Refresh TicketSystem
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@@ -130,7 +130,7 @@ export default function factionInteraction(globalData: IGlobalData) {
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mp.gui.cursor.show(true, true);
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input.show();
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input.getValue(ticketReason => {
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mp.events.callRemote("CLIENT:InteractionMenu_LSPD_Ticket3", JSON.stringify(ticketName), JSON.stringify(ticketPrice), JSON.stringify(ticketReason));
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mp.events.callRemote("CLIENT:InteractionMenu_LSPD_Ticket3", JSON.stringify(ticketName), ticketPrice, JSON.stringify(ticketReason));
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mp.gui.cursor.show(false, false);
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});
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});
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@@ -34,6 +34,9 @@ export default function (globalData: IGlobalData) {
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var ticketItem = new UIMenuItem("Strafticket", "Strafticket annehmen/ablehnen");
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mp.events.add("SERVER:InteractionMenu_OpenMenu", (accountDataJson: string, faction: string, group: string, factionInvite: boolean, groupInvite: boolean, ticket_boolean: boolean, ticket_amount) => {
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mp.game.graphics.notify("" + ticket_amount);
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var accountData: AccountData = JSON.parse(accountDataJson);
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//var ticket_amount = JSON.parse(ticket_amountJson);
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@@ -147,7 +147,12 @@ namespace ReallifeGamemode.Server.Events
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bool factionInvite = player.HasData("accept_faction_invite");
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bool groupInvite = player.HasData("accept_group_invite");
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bool ticket_boolean = player.HasData("ticket_boolean");
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int ticket_amount = NAPI.Data.GetEntityData(player, "ticket_amount");
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int ticket_amount;
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if (player.HasData("ticket_amount"))
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{
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ticket_amount = player.GetData<int>("ticket_amount");
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}
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else return;
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player.TriggerEvent("SERVER:InteractionMenu_OpenMenu", JsonConvert.SerializeObject(accountData), faction, group, factionInvite, groupInvite, ticket_boolean, ticket_amount);
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}
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@@ -372,10 +372,10 @@ namespace ReallifeGamemode.Server.Managers
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}
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}
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[RemoteEvent("CLIENT:InteractionMenu_LSPD_Ticket3")]
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public void InteractionMenu_LSPD_Ticket3(Player player, string jsonNameOrId, string jsoAmount, string jsonReason)
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public void InteractionMenu_LSPD_Ticket3(Player player, string jsonNameOrId, string stringAmount, string jsonReason)
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{
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string nameOrId = (string)JsonConvert.DeserializeObject(jsonNameOrId);
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int amount = Int32.Parse((string)JsonConvert.DeserializeObject(jsoAmount));
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int amount = Int32.Parse(stringAmount);
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string reason = (string)JsonConvert.DeserializeObject(jsonReason);
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Player target = PlayerService.GetPlayerByNameOrId(nameOrId);
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string playername = NAPI.Player.GetPlayerName(player);
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@@ -397,8 +397,8 @@ namespace ReallifeGamemode.Server.Managers
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target.SendNotification($"~b~{player.GetUser().FactionRank.RankName} | {playername} ~w~hat dir ein Ticket in Höhe von ~y~{amount}$ ~w~gestellt.", true);
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target.SendNotification($"~w~Grund: ~g~{reason}~w~. ~x~Strafticket im Interaktionsmenü annehmen.", true);
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target.SetData("ticket_boolean", true);
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NAPI.Data.SetEntityData(target, "ticket_amount", amount);
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NAPI.Data.SetEntityData(target, "ticket_player", player);
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target.SetData<int>("ticket_amount", amount);
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target.SetData<Player>("ticket_player", player);
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}
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else
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{
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