lückenlose nachvollziehbarkeit
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@@ -297,7 +297,7 @@ namespace ReallifeGamemode.Server.Events
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dbContext.VehicleItems.Remove(v);
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}
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logger.LogInformation("Player {0} took the weapon deal item {1} (amount: {2}) out of weapon vehicle {3}", player.Name, v.VehicleId, itemToAdd, v.VehicleId);
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logger.LogInformation("Player {0} took the weapon deal item {1} (amount: {2}) out of weapon vehicle {3}", player.Name, v.ItemId, itemToAdd, v.VehicleId);
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InventoryManager.AddItemToInventory(player, v.ItemId, itemToAdd);
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nearestBehindVehiclePoint.usePoint(player);
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@@ -909,6 +909,11 @@ namespace ReallifeGamemode.Server.Events
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return;
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}
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if (player.Dead == true)
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{
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return;
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}
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bool state = VehicleStreaming.GetEngineState(v);
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ServerVehicle sV = v.GetServerVehicle();
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if (sV != null)
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