lückenlose nachvollziehbarkeit
This commit is contained in:
@@ -1935,6 +1935,7 @@ namespace ReallifeGamemode.Server.Commands
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{
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{
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if (!managedPlayer.IsLoggedIn()) return;
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if (!managedPlayer.IsLoggedIn()) return;
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managedPlayer.GiveWeapon(weaponHash, munition);
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managedPlayer.GiveWeapon(weaponHash, munition);
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logger.LogInformation("Admin {0} gave the weapon {1} (ammo: {2}) to player {3}", player.Name, weapon, munition, managedPlayer.Name);
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ChatService.SendMessage(managedPlayer, "~b~Admin " + player.Name + " hat im Radius von " + radius + " eine/n " + weapon + " mit " + munition + " Munition vergeben.");
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ChatService.SendMessage(managedPlayer, "~b~Admin " + player.Name + " hat im Radius von " + radius + " eine/n " + weapon + " mit " + munition + " Munition vergeben.");
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}
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}
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ChatService.SendMessage(player, "~b~Du hast " + peopleInRange.Count + " Spielern eine " + weapon + " mit " + munition + " Munition gegeben");
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ChatService.SendMessage(player, "~b~Du hast " + peopleInRange.Count + " Spielern eine " + weapon + " mit " + munition + " Munition gegeben");
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@@ -3826,6 +3827,8 @@ namespace ReallifeGamemode.Server.Commands
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return;
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return;
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}
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}
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logger.LogInformation("Admin {0} gave the weapon {1} (ammo: {2}) to player {3}", player.Name, hash, ammo, target.Name);
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target.GiveWeapon((WeaponHash)uHash, ammo);
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target.GiveWeapon((WeaponHash)uHash, ammo);
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ChatService.SendMessage(target, "~b~Du hast von " + player.Name + " eine/n " + hash + " mit einer Munition von " + ammo + " erhalten.");
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ChatService.SendMessage(target, "~b~Du hast von " + player.Name + " eine/n " + hash + " mit einer Munition von " + ammo + " erhalten.");
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ChatService.SendMessage(player, "~b~Du hast " + target.Name + " eine/n " + hash + " mit einer Munition von " + ammo + " gegeben.");
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ChatService.SendMessage(player, "~b~Du hast " + target.Name + " eine/n " + hash + " mit einer Munition von " + ammo + " gegeben.");
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@@ -45,19 +45,24 @@ namespace ReallifeGamemode.Server.Commands
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}
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}
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[Command("eventport", "~m~eventport")]
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[Command("eventport", "~m~eventport")]
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public void CmdUserEventport(Player player, String option = "")
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public void CmdUserEventport(Player player, string option = "")
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{
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{
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if (!player.IsLoggedIn()) return;
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if (!player.IsLoggedIn()) return;
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option = option.ToLower();
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if (option == "on")
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if (option == "on")
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{
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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{
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{
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return;
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return;
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}
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}
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PositionManager.eventportPosition = player.Position;
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Vector3 position = player.Position;
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PositionManager.eventportPosition = position;
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PositionManager.eventportActive = true;
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PositionManager.eventportActive = true;
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player.SendChatMessage("~y~Du hast hier erfolgreich einen Eventport gesetzt.");
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player.SendChatMessage("~y~Du hast hier erfolgreich einen Eventport gesetzt.");
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ChatService.BroadcastAdmin($"~b~[ADMIN]~s~ ~y~{player.Name}~s~ hat einen Eventport erstellt.", AdminLevel.ADMIN);
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logger.LogInformation("Admin {0} created the eventport at x: {1}, y: {2}, z: {3}", player.Name, position.X, position.Y, position.Z);
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return;
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return;
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}
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}
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@@ -69,6 +74,8 @@ namespace ReallifeGamemode.Server.Commands
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}
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}
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PositionManager.eventportActive = false;
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PositionManager.eventportActive = false;
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player.SendChatMessage("~y~Du hast den Eventport deaktiviert.");
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player.SendChatMessage("~y~Du hast den Eventport deaktiviert.");
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ChatService.BroadcastAdmin($"~b~[ADMIN]~s~ ~y~{player.Name}~s~ hat einen Eventport deaktiviert.", AdminLevel.ADMIN);
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logger.LogInformation("Admin {0} removed the eventport", player.Name);
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return;
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return;
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}
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}
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@@ -92,7 +99,10 @@ namespace ReallifeGamemode.Server.Commands
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int randomX = rnd.Next(-3, 3);
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int randomX = rnd.Next(-3, 3);
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int randomY = rnd.Next(-3, 3);
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int randomY = rnd.Next(-3, 3);
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Vector3 teleportPosition = new Vector3(PositionManager.eventportPosition.X + randomX, PositionManager.eventportPosition.Y + randomY, PositionManager.eventportPosition.Z);
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Vector3 currentEventport = PositionManager.eventportPosition;
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Vector3 teleportPosition = new Vector3(currentEventport.X + randomX, currentEventport.Y + randomY, currentEventport.Z);
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logger.LogInformation("Player {0} used the eventport to x: {1}, y: {2}, z: {3}", player.Name, currentEventport.X, currentEventport.Y, currentEventport.Z);
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player.SafeTeleport(teleportPosition);
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player.SafeTeleport(teleportPosition);
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player.SendNotification("Du hast dich zum Event teleportiert");
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player.SendNotification("Du hast dich zum Event teleportiert");
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@@ -2,12 +2,14 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using GTANetworkAPI;
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using GTANetworkAPI;
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using Microsoft.Extensions.Logging;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Factions.Medic;
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using ReallifeGamemode.Server.Factions.Medic;
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using ReallifeGamemode.Server.Inventory;
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using ReallifeGamemode.Server.Inventory;
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using ReallifeGamemode.Server.Inventory.Interfaces;
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using ReallifeGamemode.Server.Inventory.Interfaces;
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using ReallifeGamemode.Server.Log;
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using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Types;
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using ReallifeGamemode.Server.Types;
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@@ -25,6 +27,8 @@ namespace ReallifeGamemode.Server.Events
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{
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{
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public class Death : Script
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public class Death : Script
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{
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{
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private static readonly ILogger logger = LogManager.GetLogger<Death>();
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private readonly Dictionary<Player, DateTime> lastPlayerDeathTime = new Dictionary<Player, DateTime>();
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private readonly Dictionary<Player, DateTime> lastPlayerDeathTime = new Dictionary<Player, DateTime>();
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[ServerEvent(Event.PlayerDeath)]
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[ServerEvent(Event.PlayerDeath)]
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@@ -61,16 +65,16 @@ namespace ReallifeGamemode.Server.Events
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float killerPosZ = -1;
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float killerPosZ = -1;
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float killerHeading = -1;
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float killerHeading = -1;
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NAPI.Util.ConsoleOutput($"OnPlayerDeath - Player {player.Name} died - Killer = {(killer != null ? killer.Name : "no killer found")}");
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logger.LogDebug($"OnPlayerDeath - Player {player.Name} died - Killer = {(killer != null ? killer.Name : "no killer found")}");
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if (killer.IsLoggedIn())
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if (killer.IsLoggedIn())
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{
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{
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NAPI.Util.ConsoleOutput($"OnPlayerDeath - Player {player.Name} died - Killer is logged in");
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logger.LogDebug($"OnPlayerDeath - Player {player.Name} died - Killer is logged in");
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var killerUser = killer.GetUser(dbContext);
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var killerUser = killer.GetUser(dbContext);
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if (killerUser != null)
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if (killerUser != null)
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{
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{
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NAPI.Util.ConsoleOutput($"OnPlayerDeath - Player {player.Name} died - Killer GetUser is not null");
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logger.LogDebug($"OnPlayerDeath - Player {player.Name} died - Killer GetUser is not null");
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killerId = killerUser.Id;
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killerId = killerUser.Id;
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killerPosX = killer.Position.X;
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killerPosX = killer.Position.X;
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killerPosY = killer.Position.Y;
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killerPosY = killer.Position.Y;
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@@ -80,10 +84,10 @@ namespace ReallifeGamemode.Server.Events
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var playerInGangwar = player.HasData("inGangWar");
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var playerInGangwar = player.HasData("inGangWar");
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var killerInGangwar = killer.HasData("inGangWar");
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var killerInGangwar = killer.HasData("inGangWar");
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NAPI.Util.ConsoleOutput($"OnPlayerDeath - Player {player.Name} died - PlayerInGangwar = {playerInGangwar}, KillerInGangwar = {killerInGangwar}");
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logger.LogDebug($"OnPlayerDeath - Player {player.Name} died - PlayerInGangwar = {playerInGangwar}, KillerInGangwar = {killerInGangwar}");
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if (playerInGangwar && killerInGangwar)
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if (playerInGangwar && killerInGangwar)
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{
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{
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NAPI.Util.ConsoleOutput($"OnPlayerDeath - Player {player.Name} died - Both players in gangwar, setting kill");
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logger.LogDebug($"OnPlayerDeath - Player {player.Name} died - Both players in gangwar, setting kill");
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Gangwar.Gangwar.GangwarKill(killer, player);
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Gangwar.Gangwar.GangwarKill(killer, player);
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}
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}
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@@ -228,6 +232,7 @@ namespace ReallifeGamemode.Server.Events
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[RemoteEvent("RespawnPlayerAtHospital")]
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[RemoteEvent("RespawnPlayerAtHospital")]
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public void RespawnPlayerAtHospital(Player player)
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public void RespawnPlayerAtHospital(Player player)
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{
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{
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logger.LogInformation("Player {0} respawned at the hospital", player.Name);
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player.SetData("isDead", false);
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player.SetData("isDead", false);
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using (var dbContext = new DatabaseContext())
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using (var dbContext = new DatabaseContext())
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{
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{
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@@ -297,7 +297,7 @@ namespace ReallifeGamemode.Server.Events
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dbContext.VehicleItems.Remove(v);
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dbContext.VehicleItems.Remove(v);
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}
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}
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logger.LogInformation("Player {0} took the weapon deal item {1} (amount: {2}) out of weapon vehicle {3}", player.Name, v.VehicleId, itemToAdd, v.VehicleId);
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logger.LogInformation("Player {0} took the weapon deal item {1} (amount: {2}) out of weapon vehicle {3}", player.Name, v.ItemId, itemToAdd, v.VehicleId);
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InventoryManager.AddItemToInventory(player, v.ItemId, itemToAdd);
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InventoryManager.AddItemToInventory(player, v.ItemId, itemToAdd);
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nearestBehindVehiclePoint.usePoint(player);
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nearestBehindVehiclePoint.usePoint(player);
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@@ -909,6 +909,11 @@ namespace ReallifeGamemode.Server.Events
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return;
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return;
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}
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}
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if (player.Dead == true)
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{
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return;
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}
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bool state = VehicleStreaming.GetEngineState(v);
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bool state = VehicleStreaming.GetEngineState(v);
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ServerVehicle sV = v.GetServerVehicle();
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ServerVehicle sV = v.GetServerVehicle();
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if (sV != null)
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if (sV != null)
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@@ -1,16 +1,20 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using GTANetworkAPI;
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using GTANetworkAPI;
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using Microsoft.Extensions.Logging;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Log;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Services;
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namespace ReallifeGamemode.Server.Gangwar
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namespace ReallifeGamemode.Server.Gangwar
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{
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{
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public class Gangwar : Script
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public class Gangwar : Script
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{
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{
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private static ILogger logger = LogManager.GetLogger<Gangwar>();
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public static Turf[] _loadedTurfs;
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public static Turf[] _loadedTurfs;
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private static List<Turfs> turfs;
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private static List<Turfs> turfs;
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public const int GANGWAR_TOTAL_TIME = 900;
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public const int GANGWAR_TOTAL_TIME = 900;
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@@ -53,19 +57,19 @@ namespace ReallifeGamemode.Server.Gangwar
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var killerInsideTurf = killer.HasData("GotInsideOfTurf");
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var killerInsideTurf = killer.HasData("GotInsideOfTurf");
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var victimInsideTurf = victim.HasData("GotInsideOfTurf");
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var victimInsideTurf = victim.HasData("GotInsideOfTurf");
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NAPI.Util.ConsoleOutput($"GangwarKill - Victim {victim.Name} - KillerInsideTurf = {killerInsideTurf}, VictimInsideTurf = {victimInsideTurf}");
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logger.LogDebug($"GangwarKill - Victim {victim.Name} - KillerInsideTurf = {killerInsideTurf}, VictimInsideTurf = {victimInsideTurf}");
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if (killerInsideTurf && victimInsideTurf)
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if (killerInsideTurf && victimInsideTurf)
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{
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{
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NAPI.Util.ConsoleOutput($"GangwarKill - Victim {victim.Name} - Killer and Victim are in Turf area");
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logger.LogDebug($"GangwarKill - Victim {victim.Name} - Killer and Victim are in Turf area");
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killer.TriggerEvent("gangWarKillNotification", victim.Name);
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killer.TriggerEvent("gangWarKillNotification", victim.Name);
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foreach (var turf in getTurfs())
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foreach (var turf in getTurfs())
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{
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{
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if (turf.getId() == victim.GetData<int>("inGangWar"))
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if (turf.getId() == victim.GetData<int>("inGangWar"))
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{
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{
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NAPI.Util.ConsoleOutput($"GangwarKill - Victim {victim.Name} - Killed in turf id {turf.getId()}");
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logger.LogDebug($"GangwarKill - Victim {victim.Name} - Killed in turf id {turf.getId()}");
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var victimFactionName = victim.GetUser().Faction.Name;
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var victimFactionName = victim.GetUser().Faction.Name;
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NAPI.Util.ConsoleOutput($"GangwarKill - Victim {victim.Name} - Faction Name = {victimFactionName}");
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logger.LogDebug($"GangwarKill - Victim {victim.Name} - Faction Name = {victimFactionName}");
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turf.setKill(victimFactionName);
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turf.setKill(victimFactionName);
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return;
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return;
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}
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}
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@@ -385,12 +385,12 @@ namespace ReallifeGamemode.Server.Gangwar
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{
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{
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if (getOwner() == FactionName)
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if (getOwner() == FactionName)
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{
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{
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NAPI.Util.ConsoleOutput($"GangwarKill - Adding Point for Faction {getAttacker()}");
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logger.LogDebug($"GangwarKill - Adding Point for Faction {getAttacker()}");
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Att_Score += 1;
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Att_Score += 1;
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}
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}
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else if (getAttacker() == FactionName)
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else if (getAttacker() == FactionName)
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{
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{
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NAPI.Util.ConsoleOutput($"GangwarKill - Adding Point for Faction {getOwner()}");
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logger.LogDebug($"GangwarKill - Adding Point for Faction {getOwner()}");
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Def_Score += 1;
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Def_Score += 1;
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}
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}
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}
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}
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Reference in New Issue
Block a user