lückenlose nachvollziehbarkeit
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@@ -2,12 +2,14 @@
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using System.Collections.Generic;
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using System.Linq;
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using GTANetworkAPI;
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using Microsoft.Extensions.Logging;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Factions.Medic;
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using ReallifeGamemode.Server.Inventory;
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using ReallifeGamemode.Server.Inventory.Interfaces;
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using ReallifeGamemode.Server.Log;
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using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Types;
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@@ -25,6 +27,8 @@ namespace ReallifeGamemode.Server.Events
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{
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public class Death : Script
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{
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private static readonly ILogger logger = LogManager.GetLogger<Death>();
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private readonly Dictionary<Player, DateTime> lastPlayerDeathTime = new Dictionary<Player, DateTime>();
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[ServerEvent(Event.PlayerDeath)]
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@@ -61,16 +65,16 @@ namespace ReallifeGamemode.Server.Events
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float killerPosZ = -1;
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float killerHeading = -1;
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NAPI.Util.ConsoleOutput($"OnPlayerDeath - Player {player.Name} died - Killer = {(killer != null ? killer.Name : "no killer found")}");
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logger.LogDebug($"OnPlayerDeath - Player {player.Name} died - Killer = {(killer != null ? killer.Name : "no killer found")}");
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if (killer.IsLoggedIn())
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{
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NAPI.Util.ConsoleOutput($"OnPlayerDeath - Player {player.Name} died - Killer is logged in");
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logger.LogDebug($"OnPlayerDeath - Player {player.Name} died - Killer is logged in");
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var killerUser = killer.GetUser(dbContext);
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if (killerUser != null)
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{
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NAPI.Util.ConsoleOutput($"OnPlayerDeath - Player {player.Name} died - Killer GetUser is not null");
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logger.LogDebug($"OnPlayerDeath - Player {player.Name} died - Killer GetUser is not null");
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killerId = killerUser.Id;
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killerPosX = killer.Position.X;
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killerPosY = killer.Position.Y;
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@@ -80,10 +84,10 @@ namespace ReallifeGamemode.Server.Events
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var playerInGangwar = player.HasData("inGangWar");
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var killerInGangwar = killer.HasData("inGangWar");
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NAPI.Util.ConsoleOutput($"OnPlayerDeath - Player {player.Name} died - PlayerInGangwar = {playerInGangwar}, KillerInGangwar = {killerInGangwar}");
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logger.LogDebug($"OnPlayerDeath - Player {player.Name} died - PlayerInGangwar = {playerInGangwar}, KillerInGangwar = {killerInGangwar}");
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if (playerInGangwar && killerInGangwar)
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{
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NAPI.Util.ConsoleOutput($"OnPlayerDeath - Player {player.Name} died - Both players in gangwar, setting kill");
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logger.LogDebug($"OnPlayerDeath - Player {player.Name} died - Both players in gangwar, setting kill");
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Gangwar.Gangwar.GangwarKill(killer, player);
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}
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@@ -228,6 +232,7 @@ namespace ReallifeGamemode.Server.Events
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[RemoteEvent("RespawnPlayerAtHospital")]
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public void RespawnPlayerAtHospital(Player player)
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{
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logger.LogInformation("Player {0} respawned at the hospital", player.Name);
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player.SetData("isDead", false);
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using (var dbContext = new DatabaseContext())
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{
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