Minor adjustments
This commit is contained in:
@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using GTANetworkAPI;
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using GTANetworkAPI;
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@@ -153,7 +153,7 @@ namespace ReallifeGamemode.Server.Commands
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ChatService.SendMessage(player, "~b~ " + "/a, /countdown, /freeze, /unfreeze, /mark, /gotmark, /gotox, /up, /setdimension, /spec, /warn, /ip, /kick, /ban /unban, /slap, /takeweapon, /tov, /ghv, /factionlist, /businesslist, /joblist");
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ChatService.SendMessage(player, "~b~ " + "/a, /countdown, /freeze, /unfreeze, /mark, /gotmark, /gotox, /up, /setdimension, /spec, /warn, /ip, /kick, /ban /unban, /slap, /takeweapon, /tov, /ghv, /factionlist, /businesslist, /joblist");
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break;
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break;
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case AdminLevel.ADMIN2:
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case AdminLevel.ADMIN2:
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ChatService.SendMessage(player, "~b~ " + "/sethp, /setarmor, /arevive, /aunjail, /aclear, /clothes, /props,/aclear");
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ChatService.SendMessage(player, "~b~ " + "/sethp, /setarmor, /arevive, /aunjail, /aclear, /clothes, /props");
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break;
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break;
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case AdminLevel.ADMIN3:
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case AdminLevel.ADMIN3:
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ChatService.SendMessage(player, "~b~ " + "/adice, /settime, /setweather, /rsetarmor, /rgiveweapon, /giveweapon, /veh, /fv, /vfix, /vdestroy, /vlivery, /vcolor, /vehsmoke, /aneon, /mod, /showtuningmenu, /rvdestroy, /vsethp");
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ChatService.SendMessage(player, "~b~ " + "/adice, /settime, /setweather, /rsetarmor, /rgiveweapon, /giveweapon, /veh, /fv, /vfix, /vdestroy, /vlivery, /vcolor, /vehsmoke, /aneon, /mod, /showtuningmenu, /rvdestroy, /vsethp");
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@@ -1127,7 +1127,7 @@ namespace ReallifeGamemode.Server.Commands
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ChatService.SendMessage(player, "~b~Du hast die Rüstung von " + target.Name + " auf " + armor + " gesetzt.");
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ChatService.SendMessage(player, "~b~Du hast die Rüstung von " + target.Name + " auf " + armor + " gesetzt.");
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}
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}
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[Command("aclear", "~m~Benutzung: ~s~/aclear [Name / ID] [Grund]", GreedyArg = true)]
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[Command("aclear", "~m~Benutzung: ~s~/aclear [Spieler] [Grund]", GreedyArg = true)]
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public void CmdFactionClear(Player player, string nameOrId, string reason)
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public void CmdFactionClear(Player player, string nameOrId, string reason)
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{
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{
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@@ -3253,7 +3253,7 @@ namespace ReallifeGamemode.Server.Commands
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}
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}
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}
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}
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[Command("blind", "~m~Benutzung: ~s~/blind [Name / ID] [Mode]")]
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[Command("blind", "~m~Benutzung: ~s~/blind [Spieler] [Mode]")]
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public void CmdBlind(Player player, string name, int mode)
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public void CmdBlind(Player player, string name, int mode)
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{
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{
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if (!player.IsLoggedIn()) return;
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if (!player.IsLoggedIn()) return;
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@@ -1,4 +1,4 @@
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using GTANetworkAPI;
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using GTANetworkAPI;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Extensions;
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@@ -229,7 +229,7 @@ namespace ReallifeGamemode.Server.Commands
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}
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}
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#endregion
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#endregion
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#region Staatsfraktionen (LSPD / FBI) Commands
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#region Staatsfraktionen (LSPD / FBI) Commands
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[Command("wanted", "~m~Benutzung: ~s~/wa(nted) [Name / ID] [Anzahl] [Grund]", Alias = "wa", GreedyArg = true)]
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[Command("wanted", "~m~Benutzung: ~s~/wa(nted) [Spieler] [Anzahl] [Grund]", Alias = "wa", GreedyArg = true)]
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public void CmdFactionWanted(Player player, string nameOrId, int amount, string reason)
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public void CmdFactionWanted(Player player, string nameOrId, int amount, string reason)
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{
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{
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User user = player.GetUser();
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User user = player.GetUser();
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@@ -262,7 +262,7 @@ namespace ReallifeGamemode.Server.Commands
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targetUser.GiveWanteds(player, amount, reason);
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targetUser.GiveWanteds(player, amount, reason);
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}
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}
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[Command("clear", "~m~Benutzung: ~s~/clear [Name / ID] [Grund]", GreedyArg = true)]
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[Command("clear", "~m~Benutzung: ~s~/clear [Spieler] [Grund]", GreedyArg = true)]
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public void CmdFactionClear(Player player, string nameOrId, string reason)
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public void CmdFactionClear(Player player, string nameOrId, string reason)
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{
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{
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Linq;
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using System.Linq;
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using GTANetworkAPI;
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using GTANetworkAPI;
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using ReallifeGamemode.Database;
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using ReallifeGamemode.Database;
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