Minor adjustments

This commit is contained in:
Luke
2020-03-26 22:37:51 +01:00
parent e3eccfbde3
commit 1710d3a506
3 changed files with 9 additions and 9 deletions

View File

@@ -1,4 +1,4 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using GTANetworkAPI; using GTANetworkAPI;
@@ -153,7 +153,7 @@ namespace ReallifeGamemode.Server.Commands
ChatService.SendMessage(player, "~b~ " + "/a, /countdown, /freeze, /unfreeze, /mark, /gotmark, /gotox, /up, /setdimension, /spec, /warn, /ip, /kick, /ban /unban, /slap, /takeweapon, /tov, /ghv, /factionlist, /businesslist, /joblist"); ChatService.SendMessage(player, "~b~ " + "/a, /countdown, /freeze, /unfreeze, /mark, /gotmark, /gotox, /up, /setdimension, /spec, /warn, /ip, /kick, /ban /unban, /slap, /takeweapon, /tov, /ghv, /factionlist, /businesslist, /joblist");
break; break;
case AdminLevel.ADMIN2: case AdminLevel.ADMIN2:
ChatService.SendMessage(player, "~b~ " + "/sethp, /setarmor, /arevive, /aunjail, /aclear, /clothes, /props,/aclear"); ChatService.SendMessage(player, "~b~ " + "/sethp, /setarmor, /arevive, /aunjail, /aclear, /clothes, /props");
break; break;
case AdminLevel.ADMIN3: case AdminLevel.ADMIN3:
ChatService.SendMessage(player, "~b~ " + "/adice, /settime, /setweather, /rsetarmor, /rgiveweapon, /giveweapon, /veh, /fv, /vfix, /vdestroy, /vlivery, /vcolor, /vehsmoke, /aneon, /mod, /showtuningmenu, /rvdestroy, /vsethp"); ChatService.SendMessage(player, "~b~ " + "/adice, /settime, /setweather, /rsetarmor, /rgiveweapon, /giveweapon, /veh, /fv, /vfix, /vdestroy, /vlivery, /vcolor, /vehsmoke, /aneon, /mod, /showtuningmenu, /rvdestroy, /vsethp");
@@ -1127,7 +1127,7 @@ namespace ReallifeGamemode.Server.Commands
ChatService.SendMessage(player, "~b~Du hast die Rüstung von " + target.Name + " auf " + armor + " gesetzt."); ChatService.SendMessage(player, "~b~Du hast die Rüstung von " + target.Name + " auf " + armor + " gesetzt.");
} }
[Command("aclear", "~m~Benutzung: ~s~/aclear [Name / ID] [Grund]", GreedyArg = true)] [Command("aclear", "~m~Benutzung: ~s~/aclear [Spieler] [Grund]", GreedyArg = true)]
public void CmdFactionClear(Player player, string nameOrId, string reason) public void CmdFactionClear(Player player, string nameOrId, string reason)
{ {
@@ -3253,7 +3253,7 @@ namespace ReallifeGamemode.Server.Commands
} }
} }
[Command("blind", "~m~Benutzung: ~s~/blind [Name / ID] [Mode]")] [Command("blind", "~m~Benutzung: ~s~/blind [Spieler] [Mode]")]
public void CmdBlind(Player player, string name, int mode) public void CmdBlind(Player player, string name, int mode)
{ {
if (!player.IsLoggedIn()) return; if (!player.IsLoggedIn()) return;

View File

@@ -1,4 +1,4 @@
using GTANetworkAPI; using GTANetworkAPI;
using ReallifeGamemode.Database.Entities; using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models; using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Extensions; using ReallifeGamemode.Server.Extensions;
@@ -229,7 +229,7 @@ namespace ReallifeGamemode.Server.Commands
} }
#endregion #endregion
#region Staatsfraktionen (LSPD / FBI) Commands #region Staatsfraktionen (LSPD / FBI) Commands
[Command("wanted", "~m~Benutzung: ~s~/wa(nted) [Name / ID] [Anzahl] [Grund]", Alias = "wa", GreedyArg = true)] [Command("wanted", "~m~Benutzung: ~s~/wa(nted) [Spieler] [Anzahl] [Grund]", Alias = "wa", GreedyArg = true)]
public void CmdFactionWanted(Player player, string nameOrId, int amount, string reason) public void CmdFactionWanted(Player player, string nameOrId, int amount, string reason)
{ {
User user = player.GetUser(); User user = player.GetUser();
@@ -262,7 +262,7 @@ namespace ReallifeGamemode.Server.Commands
targetUser.GiveWanteds(player, amount, reason); targetUser.GiveWanteds(player, amount, reason);
} }
[Command("clear", "~m~Benutzung: ~s~/clear [Name / ID] [Grund]", GreedyArg = true)] [Command("clear", "~m~Benutzung: ~s~/clear [Spieler] [Grund]", GreedyArg = true)]
public void CmdFactionClear(Player player, string nameOrId, string reason) public void CmdFactionClear(Player player, string nameOrId, string reason)
{ {

View File

@@ -1,4 +1,4 @@
using System; using System;
using System.Linq; using System.Linq;
using GTANetworkAPI; using GTANetworkAPI;
using ReallifeGamemode.Database; using ReallifeGamemode.Database;