Bus and Pilot Overhaul
This commit is contained in:
@@ -33,15 +33,14 @@ export default function busRouteList(globalData: IGlobalData) {
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routeMenu = new Menu("Bus Job", "", new Point(0, screenRes.y / 3), null, null);
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routeMenu.AddItem(new UIMenuListItem("Route wählen", "", new ItemsCollection(skillSelect)));
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routeSelect = "Anfänger";
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routeMenu.AddItem(sendItem);
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routeMenu.AddItem(cancelItem);
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routeMenu.Visible = true;
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routeSelect = skillSelect[0];
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routeMenu.ListChange.on((item, index) => {
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switch (item.Text) {
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case "Skill wählen":
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case "Route wählen":
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routeSelect = String(item.SelectedItem.DisplayText);
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break;
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}
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@@ -49,18 +48,22 @@ export default function busRouteList(globalData: IGlobalData) {
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routeMenu.ItemSelect.on((item) => {
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if (item.Text === "Starten") {
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if (routeSelect == skillSelect[1] && skill < 300) {
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mp.game.audio.playSoundFrontend(1, "Hack_Failed", "DLC_HEIST_BIOLAB_PREP_HACKING_SOUNDS", true);
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return;
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}
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if (routeSelect == skillSelect[2] && skill < 800) {
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else if (routeSelect == skillSelect[2] && skill < 800)
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{
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mp.game.audio.playSoundFrontend(1, "Hack_Failed", "DLC_HEIST_BIOLAB_PREP_HACKING_SOUNDS", true);
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return;
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}
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else
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{
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mp.events.callRemote("CLIENT:StartBusRoute", routeSelect);
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routeMenu.Close();
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globalData.InMenu = false;
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}
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} else if (item.Text === "Abbrechen") {
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mp.events.callRemote("CLIENT:Job_StopJob");
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@@ -6,9 +6,25 @@ namespace ReallifeGamemode.Server.Extensions
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{
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internal static class ListExtensions
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{
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public static bool Contains(this List<Player> list, Player client)
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public static bool VectorEquals(this List<Vector3> vector3s, List<Vector3> compareToList)
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{
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return list.Any(l => l.Handle.Value == client.Handle.Value);
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if (vector3s.Count != compareToList.Count)
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return false;
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for (int i = 0; i < vector3s.Count; i++)
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{
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Vector3 vector = vector3s[i];
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Vector3 compareTo = compareToList[i];
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if (vector.X != compareTo.X)
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return false;
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if (vector.Y != compareTo.Y)
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return false;
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if (vector.Z != compareTo.Z)
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return false;
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}
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return true;
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}
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}
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}
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@@ -269,9 +269,7 @@ namespace ReallifeGamemode.Server.Job
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if (!playerVehiclePair.ContainsKey(player))
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return;
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if (playerRouteCurrent.ContainsKey(player.Name))
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playerRouteCurrent.Remove(player.Name);
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CheckPointHandle.DeleteCheckpoints(player);
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playerVehiclePair[player].Delete();
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playerVehiclePair.Remove(player);
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}
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@@ -283,16 +281,48 @@ namespace ReallifeGamemode.Server.Job
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List<Vector3> selectedRoute = playerRouteCurrent[player.Name];
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if (ROUTE_BEGINNER.Values.Where(v => v.Equals(selectedRoute)) != null)
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if (ROUTE_BEGINNER.Values.Where(v => v.VectorEquals(selectedRoute)).Count() != 0)
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return BEGINNER;
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else if (ROUTE_INTERMEDIATE.Values.Where(v => v.Equals(selectedRoute)) != null)
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else if (ROUTE_INTERMEDIATE.Values.Where(v => v.VectorEquals(selectedRoute)).Count() != 0)
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return INTERMEDIATE;
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else if (ROUTE_PROFESSIONAL.Values.Where(v => v.Equals(selectedRoute)) != null)
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else if (ROUTE_PROFESSIONAL.Values.Where(v => v.VectorEquals(selectedRoute)).Count() != 0)
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return PROFESSIONAL;
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return "none";
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}
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public int getPlayerRouteInex(Player player)
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{
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if (!playerRouteCurrent.ContainsKey(player.Name))
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return -1;
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List<Vector3> selectedRoute = playerRouteCurrent[player.Name];
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for (int i = 1; i < 100; i++)
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{
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if (!ROUTE_BEGINNER.ContainsKey(i) && !ROUTE_INTERMEDIATE.ContainsKey(i) && !ROUTE_PROFESSIONAL.ContainsKey(i))
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break;
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if (ROUTE_BEGINNER.ContainsKey(i))
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{
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if (ROUTE_BEGINNER[i].VectorEquals(selectedRoute))
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return i;
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}
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if (ROUTE_INTERMEDIATE.ContainsKey(i))
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{
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if (ROUTE_INTERMEDIATE[i].VectorEquals(selectedRoute))
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return i;
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}
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if (ROUTE_PROFESSIONAL.ContainsKey(i))
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{
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if (ROUTE_PROFESSIONAL[i].VectorEquals(selectedRoute))
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return i;
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}
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}
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return -1;
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}
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private uint getPlayerJobVehicle(Player player)
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{
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string type = getPlayerRouteType(player);
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@@ -315,38 +345,63 @@ namespace ReallifeGamemode.Server.Job
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if (type == PROFESSIONAL && user.BusSkill < SKILL_PROFESSIONAL) { player.TriggerEvent("MenuSelect:Error"); return; }
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List<Vector3> selectedRoute = new List<Vector3>();
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int index = -1;
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if (playerRouteCurrent.ContainsKey(player.Name))
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{
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selectedRoute = playerRouteCurrent[player.Name];
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index = getPlayerRouteInex(player);
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}
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else
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{
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Random random = new Random();
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index = random.Next(1, 8);
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}
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if (type == BEGINNER)
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{
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index %= ROUTE_BEGINNER.Count;
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if (playerRoutePair1.ContainsKey(player.Name))
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{
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selectedRoute = playerRoutePair1[player.Name];
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}
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else
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selectedRoute = ROUTE_BEGINNER.GetValueOrDefault(random.Next(1, ROUTE_BEGINNER.Count));
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{
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selectedRoute = ROUTE_BEGINNER.GetValueOrDefault(index);
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playerRoutePair1.Add(player.Name, selectedRoute);
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}
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}
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else if (type == INTERMEDIATE)
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{
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index %= ROUTE_INTERMEDIATE.Count;
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if (playerRoutePair2.ContainsKey(player.Name))
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{
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selectedRoute = playerRoutePair2[player.Name];
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}
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else
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selectedRoute = ROUTE_INTERMEDIATE.GetValueOrDefault(random.Next(1, ROUTE_INTERMEDIATE.Count));
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{
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selectedRoute = ROUTE_INTERMEDIATE.GetValueOrDefault(index);
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playerRoutePair2.Add(player.Name, selectedRoute);
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}
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}
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else if (type == PROFESSIONAL)
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{
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index %= ROUTE_PROFESSIONAL.Count;
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if (playerRoutePair3.ContainsKey(player.Name))
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{
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selectedRoute = playerRoutePair3[player.Name];
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}
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else
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selectedRoute = ROUTE_PROFESSIONAL.GetValueOrDefault(random.Next(1, ROUTE_PROFESSIONAL.Count));
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{
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selectedRoute = ROUTE_PROFESSIONAL.GetValueOrDefault(index);
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playerRoutePair3.Add(player.Name, selectedRoute);
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}
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}
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if (playerRouteCurrent.ContainsKey(player.Name))
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playerRouteCurrent.Remove(player.Name);
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playerRouteCurrent.Add(player.Name, selectedRoute);
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}
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if (selectedRoute.Count is 0)
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{
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@@ -375,154 +430,18 @@ namespace ReallifeGamemode.Server.Job
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player.SetIntoVehicle(vehicle.Handle, 0);
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player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15);
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player.StartCheckPointRoute(selectedRoute, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
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#region delete
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/*
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Vehicle veh = player.Vehicle;
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if (player.VehicleSeat == 0)
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{
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if (type == "RouteStart")
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{
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if ((VehicleHash)veh.Model == VehicleHash.Bus)
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{
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Random rnd = new Random();
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int rroute = rnd.Next(1, 5);
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switch (rroute)
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{
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case 1:
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill1Route1, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
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player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 1");
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player.SetData("Route", "Skill1Route1");
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break;
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}
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case 2:
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill1Route2, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
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player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 2");
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player.SetData("Route", "Skill1Route2");
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break;
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}
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case 3:
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill1Route3, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
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player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 3");
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player.SetData("Route", "Skill1Route3");
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break;
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}
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case 4:
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill1Route4, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
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player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 4");
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player.SetData("Route", "Skill1Route4");
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break;
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}
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}
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player.TriggerEvent("CLIENT:SetDoorOpen", 0, false, false);
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player.TriggerEvent("CLIENT:SetDoorOpen", 1, false, false);
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player.TriggerEvent("CLIENT:SetDoorOpen", 2, false, false);
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player.TriggerEvent("CLIENT:SetDoorOpen", 3, false, false);
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player.TriggerEvent("CLIENT:SetDoorShut", 0, false);
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player.TriggerEvent("CLIENT:SetDoorShut", 1, false);
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player.TriggerEvent("CLIENT:SetDoorShut", 2, false);
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player.TriggerEvent("CLIENT:SetDoorShut", 3, false);
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}
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if ((VehicleHash)veh.Model == VehicleHash.Coach)
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{
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Random rnd = new Random();
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int rroute = rnd.Next(1, 5);
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switch (rroute)
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{
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case 1:
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill2Route1, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
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player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 1");
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player.SetData("Route", "Skill2Route1");
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break;
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}
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case 2:
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill2Route2, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
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player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 2");
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player.SetData("Route", "Skill2Route2");
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break;
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}
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case 3:
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill2Route3, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
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player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 3");
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player.SetData("Route", "Skill2Route3");
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break;
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}
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case 4:
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill2Route4, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
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player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 4");
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player.SetData("Route", "Skill2Route3");
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break;
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}
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}
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player.TriggerEvent("CLIENT:SetDoorOpen", 0, false, false);
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player.TriggerEvent("CLIENT:SetDoorShut", 0, false);
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}
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if ((VehicleHash)veh.Model == VehicleHash.Tourbus)
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{
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Random rnd = new Random();
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int rroute = rnd.Next(1, 4);
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switch (rroute)
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{
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case 1:
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill3Route1, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
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player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 1");
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player.SetData("Route", "Skill3Route1");
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break;
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}
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case 2:
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill3Route2, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
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player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 2");
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player.SetData("Route", "Skill3Route2");
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break;
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}
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case 3:
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill3Route3, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
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player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 3");
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player.SetData("Route", "Skill3Route3");
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break;
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}
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case 4:
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill3Route4, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
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player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 4");
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player.SetData("Route", "Skill3Route4");
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break;
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}
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}
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player.TriggerEvent("CLIENT:SetDoorOpen", 2, false, false);
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player.TriggerEvent("CLIENT:SetDoorOpen", 3, false, false);
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player.TriggerEvent("CLIENT:SetDoorShut", 2, false);
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player.TriggerEvent("CLIENT:SetDoorShut", 3, false);
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}
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}
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}
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*/
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#endregion delete
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if (index != -1)
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player.SendChatMessage($"~y~[JOB]: ~w~Dir wurde ~g~ Route {index}~w~ zugeteilt.");
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}
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public override void LastCheckpoint(Player player)
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{
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Vehicle v = player.Vehicle;
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player.SendChatMessage("~y~[Job]: ~w~Die neue Route lädt. Bitte warten...");
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NAPI.Task.Run(() =>
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{
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player.SendChatMessage("~y~[JOB]: ~w~Die neue Route lädt. Bitte warten...");
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string type = getPlayerRouteType(player);
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List<Vector3> selectedRoute = playerRouteCurrent[player.Name];
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NAPI.Task.Run(() =>
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{
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if (type == BEGINNER)
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playerRoutePair1.Remove(player.Name);
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else if (type == INTERMEDIATE)
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@@ -530,7 +449,6 @@ namespace ReallifeGamemode.Server.Job
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else if (type == PROFESSIONAL)
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playerRoutePair3.Remove(player.Name);
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playerRouteCurrent.Remove(player.Name);
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BusDriverJob job = JobManager.GetJob<BusDriverJob>();
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StartBusRoute(player, type);
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}, delayTime: 10000);
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@@ -699,13 +617,13 @@ namespace ReallifeGamemode.Server.Job
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user.BusSkill++;
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if (user.BusSkill == BusDriverJob.SKILL_INTERMEDIATE)
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{
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player.SendChatMessage($"~y~[Job]: ~w~Du hast nun die Route ~g~{BusDriverJob.INTERMEDIATE} ~w~freigeschaltet!");
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player.SendChatMessage($"~y~[Job]: ~w~Du kannst jetzt auch mit dem Coach fahren!");
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player.SendChatMessage($"~y~[JOB]: ~w~Du hast nun die Route ~g~{BusDriverJob.INTERMEDIATE} ~w~freigeschaltet!");
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player.SendChatMessage($"~y~[JOB]: ~w~Du kannst jetzt auch mit dem Coach fahren!");
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}
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if (user.BusSkill == BusDriverJob.SKILL_PROFESSIONAL)
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{
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player.SendChatMessage($"~y~[Job]: ~w~Du hast nun die Route ~g~{BusDriverJob.PROFESSIONAL} ~w~freigeschaltet!");
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player.SendChatMessage($"~y~[Job]: ~w~Du kannst jetzt auch mit dem Tourbus fahren!");
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player.SendChatMessage($"~y~[JOB]: ~w~Du hast nun die Route ~g~{BusDriverJob.PROFESSIONAL} ~w~freigeschaltet!");
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player.SendChatMessage($"~y~[JOB]: ~w~Du kannst jetzt auch mit dem Tourbus fahren!");
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}
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BusDriverJob job = JobManager.GetJob<BusDriverJob>();
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@@ -44,7 +44,7 @@ namespace ReallifeGamemode.Server.Job
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_inJob.Add(player);
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jobPlayer.Add(player);
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ChatService.SendMessage(player, $"~y~[Job]~s~ Du hast deinen Job (~o~{this.Name}~s~) gestartet.");
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ChatService.SendMessage(player, $"~y~[Job]~s~ Du hast deinen Job ~o~{this.Name}~s~ gestartet.");
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JobStart?.Invoke(player);
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}
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@@ -57,7 +57,7 @@ namespace ReallifeGamemode.Server.Job
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if (quit)
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{
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ChatService.SendMessage(player, $"~y~[Job]~s~ Du hast deinen Job (~o~{this.Name}~s~) beendet.");
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ChatService.SendMessage(player, $"~y~[Job]~s~ Du hast deinen Job ~o~{this.Name}~s~ beendet.");
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player.Position = JobManager.playerJobStartPosition[player];
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}
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@@ -152,6 +152,8 @@ namespace ReallifeGamemode.Server.Job
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if (!playerVehiclePair.ContainsKey(player))
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return;
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CheckPointHandle.DeleteCheckpoints(player);
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playerVehiclePair[player].Delete();
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playerVehiclePair.Remove(player);
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}
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@@ -238,32 +240,6 @@ namespace ReallifeGamemode.Server.Job
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CheckPointHandle.StartCheckPointRoute(player, selectedRoute, 0, CHECKPOINT_MARKER_ID, 40, 10, true, "PILOT:InCheckpoint"); //6, 23, 25, 26, 27, 28
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}
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public static void payWage(Player jobber, int wage)
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||||
{
|
||||
using (var dbContext = new DatabaseContext())
|
||||
{
|
||||
if (jobber.VehicleSeat == 0)
|
||||
{
|
||||
jobber.GetUser(dbContext).Wage += wage;
|
||||
//jobber.SendNotification($"~y~[JOB] ~g~+{wage}$");
|
||||
jobber.GetUser(dbContext).PilotSkill++;
|
||||
dbContext.SaveChanges();
|
||||
if (jobber.GetUser(dbContext).PilotSkill == 300)
|
||||
{
|
||||
jobber.SendChatMessage($"~y~Job: ~s~Du hast nun ~g~Skill-Level 2 ~w~erreicht!");
|
||||
jobber.SendChatMessage($"~y~Job: ~s~Du kannst jetzt auch mit dem Velum Flugzeug (LS Airport) fliegen!");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
JobBase job = JobManager.GetJob(jobber.GetUser().JobId ?? -1);
|
||||
job.StopJob(jobber);
|
||||
CheckPointHandle.DeleteCheckpoints(jobber);
|
||||
ChatService.SendMessage(jobber, $"~y~Job: ~s~Du hast deinen Job ~o~{job.Name}~s~ beendet.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public string getPlayerRouteType(Player player)
|
||||
{
|
||||
if (!playerRouteCurrent.ContainsKey(player.Name))
|
||||
@@ -271,9 +247,9 @@ namespace ReallifeGamemode.Server.Job
|
||||
|
||||
List<Vector3> selectedRoute = playerRouteCurrent[player.Name];
|
||||
|
||||
if (ROUTE_BEGINNER.Values.Where(v => v.Equals(selectedRoute)) != null)
|
||||
if (ROUTE_BEGINNER.Values.Where(v => v.VectorEquals(selectedRoute)).Count() != 0)
|
||||
return BEGINNER;
|
||||
else if (ROUTE_INTERMEDIATE.Values.Where(v => v.Equals(selectedRoute)) != null)
|
||||
else if (ROUTE_INTERMEDIATE.Values.Where(v => v.VectorEquals(selectedRoute)).Count() != 0)
|
||||
return INTERMEDIATE;
|
||||
|
||||
return "none";
|
||||
@@ -314,8 +290,8 @@ namespace ReallifeGamemode.Server.Job
|
||||
PlayerTimer playerTimer = new PlayerTimer(player, playerVehiclePair[player], 30000);
|
||||
playerTimer.Elapsed += JobTimerElapsed;
|
||||
JobManager.playerTimersJobVehicleRespawn[player] = playerTimer;
|
||||
player.SendChatMessage("~y~[JOB] ~w~Du hast das Fahrzeug verlassen,");
|
||||
player.SendChatMessage("~y~[JOB] ~w~Bist du nicht in 30 Sekunden zurück, ~r~wird der Job beendet!");
|
||||
//player.SendChatMessage("~y~[JOB] ~w~Du hast das Fahrzeug verlassen,");
|
||||
//player.SendChatMessage("~y~[JOB] ~w~Bist du nicht in 30 Sekunden zurück, ~r~wird der Job beendet!");
|
||||
}
|
||||
|
||||
private void JobTimerElapsed(Player player, Vehicle vehicle)
|
||||
@@ -365,8 +341,8 @@ namespace ReallifeGamemode.Server.Job
|
||||
user.PilotSkill++;
|
||||
if (user.PilotSkill == BusDriverJob.SKILL_INTERMEDIATE)
|
||||
{
|
||||
player.SendChatMessage($"~y~[Job]: ~w~Du hast nun die Route ~g~{BusDriverJob.INTERMEDIATE} ~w~freigeschaltet!");
|
||||
player.SendChatMessage($"~y~[Job]: ~w~Du kannst jetzt auch mit dem Coach fahren!");
|
||||
player.SendChatMessage($"~y~[JOB]: ~w~Du hast nun die Route ~g~{BusDriverJob.INTERMEDIATE} ~w~freigeschaltet!");
|
||||
player.SendChatMessage($"~y~[JOB]: ~w~Du kannst jetzt auch mit dem Velum fliegen!");
|
||||
}
|
||||
|
||||
dbContext.SaveChanges();
|
||||
|
||||
Reference in New Issue
Block a user