelect == skillSelect[1] && skill < 300) {
mp.game.audio.playSoundFrontend(1, "Hack_Failed", "DLC_HEIST_BIOLAB_PREP_HACKING_SOUNDS", true); mp.game.audio.playSoundFrontend(1, "Hack_Failed", "DLC_HEIST_BIOLAB_PREP_HACKING_SOUNDS", true);
return;
} }
if (routeSelect == skillSelect[2] && skill < 800) { else if (routeSelect == skillSelect[2] && skill < 800)
{
mp.game.audio.playSoundFrontend(1, "Hack_Failed", "DLC_HEIST_BIOLAB_PREP_HACKING_SOUNDS", true); mp.game.audio.playSoundFrontend(1, "Hack_Failed", "DLC_HEIST_BIOLAB_PREP_HACKING_SOUNDS", true);
return; }
else
{
mp.events.callRemote("CLIENT:StartBusRoute", routeSelect);
routeMenu.Close();
globalData.InMenu = false;
} }
mp.events.callRemote("CLIENT:StartBusRoute", routeSelect);
routeMenu.Close();
globalData.InMenu = false;
} else if (item.Text === "Abbrechen") { } else if (item.Text === "Abbrechen") {
mp.events.callRemote("CLIENT:Job_StopJob"); mp.events.callRemote("CLIENT:Job_StopJob");

View File

@@ -6,9 +6,25 @@ namespace ReallifeGamemode.Server.Extensions
{ {
internal static class ListExtensions internal static class ListExtensions
{ {
public static bool Contains(this List<Player> list, Player client) public static bool VectorEquals(this List<Vector3> vector3s, List<Vector3> compareToList)
{ {
return list.Any(l => l.Handle.Value == client.Handle.Value); if (vector3s.Count != compareToList.Count)
return false;
for (int i = 0; i < vector3s.Count; i++)
{
Vector3 vector = vector3s[i];
Vector3 compareTo = compareToList[i];
if (vector.X != compareTo.X)
return false;
if (vector.Y != compareTo.Y)
return false;
if (vector.Z != compareTo.Z)
return false;
}
return true;
} }
} }
} }

View File

@@ -269,9 +269,7 @@ namespace ReallifeGamemode.Server.Job
if (!playerVehiclePair.ContainsKey(player)) if (!playerVehiclePair.ContainsKey(player))
return; return;
if (playerRouteCurrent.ContainsKey(player.Name)) CheckPointHandle.DeleteCheckpoints(player);
playerRouteCurrent.Remove(player.Name);
playerVehiclePair[player].Delete(); playerVehiclePair[player].Delete();
playerVehiclePair.Remove(player); playerVehiclePair.Remove(player);
} }
@@ -283,16 +281,48 @@ namespace ReallifeGamemode.Server.Job
List<Vector3> selectedRoute = playerRouteCurrent[player.Name]; List<Vector3> selectedRoute = playerRouteCurrent[player.Name];
if (ROUTE_BEGINNER.Values.Where(v => v.Equals(selectedRoute)) != null) if (ROUTE_BEGINNER.Values.Where(v => v.VectorEquals(selectedRoute)).Count() != 0)
return BEGINNER; return BEGINNER;
else if (ROUTE_INTERMEDIATE.Values.Where(v => v.Equals(selectedRoute)) != null) else if (ROUTE_INTERMEDIATE.Values.Where(v => v.VectorEquals(selectedRoute)).Count() != 0)
return INTERMEDIATE; return INTERMEDIATE;
else if (ROUTE_PROFESSIONAL.Values.Where(v => v.Equals(selectedRoute)) != null) else if (ROUTE_PROFESSIONAL.Values.Where(v => v.VectorEquals(selectedRoute)).Count() != 0)
return PROFESSIONAL; return PROFESSIONAL;
return "none"; return "none";
} }
public int getPlayerRouteInex(Player player)
{
if (!playerRouteCurrent.ContainsKey(player.Name))
return -1;
List<Vector3> selectedRoute = playerRouteCurrent[player.Name];
for (int i = 1; i < 100; i++)
{
if (!ROUTE_BEGINNER.ContainsKey(i) && !ROUTE_INTERMEDIATE.ContainsKey(i) && !ROUTE_PROFESSIONAL.ContainsKey(i))
break;
if (ROUTE_BEGINNER.ContainsKey(i))
{
if (ROUTE_BEGINNER[i].VectorEquals(selectedRoute))
return i;
}
if (ROUTE_INTERMEDIATE.ContainsKey(i))
{
if (ROUTE_INTERMEDIATE[i].VectorEquals(selectedRoute))
return i;
}
if (ROUTE_PROFESSIONAL.ContainsKey(i))
{
if (ROUTE_PROFESSIONAL[i].VectorEquals(selectedRoute))
return i;
}
}
return -1;
}
private uint getPlayerJobVehicle(Player player) private uint getPlayerJobVehicle(Player player)
{ {
string type = getPlayerRouteType(player); string type = getPlayerRouteType(player);
@@ -315,39 +345,64 @@ namespace ReallifeGamemode.Server.Job
if (type == PROFESSIONAL && user.BusSkill < SKILL_PROFESSIONAL) { player.TriggerEvent("MenuSelect:Error"); return; } if (type == PROFESSIONAL && user.BusSkill < SKILL_PROFESSIONAL) { player.TriggerEvent("MenuSelect:Error"); return; }
List<Vector3> selectedRoute = new List<Vector3>(); List<Vector3> selectedRoute = new List<Vector3>();
int index = -1;
if (playerRouteCurrent.ContainsKey(player.Name)) if (playerRouteCurrent.ContainsKey(player.Name))
{ {
selectedRoute = playerRouteCurrent[player.Name]; index = getPlayerRouteInex(player);
} }
else else
{ {
Random random = new Random(); Random random = new Random();
if (type == BEGINNER) index = random.Next(1, 8);
{
if (playerRoutePair1.ContainsKey(player.Name))
selectedRoute = playerRoutePair1[player.Name];
else
selectedRoute = ROUTE_BEGINNER.GetValueOrDefault(random.Next(1, ROUTE_BEGINNER.Count));
}
else if (type == INTERMEDIATE)
{
if (playerRoutePair2.ContainsKey(player.Name))
selectedRoute = playerRoutePair2[player.Name];
else
selectedRoute = ROUTE_INTERMEDIATE.GetValueOrDefault(random.Next(1, ROUTE_INTERMEDIATE.Count));
}
else if (type == PROFESSIONAL)
{
if (playerRoutePair3.ContainsKey(player.Name))
selectedRoute = playerRoutePair3[player.Name];
else
selectedRoute = ROUTE_PROFESSIONAL.GetValueOrDefault(random.Next(1, ROUTE_PROFESSIONAL.Count));
}
playerRouteCurrent.Add(player.Name, selectedRoute);
} }
if (type == BEGINNER)
{
index %= ROUTE_BEGINNER.Count;
if (playerRoutePair1.ContainsKey(player.Name))
{
selectedRoute = playerRoutePair1[player.Name];
}
else
{
selectedRoute = ROUTE_BEGINNER.GetValueOrDefault(index);
playerRoutePair1.Add(player.Name, selectedRoute);
}
}
else if (type == INTERMEDIATE)
{
index %= ROUTE_INTERMEDIATE.Count;
if (playerRoutePair2.ContainsKey(player.Name))
{
selectedRoute = playerRoutePair2[player.Name];
}
else
{
selectedRoute = ROUTE_INTERMEDIATE.GetValueOrDefault(index);
playerRoutePair2.Add(player.Name, selectedRoute);
}
}
else if (type == PROFESSIONAL)
{
index %= ROUTE_PROFESSIONAL.Count;
if (playerRoutePair3.ContainsKey(player.Name))
{
selectedRoute = playerRoutePair3[player.Name];
}
else
{
selectedRoute = ROUTE_PROFESSIONAL.GetValueOrDefault(index);
playerRoutePair3.Add(player.Name, selectedRoute);
}
}
if (playerRouteCurrent.ContainsKey(player.Name))
playerRouteCurrent.Remove(player.Name);
playerRouteCurrent.Add(player.Name, selectedRoute);
if (selectedRoute.Count is 0) if (selectedRoute.Count is 0)
{ {
Console.WriteLine($"[ERROR:BUSJOB] Player {player.Name} has empty route Vector3 List."); Console.WriteLine($"[ERROR:BUSJOB] Player {player.Name} has empty route Vector3 List.");
@@ -375,154 +430,18 @@ namespace ReallifeGamemode.Server.Job
player.SetIntoVehicle(vehicle.Handle, 0); player.SetIntoVehicle(vehicle.Handle, 0);
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15); player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15);
player.StartCheckPointRoute(selectedRoute, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT); player.StartCheckPointRoute(selectedRoute, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
if (index != -1)
#region delete player.SendChatMessage($"~y~[JOB]: ~w~Dir wurde ~g~ Route {index}~w~ zugeteilt.");
/*
Vehicle veh = player.Vehicle;
if (player.VehicleSeat == 0)
{
if (type == "RouteStart")
{
if ((VehicleHash)veh.Model == VehicleHash.Bus)
{
Random rnd = new Random();
int rroute = rnd.Next(1, 5);
switch (rroute)
{
case 1:
{
CheckPointHandle.StartCheckPointRoute(player, Skill1Route1, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 1");
player.SetData("Route", "Skill1Route1");
break;
}
case 2:
{
CheckPointHandle.StartCheckPointRoute(player, Skill1Route2, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 2");
player.SetData("Route", "Skill1Route2");
break;
}
case 3:
{
CheckPointHandle.StartCheckPointRoute(player, Skill1Route3, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 3");
player.SetData("Route", "Skill1Route3");
break;
}
case 4:
{
CheckPointHandle.StartCheckPointRoute(player, Skill1Route4, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 4");
player.SetData("Route", "Skill1Route4");
break;
}
}
player.TriggerEvent("CLIENT:SetDoorOpen", 0, false, false);
player.TriggerEvent("CLIENT:SetDoorOpen", 1, false, false);
player.TriggerEvent("CLIENT:SetDoorOpen", 2, false, false);
player.TriggerEvent("CLIENT:SetDoorOpen", 3, false, false);
player.TriggerEvent("CLIENT:SetDoorShut", 0, false);
player.TriggerEvent("CLIENT:SetDoorShut", 1, false);
player.TriggerEvent("CLIENT:SetDoorShut", 2, false);
player.TriggerEvent("CLIENT:SetDoorShut", 3, false);
}
if ((VehicleHash)veh.Model == VehicleHash.Coach)
{
Random rnd = new Random();
int rroute = rnd.Next(1, 5);
switch (rroute)
{
case 1:
{
CheckPointHandle.StartCheckPointRoute(player, Skill2Route1, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 1");
player.SetData("Route", "Skill2Route1");
break;
}
case 2:
{
CheckPointHandle.StartCheckPointRoute(player, Skill2Route2, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 2");
player.SetData("Route", "Skill2Route2");
break;
}
case 3:
{
CheckPointHandle.StartCheckPointRoute(player, Skill2Route3, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 3");
player.SetData("Route", "Skill2Route3");
break;
}
case 4:
{
CheckPointHandle.StartCheckPointRoute(player, Skill2Route4, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 4");
player.SetData("Route", "Skill2Route3");
break;
}
}
player.TriggerEvent("CLIENT:SetDoorOpen", 0, false, false);
player.TriggerEvent("CLIENT:SetDoorShut", 0, false);
}
if ((VehicleHash)veh.Model == VehicleHash.Tourbus)
{
Random rnd = new Random();
int rroute = rnd.Next(1, 4);
switch (rroute)
{
case 1:
{
CheckPointHandle.StartCheckPointRoute(player, Skill3Route1, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 1");
player.SetData("Route", "Skill3Route1");
break;
}
case 2:
{
CheckPointHandle.StartCheckPointRoute(player, Skill3Route2, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 2");
player.SetData("Route", "Skill3Route2");
break;
}
case 3:
{
CheckPointHandle.StartCheckPointRoute(player, Skill3Route3, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 3");
player.SetData("Route", "Skill3Route3");
break;
}
case 4:
{
CheckPointHandle.StartCheckPointRoute(player, Skill3Route4, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 4");
player.SetData("Route", "Skill3Route4");
break;
}
}
player.TriggerEvent("CLIENT:SetDoorOpen", 2, false, false);
player.TriggerEvent("CLIENT:SetDoorOpen", 3, false, false);
player.TriggerEvent("CLIENT:SetDoorShut", 2, false);
player.TriggerEvent("CLIENT:SetDoorShut", 3, false);
}
}
}
*/
#endregion delete
} }
public override void LastCheckpoint(Player player) public override void LastCheckpoint(Player player)
{ {
Vehicle v = player.Vehicle; Vehicle v = player.Vehicle;
player.SendChatMessage("~y~[Job]: ~w~Die neue Route lädt. Bitte warten..."); player.SendChatMessage("~y~[JOB]: ~w~Die neue Route lädt. Bitte warten...");
string type = getPlayerRouteType(player);
NAPI.Task.Run(() => NAPI.Task.Run(() =>
{ {
string type = getPlayerRouteType(player);
List<Vector3> selectedRoute = playerRouteCurrent[player.Name];
if (type == BEGINNER) if (type == BEGINNER)
playerRoutePair1.Remove(player.Name); playerRoutePair1.Remove(player.Name);
else if (type == INTERMEDIATE) else if (type == INTERMEDIATE)
@@ -530,7 +449,6 @@ namespace ReallifeGamemode.Server.Job
else if (type == PROFESSIONAL) else if (type == PROFESSIONAL)
playerRoutePair3.Remove(player.Name); playerRoutePair3.Remove(player.Name);
playerRouteCurrent.Remove(player.Name);
BusDriverJob job = JobManager.GetJob<BusDriverJob>(); BusDriverJob job = JobManager.GetJob<BusDriverJob>();
StartBusRoute(player, type); StartBusRoute(player, type);
}, delayTime: 10000); }, delayTime: 10000);
@@ -699,13 +617,13 @@ namespace ReallifeGamemode.Server.Job
user.BusSkill++; user.BusSkill++;
if (user.BusSkill == BusDriverJob.SKILL_INTERMEDIATE) if (user.BusSkill == BusDriverJob.SKILL_INTERMEDIATE)
{ {
player.SendChatMessage($"~y~[Job]: ~w~Du hast nun die Route ~g~{BusDriverJob.INTERMEDIATE} ~w~freigeschaltet!"); player.SendChatMessage($"~y~[JOB]: ~w~Du hast nun die Route ~g~{BusDriverJob.INTERMEDIATE} ~w~freigeschaltet!");
player.SendChatMessage($"~y~[Job]: ~w~Du kannst jetzt auch mit dem Coach fahren!"); player.SendChatMessage($"~y~[JOB]: ~w~Du kannst jetzt auch mit dem Coach fahren!");
} }
if (user.BusSkill == BusDriverJob.SKILL_PROFESSIONAL) if (user.BusSkill == BusDriverJob.SKILL_PROFESSIONAL)
{ {
player.SendChatMessage($"~y~[Job]: ~w~Du hast nun die Route ~g~{BusDriverJob.PROFESSIONAL} ~w~freigeschaltet!"); player.SendChatMessage($"~y~[JOB]: ~w~Du hast nun die Route ~g~{BusDriverJob.PROFESSIONAL} ~w~freigeschaltet!");
player.SendChatMessage($"~y~[Job]: ~w~Du kannst jetzt auch mit dem Tourbus fahren!"); player.SendChatMessage($"~y~[JOB]: ~w~Du kannst jetzt auch mit dem Tourbus fahren!");
} }
BusDriverJob job = JobManager.GetJob<BusDriverJob>(); BusDriverJob job = JobManager.GetJob<BusDriverJob>();

View File

@@ -44,7 +44,7 @@ namespace ReallifeGamemode.Server.Job
_inJob.Add(player); _inJob.Add(player);
jobPlayer.Add(player); jobPlayer.Add(player);
ChatService.SendMessage(player, $"~y~[Job]~s~ Du hast deinen Job (~o~{this.Name}~s~) gestartet."); ChatService.SendMessage(player, $"~y~[Job]~s~ Du hast deinen Job ~o~{this.Name}~s~ gestartet.");
JobStart?.Invoke(player); JobStart?.Invoke(player);
} }
@@ -57,7 +57,7 @@ namespace ReallifeGamemode.Server.Job
if (quit) if (quit)
{ {
ChatService.SendMessage(player, $"~y~[Job]~s~ Du hast deinen Job (~o~{this.Name}~s~) beendet."); ChatService.SendMessage(player, $"~y~[Job]~s~ Du hast deinen Job ~o~{this.Name}~s~ beendet.");
player.Position = JobManager.playerJobStartPosition[player]; player.Position = JobManager.playerJobStartPosition[player];
} }

View File

@@ -152,6 +152,8 @@ namespace ReallifeGamemode.Server.Job
if (!playerVehiclePair.ContainsKey(player)) if (!playerVehiclePair.ContainsKey(player))
return; return;
CheckPointHandle.DeleteCheckpoints(player);
playerVehiclePair[player].Delete(); playerVehiclePair[player].Delete();
playerVehiclePair.Remove(player); playerVehiclePair.Remove(player);
} }
@@ -238,32 +240,6 @@ namespace ReallifeGamemode.Server.Job
CheckPointHandle.StartCheckPointRoute(player, selectedRoute, 0, CHECKPOINT_MARKER_ID, 40, 10, true, "PILOT:InCheckpoint"); //6, 23, 25, 26, 27, 28 CheckPointHandle.StartCheckPointRoute(player, selectedRoute, 0, CHECKPOINT_MARKER_ID, 40, 10, true, "PILOT:InCheckpoint"); //6, 23, 25, 26, 27, 28
} }
public static void payWage(Player jobber, int wage)
{
using (var dbContext = new DatabaseContext())
{
if (jobber.VehicleSeat == 0)
{
jobber.GetUser(dbContext).Wage += wage;
//jobber.SendNotification($"~y~[JOB] ~g~+{wage}$");
jobber.GetUser(dbContext).PilotSkill++;
dbContext.SaveChanges();
if (jobber.GetUser(dbContext).PilotSkill == 300)
{
jobber.SendChatMessage($"~y~Job: ~s~Du hast nun ~g~Skill-Level 2 ~w~erreicht!");
jobber.SendChatMessage($"~y~Job: ~s~Du kannst jetzt auch mit dem Velum Flugzeug (LS Airport) fliegen!");
}
}
else
{
JobBase job = JobManager.GetJob(jobber.GetUser().JobId ?? -1);
job.StopJob(jobber);
CheckPointHandle.DeleteCheckpoints(jobber);
ChatService.SendMessage(jobber, $"~y~Job: ~s~Du hast deinen Job ~o~{job.Name}~s~ beendet.");
}
}
}
public string getPlayerRouteType(Player player) public string getPlayerRouteType(Player player)
{ {
if (!playerRouteCurrent.ContainsKey(player.Name)) if (!playerRouteCurrent.ContainsKey(player.Name))
@@ -271,9 +247,9 @@ namespace ReallifeGamemode.Server.Job
List<Vector3> selectedRoute = playerRouteCurrent[player.Name]; List<Vector3> selectedRoute = playerRouteCurrent[player.Name];
if (ROUTE_BEGINNER.Values.Where(v => v.Equals(selectedRoute)) != null) if (ROUTE_BEGINNER.Values.Where(v => v.VectorEquals(selectedRoute)).Count() != 0)
return BEGINNER; return BEGINNER;
else if (ROUTE_INTERMEDIATE.Values.Where(v => v.Equals(selectedRoute)) != null) else if (ROUTE_INTERMEDIATE.Values.Where(v => v.VectorEquals(selectedRoute)).Count() != 0)
return INTERMEDIATE; return INTERMEDIATE;
return "none"; return "none";
@@ -314,8 +290,8 @@ namespace ReallifeGamemode.Server.Job
PlayerTimer playerTimer = new PlayerTimer(player, playerVehiclePair[player], 30000); PlayerTimer playerTimer = new PlayerTimer(player, playerVehiclePair[player], 30000);
playerTimer.Elapsed += JobTimerElapsed; playerTimer.Elapsed += JobTimerElapsed;
JobManager.playerTimersJobVehicleRespawn[player] = playerTimer; JobManager.playerTimersJobVehicleRespawn[player] = playerTimer;
player.SendChatMessage("~y~[JOB] ~w~Du hast das Fahrzeug verlassen,"); //player.SendChatMessage("~y~[JOB] ~w~Du hast das Fahrzeug verlassen,");
player.SendChatMessage("~y~[JOB] ~w~Bist du nicht in 30 Sekunden zurück, ~r~wird der Job beendet!"); //player.SendChatMessage("~y~[JOB] ~w~Bist du nicht in 30 Sekunden zurück, ~r~wird der Job beendet!");
} }
private void JobTimerElapsed(Player player, Vehicle vehicle) private void JobTimerElapsed(Player player, Vehicle vehicle)
@@ -365,8 +341,8 @@ namespace ReallifeGamemode.Server.Job
user.PilotSkill++; user.PilotSkill++;
if (user.PilotSkill == BusDriverJob.SKILL_INTERMEDIATE) if (user.PilotSkill == BusDriverJob.SKILL_INTERMEDIATE)
{ {
player.SendChatMessage($"~y~[Job]: ~w~Du hast nun die Route ~g~{BusDriverJob.INTERMEDIATE} ~w~freigeschaltet!"); player.SendChatMessage($"~y~[JOB]: ~w~Du hast nun die Route ~g~{BusDriverJob.INTERMEDIATE} ~w~freigeschaltet!");
player.SendChatMessage($"~y~[Job]: ~w~Du kannst jetzt auch mit dem Coach fahren!"); player.SendChatMessage($"~y~[JOB]: ~w~Du kannst jetzt auch mit dem Velum fliegen!");
} }
dbContext.SaveChanges(); dbContext.SaveChanges();